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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Some Koopa sprites for you all, from Super Mario's Wacky Worlds. | | | |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 2266/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Well... It can be fixed... Bytes deciding which tiles to use for Koopas: 9D83: Koopa standing (Head) 9D84: Koopa standing (Body) 9D85: Koopa walking (Head) 9D86: Koopa walking (Body) 9D87: Koopa turning (Head) 9D88: Koopa turning (Body) (Thanks to mikeyk) |
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The Kins Kodondo Level: 38 Posts: 593/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Ah, there we go. Thanks. | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 1257/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Actually, it's easier to remap all the blank sprites; I did it in SMO in a fairly short amount of time. There's even an extra blank 8x8 tile you can use, inside one of the water splashes. The Koopa heads use an entire 16x16 block, which is much harder to remap (graphics-wise, not hex-wise) than a single 8x8 tile. I'll have to go through the ROM and find the blank sprite mappings again. It shouldn't take too long... |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Some Koopa sprites for you all, from Super Mario's Wacky Worlds. | | | |