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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW Return To The Island | |
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Glyph Phoenix

Level: 39

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Since: 11-07-04

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Posted on 10-30-05 06:05 PM Link | Quote
I like the brightness. It's different. Even if it is a emulator thing, I wouldn't mind a brighter SMW.

And Tatrion, fix that pillar depth so the rest matches, whether by putting the pillars in behind or the ground in front.
Tatrion

Red Cheep-cheep
Level: 18

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Since: 08-20-05

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Posted on 10-30-05 06:35 PM Link | Quote
Yeah, I've been meaning to fix that. It does look stupid as it is now.
Mariofan05

Goomba
Level: 6

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Since: 10-23-05

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Posted on 10-31-05 05:45 AM Link | Quote
Im working agian tonight and i just finished my latest level ill be takeing a break tommorow so








TapTap

Nipper Plant
Level: 24

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Since: 08-22-05
From: Yoshi's Island
Current Posting Mode: Spree

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Posted on 10-31-05 08:21 PM Link | Quote
State 0 Saved? you should not have to make savestates to get through levels. Think about how it would be on the real SNES, in the land of no savestates... I really like your idea of riding the flying ? blocks in the one screen. It's starting to get more interesting.
mynameisbob

Micro-Goomba
Level: 4

Posts: 16/18
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Since: 10-28-05
From: The other side of hell

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Posted on 10-31-05 09:32 PM Link | Quote
That's what I thought, Taptap. When is the hack going to be done, mariofan?
Mariofan05

Goomba
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Since: 10-23-05

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Posted on 10-31-05 10:50 PM Link | Quote
Umm I accsidantaly saved state i deleted it after and can someone tell me how to insert EXGFX to use and then put them in my rom levels


Remember Keep It Easy And Fun Thats My Bacic idea
blackhole89

LOLSEALS
Moderator of ROM hacking
EmuNET IRC network admin
Head GM of TwilightRO
Level: 47

Posts: 963/971
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Since: 03-15-04
From: Dresden/Germany

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Posted on 10-31-05 11:08 PM Link | Quote
I can't say this is bad... but... it is not good either. This hack doesn't look like there's anything special about it that would make it worth playing, and that is a subject to improve before you even think of releasing it.
TapTap

Nipper Plant
Level: 24

Posts: 348/405
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Since: 08-22-05
From: Yoshi's Island
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Posted on 10-31-05 11:16 PM Link | Quote
Originally posted by Mariofan05
Umm I accsidantaly saved state i deleted it after and can someone tell me how to insert EXGFX to use and then put them in my rom levels



To answer your question:

Originally posted by Darth Coby in The ExGFX Workshop

How to use downloaded ExGFX from the Workshop
1) After downloading the pack, decompress the archive with WinZip, WinRAR, WinACE, PKUNZIP, StuffIt Expander, whatever you use.
2) Open up the directory you uncompressed the files to. You should have at least these files:
graphics_name.bin
Map16Page.bin
Map16PageG.bin
You may also have a pallette in .TPL format.
3) If you haven't already, create a folder in the same folder as your hack's ROM and name it "ExGFX" (case sensitive).
4) Rename the file "graphics_name.bin" to "ExGFXxx.bin" where xx = a hexidecimal number from 80 to FFF
5) Put the "ExGFXxx.bin" file into the folder "ExGraphics"
6) Put the files "Map16Page.bin" and "Map16PageG.bin" into the same folder as your hack.
7) Open Lunar Magic and open your hack.
8) Go to whatever level you wish to use the graphics, like a blank "TEST" level, and clear ALL the objects in the level.
9) Insert the ExGFX by clicking the Yellow Mushroom in the toolbar.
10) Now open the "Super GFX Bypass" window by clicking "Tools" -> "Super GFX Bypass..."
11) Check off the graphics bypass option, then click the dropdown menu for FG3, and select the hexadecimal number you chose for your ExGFX. Click OK.
12) Now open the Map16 Tile Editor
13) Using up and down, go to the page you wish to isert your blocks, and hit F3. Click Yes.
14) You are now ready to build! Open up the Background Objects selector, and go to "Direct Access Map16" and open your page. If the GFX look funky, and you haven't hacked the pallettes, then you need to insert a pallette. Check the Lunar Magic help file for any additional info on Lunar Magic, or feel free to ask in the ExGFX Workshop topic at the top of this forum about any ExGFX inquiries.

Mariofan05

Goomba
Level: 6

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Since: 10-23-05

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Posted on 11-01-05 04:42 AM Link | Quote
Hi heres a test dummy for my game so far only two levels and the switch place are redone

Download Here http://rapidshare.de/files/7024988/SMW_Return_To_The_Island.ips.html
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