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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Dumping Mario 64 Graphics with Rice's Video Plugin | |
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lpjunior999
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Posted on 10-24-05 07:07 AM Link | Quote
Alrighty, I just found this plugin for 1064 and PJ64, etc, called Rice's Video Plugin. It lets you dump the textures in a game, and then you can modify them as you want, put them in a special folder and the emulator will load them instead.

Does anybody have any experience with this? I've tried out the Faux-Cel-Shaded Mario 64, but I'm wondering if I could edit the textures of Mario himself. The inner geek in me wants to dress him up like Solid Snake frankly. After dumping textures I can see his eyes, and the "M" of his hat, but nothing's labeled as easily as "This is Mario's Pants."
Mattrizzle

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Posted on 10-24-05 07:38 AM Link | Quote
That's because textures are only used for Mario's eyes, the M on his hat, sideburns, mustache, and buttons. Nothing else on Mario uses textures. It doesn't look very possible to add more textures to him without heavily hacking the ROM.
Dart Zaidyer

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Posted on 10-25-05 03:02 AM Link | Quote
Hmm, this interests me. I wonder if it would be possible to mod a whole game's textures this way, much like a traditional graphics hack?
'Cause let me tell you, there are some textures in Mario 64 and others that could definitely use some modernizing...
Robin

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Posted on 10-25-05 05:20 PM Link | Quote
Originally posted by Dart Zaidyer
Hmm, this interests me. I wonder if it would be possible to mod a whole game's textures this way, much like a traditional graphics hack?
'Cause let me tell you, there are some textures in Mario 64 and others that could definitely use some modernizing...


Of course it is! Check out what they did to Link's house in OoT on this page, then explore the thread for loads more awesome changes to how OoT looks, THEN explore that entire forum for changes to other games! Nifty indeed.

http://www.emutalk.net/high-resolution-textures-projects/27398-djipis-cel-zelda-mod-52.html
lpjunior999
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Posted on 10-25-05 05:40 PM Link | Quote
It's sort of like making a new skin for a PC game really. The cel-shaded look is the most logical way to go, but I've seen one project where Conker's Bad Fur Day is getting retextured. Good for updates and such. I actually starting to wonder how hard it'd be to put Quake 64 textures into Mario.
Darth Coby

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Posted on 10-25-05 07:50 PM Link | Quote
Originally posted by lpjunior999
It's sort of like making a new skin for a PC game really. The cel-shaded look is the most logical way to go, but I've seen one project where Conker's Bad Fur Day is getting retextured. Good for updates and such. I actually starting to wonder how hard it'd be to put Quake 64 textures into Mario.

Actually, I think Hi-Res textures would be the most logical. Just look how many games are being retextured with hi-res textures.
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