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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - POST CUSTOM BLOCK/ASM HACK REQUESTS HERE | |
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Smallhacker

Green Birdo

SMW Hacking Moderator
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Since: 03-15-04
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Posted on 10-27-05 10:37 AM Link | Quote
Please post your block and ASM hack requests here instead of in a separate thread.

If you request a block/ASM hack here and nobody makes it, DO NOT make a new thread about it.
mvent2

Paragoomba
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Posted on 10-27-05 04:10 PM Link | Quote
Oh my God, aren't there enough stickies already? Probably why no-one reads the stickies, there are just too many of them.
SoNotNormal

Fuzzy
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Posted on 10-27-05 04:37 PM Link | Quote
Who cares about the abundance of stickies? There a lot of stuff to cover in SMW Hacking, and I'm sure the mods don't like coming home everyday to the same question over and over and over again. And besides, most people DO follow the stickies, you just get the odd number of n00bs that don't
JRK

Red Goomba
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Posted on 10-27-05 05:28 PM Link | Quote
I need a block which changes the palette for a level. (Like in blocktool the "Palette block", just that it lasts until the level is completed) Is that possible?

EDIT: I actually wanted Mario to have another palette in one level.


(edited by JRK on 10-27-05 08:53 AM)
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
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- Xkeeper
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From: Blobaria
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Posted on 10-27-05 05:30 PM Link | Quote
Guys, this is not the place to discuss the abundance of stickies. Please stay on topic.
Knight of Time

Keese
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Posted on 10-27-05 08:32 PM Link | Quote
Wow, now this definitely is a surprise.

Can anyone into sprite hacking besides mikeyk (I sure wish he was more active ) possibly make a SMW version of the fireball chain hazard found in SMAS SMB/SMB: TLL (both the short version and the long version)? It upsets me a little that unlike the fireball chains, the SMW ball and chain sprite isn't entirely dangerous to the player (in SMW, the chain itself is safe to touch, but it isn't in YI).

Also, I have a custom block request. Any of you recall the donut lifts mikeyk made and showed to the public here in the "Coding Sprites" topic (I can bring in a link to the topic here if necessary)? Is there anyone out there besides mikeyk that could possibly make this block (or at least tell me how to make it myself in Block Tool)? If anyone could grant my wish to have donut lifts in my hack later on, I'd appreciate it a great deal.
TapTap

Nipper Plant
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Posted on 10-27-05 09:51 PM Link | Quote
You don't make blocks in blocktool, blocktool only inserts them. you need to make them in a Hex Editor, just to let you know.
AP

Panser
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Posted on 10-28-05 01:26 AM Link | Quote
Isn't there another ASM hack request thread already? I'll just put my other request from that thread here:

I was thinking about a hack in which the Koopa Troopas are like the classic (SMB & SMB3) ones (stomp on them, wait long enough and they come back from their shells as regular, shelled Koopa Troopas). I did read of a way of making Koopas not pop out of their shells when stomped, but the shells aren't like the classic Koopas. Perhaps this can be done by using some of the Buzzy Beetle code for the Koopa Troopas, since SMW Buzzy Beetles are like their classic counterparts, which are like the classic Koopa Troopas. Maybe some people would like to use the classic Koopa Troopas for their hacks (like peter_ac's )


(edited by AP on 10-27-05 04:31 PM)
Bio

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Posted on 10-28-05 01:54 AM Link | Quote
Originally posted by Knight of Time
Also, I have a custom block request. Any of you recall the donut lifts mikeyk made and showed to the public here in the "Coding Sprites" topic (I can bring in a link to the topic here if necessary)? Is there anyone out there besides mikeyk that could possibly make this block (or at least tell me how to make it myself in Block Tool)? If anyone could grant my wish to have donut lifts in my hack later on, I'd appreciate it a great deal.

this one are a custom block that create a custom sprite, the custom block alone would just make a sprite(note that the real donut lift work the same way)

since we on the sprite topic, I would like to know the code used by BMF in SMO for hot water
the hot water create a counter sprite on Mario, I don't want the sprite, just the block so I could use it to create whatever sprite I need



(edited by Bio on 10-27-05 04:54 PM)
Luigi-San

Melon Bug
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Posted on 10-28-05 01:55 AM Link | Quote
Originally posted by AP
Isn't there another ASM hack request thread already?


Look at the dates in that thread. A post would equal a bump.

@Smallhacker: Did you really have to make the thread title in all caps. It looks n00bish.

Anyway, would it be possible to have a block that changes the level's graphics? (i.e. Underground to Castle) It should be able to work with the FG, BG, and sprites, for obvious reasons.
ExKeeper

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Posted on 10-28-05 02:48 AM Link | Quote
I would like a custom block that is a coin (without sparkle effect) without a pow activated, but when a pow is activated, it is a breakable brick that acts like the other one in blocktool (take note at what it does when you are small and big)
you don't know how long I have been wanting this block *coughover6monthscough*


(edited by smwedit on 10-27-05 05:49 PM)
Spel werdz rite

Koopa
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Posted on 10-28-05 04:03 AM Link | Quote
Can someone make a block like the red and blue Switch Palace blocks?
But I need the red modified to give fireflowers and the blue to be modified to give stars.
Also, can I get a reverse switch palace block?
Solid before the Switch Palace and passable afterwrads.
Bio

Buster Beetle
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Posted on 10-28-05 04:09 AM Link | Quote
these stuff can be easly made just by editing with map16, for the flower just put the 'turn block with a flower from blktool' on the filled red one, and set the blue one to act like a ? block with star. for reversing them, just put the filled one where the empty one is normally and the opposite


(edited by Bio on 10-27-05 07:10 PM)
(edited by Bio on 10-27-05 07:11 PM)
(edited by Bio on 10-27-05 07:12 PM)
Kailieann

Koopa
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Posted on 10-28-05 04:34 AM Link | Quote
Originally posted by Knight of Time
Also, I have a custom block request. Is there anyone out there besides mikeyk that could possibly make this block (or at least tell me how to make it myself in Block Tool)? If anyone could grant my wish to have donut lifts in my hack later on, I'd appreciate it a great deal.


I don't think you can accomplish that with just a block. Blocks don't typically move unless they're on layer 2, and even then you'd need to move the entire layer.

Though in theory you could create a block that could turn into a sprite, and then make one of the unused sprites act like a donut lift (see below)

Originally posted by AP
I was thinking about a hack in which the Koopa Troopas are like the classic (SMB & SMB3) ones (stomp on them, wait long enough and they come back from their shells as regular, shelled Koopa Troopas).


This shouldn't be too difficult with Mario World Reconfigurator.

Originally posted by Spel werdz rite
Can someone make a block like the red and blue Switch Palace blocks?
But I need the red modified to give fireflowers and the blue to be modified to give stars.
Also, can I get a reverse switch palace block?
Solid before the Switch Palace and passable afterwrads.


This was basically one of the first questions I asked here, if not the first question I asked here.
There is no way to reliably create switch blocks with Blocktool, because a block's script will only execute when a sprite collides with it. That means that even if you made a block with the exact same code as the normal yellow switch block, after you hit the yellow switch, it would still stay passable until a sprite ran into it.

For reversing the switch blocks, this is possible, but you can't have both the reversed and non-reversed blocks in the same game.
If you still want the reversed blocks, open the Map16 editor in Lunar Magic, and select the clear blocks on page 0x0 by left-clicking them, then right-click to paste them in an unused area on pages 0x2 or higher (note that each block has to be done individually -- also note that I use page 0x2 in this example because that way you won't accidentally overwrite one of the existing tileset-specific blocks)
Once you've done that, copy the solid blocks from page 0x1 and paste them over the original clear blocks on page 0x0. Then copy the clear blocks from page 0x2 and paste them over the original solid blocks. Then copy a blank block and paste over the copies on page 0x2, and press F9 to save.

Note that the switch block code only works if the blocks are inserted as objects. That means you can use the Direct Map16 Access to insert solid or clear switch blocks as tiles, which will make them remain permanantly clear or solid regardless of whether or not the switch palace was passed.

Now, for the items... I haven't tested this, but in theory it should work.
Copy the appropriate ? Blocks from page 0x1 (11F for the flower, 121 for the star) and click change 16x16 properties.
For the red block, use the tiles 27, 27, 37, and 37, with palette 7, and for the blue block, use tiles 26, 26, 36, and 36 with palette 7 (don't forget to edit the 8x8 properties of the right-side tiles to Flip X).
Once you've done that, paste them over the solid switch blocks, and voila.
The only hang-up I can think of is that the red block would probably end up giving you a mushroom instead of a flower if Mario was small, but it's the best I can come up with.


(edited by Kailieann on 10-27-05 07:37 PM)
Bio

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Posted on 10-28-05 04:49 AM Link | Quote
kalieann: I have already explained the map16 stuff, and the flower ? block won't work because he have a mushroom If Mario is small, use the blktool block 'turn block with alway flower' insted


(edited by Bio on 10-27-05 07:49 PM)
(edited by Bio on 10-27-05 07:49 PM)
TapTap

Nipper Plant
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Posted on 10-28-05 05:03 AM Link | Quote
Originally posted by Bio
kalieann: I have already explained the map16 stuff, and the flower ? block won't work because he have a mushroom If Mario is small, use the blktool block 'turn block with alway flower' insted


Wouldn't that notwork, because you will be able to get the flower even if the switch isn't activated?
Bio

Buster Beetle
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Posted on 10-28-05 05:43 AM Link | Quote
the dotted one and the filled one are different block
AP

Panser
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Posted on 10-28-05 06:30 AM Link | Quote
Originally posted by Kailieann
Originally posted by AP
I was thinking about a hack in which the Koopa Troopas are like the classic (SMB & SMB3) ones (stomp on them, wait long enough and they come back from their shells as regular, shelled Koopa Troopas).


This shouldn't be too difficult with Mario World Reconfigurator.

I don't think making the classic Koopas would be as easy as using MWR (unless you were able to do so with MWR). I tried to make the Koopa Troopas like the classic ones with MWR, but I was unsucessful.
Cirvante

Shyguy
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Posted on 10-28-05 07:11 AM Link | Quote


I would like to request the following:

1) An ASM hack to make shelled Koopas throw fireballs (It can be in LevelASM)

2) A Metroid-style timer (xx:xx.xx; also in LevelASM)

I can only do basic stuff like custom blocks, thanks to Glyph's tutorial, but I hope to learn more and get better at it.
mvent2

Paragoomba
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Posted on 10-28-05 08:11 AM Link | Quote
I might as well request something. This shouldn't be too hard:

I want to make a block that is only passable after Mario has collected 5 Yoshi coins in the level. If I knew the RAM addy where the number of Yoshi coins collected was at, I'd do it myself. I want to turn the Yoshi coins into something like tokens.

Should be simple enough, right?
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Acmlm's Board - I2 Archive - Super Mario World hacking - POST CUSTOM BLOCK/ASM HACK REQUESTS HERE | |


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