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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Mario is Missing 2 v.1.3 and final. | | | |
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Link2004 Bit Level: 25 Posts: 253/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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This is the last update I'm making on this game. It changes Luigi's jumps, fireballs, backgrounds, and levels that repeated in Dr. Mario World, and a good ending, too. Here's some screens: Since it's late and I have things to do tomarrow, I'll release this later on tomarrow at around 5:00 PM (Pacific Time) so you guys can comment on the pics untill then.... |
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Chris Boo Level: 46 Posts: 920/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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The hack doesn't look bad... I actually kinda like it. I think, however, that the platforms (screens 2 and 4) look pretty weird when drawn like some rectangle box. Other than that, neat. | |||
elixirnova Red Paratroopa Level: 22 Posts: 177/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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Originally posted by Chris Yea and thats why this is LUIGI's game NOT MARIO. Luigi may happen to like his sharp corners in the grass. I for one do! Good work. And have you beaten the real Mario is Missing? I always get lost when i try to play it ....... |
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Cruel Justice XD Level: 55 Posts: 1371/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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Pretty good though the palettes are a little whacked. I really like the snowman picture! | |||
asdf Cukeman Level: 28 Posts: 301/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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01: Good. 02: The square grounds looks slightly odd, but it's tolerable. 03: Yoshi's Island flowers. Cool. 04: Background is slightly bland, but it works fine. 05: Background odd in some places, otherwise, great. 06: Hmm...that background reminds me of something out of DKC2. Maybe add some more detail. 07: Not bad. I like it. 08: A-fucking-mazing. 09: See above. 10: Very cool. 11: It looks slightly weird. 12: Strange background, the Hedgehoges look odd. 13: Spiked goodness, but the colors are off. (edited by asdf on 11-01-05 01:26 AM) |
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XPeter Fuzz Ball Level: 42 Posts: 951/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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@elixirnova: the real one sucked balls. Those screens look pretty good. I'll definitely play this when your release it. |
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SoNotNormal Fuzzy Level: 34 Posts: 784/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Heh, it looks great. But in the 8th screenie, the cloud that Mario is on looks cut-off at the top. Might need some fine-tuning. I see you replaced the YI Flower with the coins. I was thinking of doing that, but I really didn't want to Good work, though we better keep replying to it, else it'll be bumped every month by some poor helpless soul whose name I won't mention who thinks no one gives a damn about it anymore Awesome work. Keep it up |
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Luigi-San Melon Bug Level: 42 Posts: 730/736 EXP: 485962 For next: 35400 Since: 03-20-04 From: Mushroom Kingdom Since last post: 17 hours Last activity: 10 hours |
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Originally posted by Link2004 Nice job! I'll be sure to download this one! |
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TapTap Nipper Plant Level: 24 Posts: 355/405 EXP: 68995 For next: 9130 Since: 08-22-05 From: Yoshi's Island Current Posting Mode: Spree Since last post: 7 hours Last activity: 6 hours |
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That looks really good! I don't see anything wrong with it. I didn't play the first Mario is Missing! but I think I might play it soon. (edited by TapTap on 11-01-05 10:04 AM) |
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insectduel Red Cheep-cheep Level: 19 Posts: 200/203 EXP: 30702 For next: 5075 Since: 07-12-05 From: ilex forest Since last post: 17 hours Last activity: 17 hours |
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Your hack is not that bad Link2004. Even the new ones may be even better. | |||
Golden Yoshi Pokey Level: 41 Posts: 693/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Great job, Link! These screens looks very nice and the hack has a cool little cartoony look to it. Luigi's skin looks a bit too dark though...but other than that it's all good. My favorite screens are the ghost ship with the rain and the swamp...I love the BG and Blargg replacement in that screen. Keep up the good work and I'm looking forward to playing it. | |||
ExKay Somebody set up us the bomb! Level: 50 Posts: 1110/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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Originally posted by Link2004 All in one: Nice hack, but I would rework on some palettes and fix somg glitches. (edited by ExKay on 11-01-05 11:06 AM) |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 1081/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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The fireballs Luigi shot in SSBM were green too, Ice Man. And that's the effect Link2004 wanted. |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 1114/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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Okay then, but they still look weird IMO. | |||
Forte.EXE Buzzy Beetle Level: 31 Posts: 393/396 EXP: 170237 For next: 15126 Since: 07-23-04 From: DenTech City - Maverick Hunter HQ Since last post: 1 hour Last activity: 1 hour |
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Heh, the screesn look great. I don't see anything wrong with squared off grounds in the second, fourth, and tenth shot. My hacks have squared ground. Do something about the jellyfish sprites (replacing Rip Van Fish?)... maybe make then more "clearer" like. And what's with the slimers carrying balls with spikes in them? |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 1088/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Now that I'm home, time for some (hopefully) constructive feedback. That's a fucking amazing BG. :O The koopa looks odd for some reason, though I can't place what's wrong. The ground is odd, too... maybe try lightening the area that you squared off? Not bad... though, what are the small YI flowers for? Dull BG... Maybe add some SMB3 clouds there. And I think those sprites are cheep-cheeps. I'm not 100% sure, however. The lava's too bright! Also, right under Luigi's feet, you've got a corner with dirt on the "outside" of it... which is inappropriate for the situation. Hm... The screen itself is a bit boring. :\ Though the Blargg replacement is kickass. Just a standard ghost house, nothing exciting or bland. Though the coins suddenly get brighter near the bottom. Looks pretty good. However, you forgot the little cloud fringes at the top. There are rounded airship pieces in the tileset, which are supposed to be used on the outside of the ships. Those square ones are for ending it in the part of the ship itself. I'm not really able to explain this... but eh, you probably understand. Although they were there in the original BG, those orange dots on the trees make my eyes sad. Other than that, it's pretty damn good. Once again something I can't place my finger on, but the escalator looks odd. Hm... I like how you're going for a starry sky. However, those enemies need a bit of shading on their white part. Your sprites here look strange for some reason. And the top color on the ground blocks, the near black color, is a bit too dark. Overall, I'm looking forward to this hack. Good work, Link2004. |
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Cirvante Shyguy Level: 14 Posts: 80/80 EXP: 10353 For next: 2718 Since: 04-07-05 From: The boulevard of broken dreams Since last post: 8 hours Last activity: 7 hours |
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Holy shit, that looks nice. These YI sprites are so fucking amazing!! *steals* |
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Link2004 Bit Level: 25 Posts: 254/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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Maybe I should explain some things, The fish in the water are the jellyfish from YI, and the slimes in the pyramid are Dry Bones throwing something. There coloring is kind of off because the pallette of the original sprite dosn't really have the pallete of the enemy i'm replacing. I hope I said that right. I read some of the comments and changed what I can: Changed the background and the escalator. Darken the lava color, too. I guess this is all good feedback. but before I release this, I DO need a tester to help me find glitches, I need a serious tester too, so if you want, reply here. Then i'll release it after they're finished. |
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TapTap Nipper Plant Level: 24 Posts: 401/405 EXP: 68995 For next: 9130 Since: 08-22-05 From: Yoshi's Island Current Posting Mode: Spree Since last post: 7 hours Last activity: 6 hours |
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I'll be a beta tester. I'm open to test because I'm not testing anything else right now, and people are testing my hack. | |||
SoNotNormal Fuzzy Level: 34 Posts: 791/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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I may be a bit busy, but I'd really like to test this hack. It looks great. If you want to see how thorough I am, take a look at this |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Mario is Missing 2 v.1.3 and final. | | | |