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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - This Yoshi Coin glitch is driving me crazy!!! | |
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mvent2

Paragoomba
Level: 14

Posts: 68/73
EXP: 10454
For next: 2617

Since: 01-25-05
From: Brisbane, Australia

Since last post: 1 day
Last activity: 2 days
Posted on 10-30-05 06:44 AM Link | Quote
Hi guys.

In my new hack (as of yet unnamed), I am making a level where one must collect all the Yoshi coins before reaching the goal is possible. One problem though, no matter where I put a Yoshi coin, when I try collecting it the bottom half never disappears! This isn't just subscreen boundaries, this is anywhere. I had a theory that Yoshi coins glitch up when placed on the last screen of a level, but I proved that one wrong.

One more thing, I have replaced the Yoshi coins with custom animations (spinning red coins), though that shouldn't affect it, because in my defunct hack Super Toad World, unchanged Yoshi coins would glitch the hell out of themselves, and in this hack, I managed to get one red coin working in a level as if by pure luck.

Why, oh why, are Yoshi coins doing this??
Tatrion

Red Cheep-cheep
Level: 18

Posts: 173/215
EXP: 27181
For next: 2716

Since: 08-20-05

Since last post: 8 hours
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Posted on 10-30-05 06:47 AM Link | Quote
Do the blocks in the map16 have the same Block acts like properties as the normal yohsi coin?
mvent2

Paragoomba
Level: 14

Posts: 69/73
EXP: 10454
For next: 2617

Since: 01-25-05
From: Brisbane, Australia

Since last post: 1 day
Last activity: 2 days
Posted on 10-30-05 07:31 AM Link | Quote
Actually, what I did was I set the destination of the red coin animations to 8 and 28. I didn't make a Yoshi coin clone, I replaced it altogether. It's still the same Yoshi coin you select under Extended objects, just with different GFX.
Spade

Red Paragoomba
Level: 10

Posts: 49/51
EXP: 3215
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Since: 08-16-05

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Posted on 10-30-05 02:15 PM Link | Quote
Maybe you put the coin between two screens. Press F2 and look whether it is in lower AND upper half of the screen. Happened to me once and that fixed it.
mvent2

Paragoomba
Level: 14

Posts: 71/73
EXP: 10454
For next: 2617

Since: 01-25-05
From: Brisbane, Australia

Since last post: 1 day
Last activity: 2 days
Posted on 10-30-05 02:31 PM Link | Quote
What? There are horizontally AND vertically oriented subscreen boundaries?
Were the programmers on drugs when they coded this game?

Anyway, so far the Yoshi coins are working fine for me now, so thx. But the level isn't complete yet. I hope there are no more problems.
Shane -26-

Ninji
Level: 17

Posts: 230/239
EXP: 21382
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Since: 09-30-05
From: The Sunny SouthEast of Éire

Since last post: 8 hours
Last activity: 7 hours
Posted on 10-30-05 03:49 PM Link | Quote
Infact I was having some problem with yoshi coins too. I'm making a GFX only hack of SMW and the yoshi coins in some of the levels were giving me about 20 lives per coin and some were missing half of itself even though it was'nt on a screen boundry. They were all in the same position as the original.
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