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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - POST CUSTOM BLOCK/ASM HACK REQUESTS HERE | |
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Kailieann

Koopa
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Posted on 10-28-05 08:17 AM Link | Quote
Originally posted by mvent2
I might as well request something. This shouldn't be too hard:

I want to make a block that is only passable after Mario has collected 5 Yoshi coins in the level. If I knew the RAM addy where the number of Yoshi coins collected was at, I'd do it myself. I want to turn the Yoshi coins into something like tokens.

Should be simple enough, right?


So simple it comes with blocktool. Block 93
mvent2

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Posted on 10-28-05 11:00 AM Link | Quote
ARGH! Block Tool 2.0 should come with a search feature.
Ghettoyouth

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Posted on 10-28-05 12:51 PM Link | Quote
id' like to request lightning and thunder for level ASM


(edited by Ghettoyouth on 10-28-05 03:52 AM)
JRK

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Posted on 10-28-05 02:51 PM Link | Quote
Originally posted by me
I need a block which changes the palette for a level. (Like in blocktool the "Palette block", just that it lasts until the level is completed) Is that possible?

EDIT: I actually wanted Mario to have another palette in one level.


Ehm... Did nobody read this? I'm sure it's not too hard to edit... I really need it. Smallhacker once wrote something in my thread:

Originally posted by Smallhacker in my thread
Is Mario's palette updated every frame? If not, a block could be placed at the beginning of the level which writes to Mario's palette. Otherwise, you'll need to use something like Level ASM (if it's executed between the palette update and the screen update). The last solution would be to modify the Mario palette loading code.


I didn't know what he meant by that...
Glyph Phoenix

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Posted on 10-28-05 05:40 PM Link | Quote
I got a request. A request for someone to change this thread's title.

SMW wishlist sounds catchy. That way it encompasses things that aren't just custom blocks but basically whatever you'd want to have in SMW but are too stupid/lazy to figure out yourself.

And JRK, find and change the palette addresses on the memory map and make the damn thing yourself. Nobody cares about everybody's little requests and how badly they need it; that's why Smallhacker made a thread for all this garbage.
Bio

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Posted on 10-28-05 07:19 PM Link | Quote
Originally posted by Ghettoyouth
id' like to request lightning and thunder for level ASM

link
I love answering question with a link

Glyph Phoenix:this will be even worst, the thread will just be filled by request that no one could do.
giving something like this
I WANT a bOMMerang bRo, I have seE a HamMER bros In A HaCk. so I want a BommMerang Bro.
or
I Want SM64 Wing cAp

I think the prupose of this thread is to 'complete' your tutorial, because n00b won't have any Idea to do something, because of a lack of experience, and they post what they want here. after, someone will explain how to do it, and they will learn better and faster this way. something that look totally easy for you, can be a pain to do for other. plus, It keep them from doing a new thread for each request


(edited by Bio on 10-28-05 10:24 AM)
(edited by Bio on 10-28-05 10:25 AM)
(edited by Bio on 10-28-05 10:26 AM)
(edited by Bio on 10-28-05 10:51 AM)
Ghettoyouth

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Posted on 10-28-05 08:02 PM Link | Quote
Originally posted by Bio
Originally posted by Ghettoyouth
id' like to request lightning and thunder for level ASM

link
I love answering question with a link



thx *singsanddances*
Tatrion

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Posted on 10-29-05 09:33 AM Link | Quote
Ahh I admit to being stupid!


What exactly do you put in the code box in SMR for this routine? Right now I have it at -
Sprite 36 (unused)
ASM routine 878E
The code (This is what I think is causing the row of hammers and palette corruption)
000031001D008E870106

Is this the right code or do I repace it with something else (like $03DFCC that I took from the other thread) If I do that, do i just put $03DFCC in there exactly or do I need to fill in the rest of the space with something else?
Lemon de man

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Posted on 10-29-05 10:02 AM Link | Quote
I want to know how to make Hammer Bros., Boomerang Bros., and Fire Bros.
Ghettoyouth

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Posted on 10-29-05 12:39 PM Link | Quote
Originally posted by Tatrion
Ahh I admit to being stupid!


What exactly do you put in the code box in SMR for this routine? Right now I have it at -
Sprite 36 (unused)
ASM routine 878E
The code (This is what I think is causing the row of hammers and palette corruption)
000031001D008E870106

Is this the right code or do I repace it with something else (like $03DFCC that I took from the other thread) If I do that, do i just put $03DFCC in there exactly or do I need to fill in the rest of the space with something else?


use BMF's levelasm and write 5C CC DF 03 (JML $03/DFCC) to the leveladress of your choice.


(edited by Ghettoyouth on 10-29-05 03:39 AM)
TapTap

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Posted on 10-29-05 06:47 PM Link | Quote
Originally posted by Lemon de man
I want to know how to make Hammer Bros., Boomerang Bros., and Fire Bros.


I think MikeyK has made Hammer Bros. Before, but with Boomerang Bros. and Fire Bros., Can't help you.
Lemon de man

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Posted on 10-29-05 10:26 PM Link | Quote
I want those pipes that is in DWTLC, but the Mikeyk's tutorial didn't work in blocktool. The problem was that it couldn't get into my hack, yes I loaded the rom.
Dylan Yoshi

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Posted on 10-29-05 10:32 PM Link | Quote
This isn't much of a request but my friend needs this...

I looked all over but couldn't find the 1-player only patch. Can anyone help?
Bio

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Posted on 10-29-05 10:39 PM Link | Quote
Originally posted by Lemon de man
I want those pipes that is in DWTLC

Mikeyk release them, go here to get them

Originally posted by Dylan Yoshi

This isn't much of a request but my friend needs this...

I looked all over but couldn't find the 1-player only patch. Can anyone help?

go here

Originally posted by Lemon de man
but the Mikeyk's tutorial didn't work in blocktool. The problem was that it couldn't get into my hack, yes I loaded the rom.


what are you talking about?
Kailieann

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Posted on 10-29-05 10:46 PM Link | Quote
Originally posted by Bio
Originally posted by Lemon de man
but the Mikeyk's tutorial didn't work in blocktool. The problem was that it couldn't get into my hack, yes I loaded the rom.


what are you talking about?


There are three possibilities I can think of (and I intend no offense by any of these, I've been guilty of all of them myself in the past)

Either he forgot to apply the IPS patches for the pipes, and as such the pipes don't work.
Or he inserted the pipe blocks with Blocktool but couldn't find them in the Map16 page.
Or he inserted the pipe blocks but didn't add graphics for them, which in turn prevented him from finding them in the Map16 page.

I'm afraid I can't help any more without a little more information.
Lemon de man

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Posted on 10-29-05 11:07 PM Link | Quote
I mean that I applied the IPS Patch, but I made all the blocks, every last one. I opened the rom added the blocks, everything, but whes I tried to save it it said I/O Error 32 & wouldn't save. That's what I mean.
Kailieann

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Posted on 10-29-05 11:17 PM Link | Quote
Sounds like an internal program error to me, which unfortunately isn't likely to be something we can help with.

As a last ditch effort, you could try to expand the rom with Lunar Expander and give it another shot. If that doesn't work, your best bet would be to redownload.. well, pretty much everything.
Bio

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Posted on 10-29-05 11:25 PM Link | Quote
I think that happen If he don't put the .bin file in the blktool folder(wich is most likely C:/unzipped/blktool). just move the .bin file in the blktool folder
Ghettoyouth

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Posted on 11-01-05 07:28 PM Link | Quote
i know that if i change the y-speed of the bullet bills they will flight diagonal. now i want to know how can i activate this per levelasm? i tried it with a simple code like
LDA xx STA xx xx, but i couldn't find any change. What do i have to do?
Wicked Souls
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Posted on 11-01-05 10:45 PM Link | Quote
I have a really simple request. Can you make a block that works like the block that contains a 1-up if you've collected at least 30 coins in the level, except make it contain a key instead?
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