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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Sprite Limit? | |
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Spade

Red Paragoomba
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Since: 08-16-05

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Posted on 10-24-05 08:10 PM Link | Quote


When I go down to where the Grinders should be, they aren't there. Sometimes one of them just leaves screen (although the right one goes right and the other one left) and is gone after that. Somewhere I read something about Sprite Limits but I don't think those are too many sprites... O.o
XPeter

Fuzz Ball
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Since: 01-24-05
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Posted on 10-24-05 08:12 PM Link | Quote
Set the sprite memory to 0E, via the sprite level settings.
Cruel Justice

XD
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Since: 03-20-04
From: Darkwoods Penetentiary

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Posted on 10-24-05 10:53 PM Link | Quote
I think you can put up to 6 sprites a screen. I'd stick to about 4 or 5 just to keep the game running smoothly. Sometimes the game will lag when a lot of sprites are interacting at once.
TapTap

Nipper Plant
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Since: 08-22-05
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Posted on 10-24-05 11:03 PM Link | Quote
I believe it is becaus eGrinders use a lot of memory, thus there is not enough memory available for the Grinder. best way to fix it is to remove one or two sprites, Preferrably one of the bottom Retractable Spikes. Either that or have only one grinder.
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