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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Some Koopa sprites for you all, from Super Mario's Wacky Worlds. | |
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Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

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Since: 03-15-04
From: Söderhamn, Sweden

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Posted on 10-30-05 01:53 PM Link | Quote
Well... It can be fixed...

Bytes deciding which tiles to use for Koopas:
9D83: Koopa standing (Head)
9D84: Koopa standing (Body)
9D85: Koopa walking (Head)
9D86: Koopa walking (Body)
9D87: Koopa turning (Head)
9D88: Koopa turning (Body)

(Thanks to mikeyk)
The Kins

Kodondo
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Since: 03-15-04
From: Melbourne, VIC, Australia

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Posted on 10-30-05 06:39 PM Link | Quote
Ah, there we go. Thanks.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 11-01-05 02:19 AM Link | Quote
Actually, it's easier to remap all the blank sprites; I did it in SMO in a fairly short amount of time. There's even an extra blank 8x8 tile you can use, inside one of the water splashes. The Koopa heads use an entire 16x16 block, which is much harder to remap (graphics-wise, not hex-wise) than a single 8x8 tile.

I'll have to go through the ROM and find the blank sprite mappings again. It shouldn't take too long...
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