Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Level clear flags and No Yoshi levels | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Kailieann Koopa Level: 11 Posts: 88/106 EXP: 5320 For next: 665 Since: 10-09-05 Since last post: 2 hours Last activity: 2 hours |
| ||
Does anyone know where in the RAM the level clear flags are? As in, the bits that control which levels Mario has passed? I'm assuming they're stored seperately from the flags that determine which exits have been taken. Also, could someone tell me what determines whether or not a level is a No Yoshi level? |
|||
mynameisbob Micro-Goomba Level: 4 Posts: 6/18 EXP: 165 For next: 114 Since: 10-28-05 From: The other side of hell Since last post: 16 hours Last activity: 9 hours |
| ||
The levels with TEST are the ones where there is no yoshi. Set the beginning level to a level that has TEST on it and a "no yoshi" sign will show and mario will enter the level like a castle. As for the Level Clear Flags, you'll have to ask someone else. I just signed up today. (edited by mynameisbob on 10-28-05 10:15 PM) |
|||
TapTap Nipper Plant Level: 24 Posts: 312/405 EXP: 68995 For next: 9130 Since: 08-22-05 From: Yoshi's Island Current Posting Mode: Spree Since last post: 7 hours Last activity: 6 hours |
| ||
Originally posted by mynameisbob That helps her none. she's asking for the RAM location. About the level clear flags, I don't know, either. |
|||
Kailieann Koopa Level: 11 Posts: 90/106 EXP: 5320 For next: 665 Since: 10-09-05 Since last post: 2 hours Last activity: 2 hours |
| ||
They were seperate questions. No Yoshi levels have nothing to do with ram. | |||
Tatrion Red Cheep-cheep Level: 18 Posts: 159/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
| ||
Uhh... I think it has something to do with the tilesets. I think one of the castle tilesets activates the castle no-yoshi intro, ghost house set activates ghost house intro, and one of the rope sets activates the rope no-yoshi intro. Eh, try that, I really have no idea | |||
Kailieann Koopa Level: 11 Posts: 91/106 EXP: 5320 For next: 665 Since: 10-09-05 Since last post: 2 hours Last activity: 2 hours |
| ||
When I was trying to test a few things I unintentionally created a no-yoshi level. It was an unused level with SP3=12 (Castle) and Ghost House music, so I wasn't sure what caused it. Can anyone clear this up? | |||
Tatrion Red Cheep-cheep Level: 18 Posts: 167/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
| ||
Which no-yoshi intro was it? | |||
Kailieann Koopa Level: 11 Posts: 92/106 EXP: 5320 For next: 665 Since: 10-09-05 Since last post: 2 hours Last activity: 2 hours |
| ||
The nighttime one with the No Yoshi sign. | |||
Tatrion Red Cheep-cheep Level: 18 Posts: 168/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
| ||
Ahh dang that's random... it's possible it's hardcoded into the level number. Though I have no proof to back this claim up. | |||
Glyph Phoenix Level: 39 Posts: 694/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
| ||
I'm pretty sure it's determined by FG/BG tileset. Set it to castle and you get the castle entrance, set it to rope and you get the nighttime mushroom entrance, and set it to ghost house and you get the ghost house entrance. And it's not random whether or not it works; in some levels the "No no yoshi intro if applicable" flag in LM is already set. Only in rope levels, I believe. (edited by Glyph Phoenix on 10-29-05 01:31 AM) |
|||
Kailieann Koopa Level: 11 Posts: 93/106 EXP: 5320 For next: 665 Since: 10-09-05 Since last post: 2 hours Last activity: 2 hours |
| ||
*scratches head* but my castle tileset gave me the rope.. oh, screw it. Anyways, I found the level flags myself. For anyone who's interested, they go like this: The addresses are 1EA2-1F01, and mirrored at 1F49-1FA8 The levels go in ascending order, from 0 to 24h, and 101-13B, so 1EA2/1F49 is level 0, 1EC6/1F6D is level 24, 1EC7/1F6E is level 101, and 1F01/1FA8 is level 13B For values, they work as follows: 1h -- Enable movement to right 2h -- Enable movement to left 4h -- Enable movement down 8h -- Enable movement up 10h -- Enable save prompt on completion of level 20h -- No entry if level has been passed 40h -- Midway point obtained 80h -- Level has been passed I totally love this. Now I can change screen exits based on whether or not a level has already been passed =D |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - Level clear flags and No Yoshi levels | | | |