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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Excite Bike Editor in the works! (screen shots) | | | |
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vbVanguard Micro-Goomba Level: 5 Posts: 11/17 EXP: 372 For next: 157 Since: 10-05-05 Since last post: 5 days Last activity: 1 day |
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Edit: The editor has been released. The URL to Excite Track is: http://vbvanguard.freewebspace.com/excitetrack.html Feedback is appreciated. Can any mods change the title of this thread to "Excite Bike Editor released!"? That would save me from starting a new thread. Thanks For the last few days I've been working on an Excite Bike editor. I found all the data I needed and so far I'm doing well. I expect that it would be finished in a few more days, although I get stuck on some parts . Before I do finish it, though, I want some opinions on whether it would be a good idea to have an Excite Bike editor, or if anybody is interested in it. Any suggestions would be nice, too. The current features: Edits all 5 tracks. Edits objects added to the alternative track. All objects are viewable in the object selector. Anyways, here are the promised screen shots: Screen shots of editor put to good use: (edited by vbVanguard on 10-24-05 10:42 PM) (edited by vbVanguard on 10-24-05 10:42 PM) (edited by vbVanguard on 10-24-05 10:48 PM) (edited by vbVanguard on 10-24-05 10:49 PM) |
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Nebetsu Shmee Level: 55 Posts: 1552/1574 EXP: 1291130 For next: 23059 Since: 09-01-04 From: Nebland Since last post: 3 hours Last activity: 1 hour |
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That's totally awesome. I forgot about that game. I should play it again sometime! ^^ | |||
infidelity Red Paratroopa Level: 21 Posts: 158/164 EXP: 42804 For next: 7139 Since: 09-13-04 From: U.S.A. Since last post: 2 days Last activity: 6 hours |
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that's awesome! excitebike rules! can't wait! | |||
Mega-Dog Level: 20 Posts: 138/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Looks cool...I was thinking of doing one at some point, but it wasn't an priority for me right now. | |||
Googie Surarok Level: 39 Posts: 600/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
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I still own this oldie but still goodie cart, This editor looks really cool. | |||
SoNotNormal Fuzzy Level: 34 Posts: 733/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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I never played Excitebike, looks like an interesting game though. Good job on the editor | |||
theonyxdragoon Blue Octorok Level: 9 Posts: 32/38 EXP: 2446 For next: 716 Since: 07-16-05 From: Somewhere between Mars and Jupiter, on an asteroid Since last post: 2 days Last activity: 6 hours |
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a excitebike editor sounds pretty cool, vbVanguard. Keep on going with the project...i just might make a hack using it | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7975/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Still using VB? Anyway, looks nice. | |||
dan Snap Dragon Level: 43 Posts: 774/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Originally posted by Santa Claus Even though VB is not my language of choice, I wouldn't go around posting negative comments about the programming language used, in threads about new level editors. Mainly because this community needs all the utility creators it can get. What programming language a program is written in is largely irrelevant, as long as it fulfils its function. It could be written in Brainfuck for all I care, as long as it works. Anyways, on the topic of the original thread, I remember looking into Excitebike when I was only new to ROM hacking. An editor for this game would be great. |
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GeckoYamori Paratroopa Level: 18 Posts: 148/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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What's the point when there's already a level editor in the game? :p | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7980/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I don't care how he makes it. I just thought he'd have moved onto C or something by now. | |||
dan Snap Dragon Level: 43 Posts: 775/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Why when VB is fine and is what he knows? | |||
WolverineDK Newcomer Level: 4 Posts: 6/6 EXP: 248 For next: 31 Since: 01-20-05 Since last post: 8 days Last activity: 5 hours |
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Originally posted by danOriginally posted by Santa Claus Well that language is a new language to me lol where can I learn that language ? *g* (edited by WolverineDK on 10-24-05 09:37 AM) (edited by WolverineDK on 10-24-05 09:38 AM) |
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Jathys Red Goomba Level: 11 Posts: 48/48 EXP: 5916 For next: 69 Since: 12-21-04 Since last post: 8 days Last activity: 8 days |
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I'm definitely interested . . . I have always wanted to use the in-game editor actually . . . Imagine it: Edit levels on your NES emulator of choice, then use another program to rip the level out of the RAM and save to the ROM in the appropriate spot/format/etc... In any case, I'm looking forward to this. Looks great so far. BTW- Brainfuck is an easy language to use. An example follows: Start Wet Lather Rinse Repeat Until Clean = True End |
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Shane -26- Ninji Level: 17 Posts: 173/239 EXP: 21382 For next: 3361 Since: 09-30-05 From: The Sunny SouthEast of Éire Since last post: 8 hours Last activity: 7 hours |
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Hmmm.......interesting editor. I'll make an hack out of that editor anyway. Good work (edited by Shane -26- on 10-24-05 10:47 AM) (edited by Shane -26- on 10-24-05 10:48 AM) |
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Bit-Blade Pixel Artist Level: 34 Posts: 440/445 EXP: 229264 For next: 24387 Since: 03-16-04 Since last post: 2 days Last activity: 7 hours |
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Strangely enough I was never into excite bike as a kid. I was all about Ice Climbers back then. Still, it's good to see you back in action man! It's been forever since you've been active in the scene, you sly scene lurker, you. I'm confident you did a decent job with the editor, as well. Also, why the HELL should vb vanguard learn anything other than visual basic? Then he wouldn't be vb vanguard anymore ;-;. C++vanguard doesn't have the same ring to it. Edit: and just in case you don't remember (because we hardly ever talk anymore) I used to be MavrikNyne in TEK. (edited by Bit-Blade on 10-24-05 11:37 AM) |
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Don Killmi Level: 8 Posts: 20/29 EXP: 1764 For next: 423 Since: 06-27-05 Since last post: 11 hours Last activity: 11 hours |
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Brainfuck That's not brainfuck. This is Brainfuck: http://www.muppetlabs.com/~breadbox/bf/ |
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aioria1981 Ninji Level: 20 Posts: 224/234 EXP: 36701 For next: 5738 Since: 07-20-05 From: Viña del Mar, Chile Since last post: 5 days Last activity: 5 days |
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Originally posted by GeckoYamori Corrects: The game had a level creator. You couldn't edit the main levels, just create new ones (and if you wanted another level, the only choice was to overwrite the level you just created) [off-topic]i've always wondered why the title song changes randomly. it's like some channels get disabled [/off-topic] |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7993/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Bit-BladeI'm not saying he should, just that I figured he would. Once you get into CPU-heavy stuff like emulation, VB's limits make themselves quite apparent. (Pointers rock too.) Besides, this isn't a C vs VB thread, this is an Excitebike editor thread. Vanguard++. Is that directed at me? Originally posted by Don Killmi That's Brainfuck? Then what's the one where you write words and their score in Scrabble determines what instruction they represent? (edited by Santa Claus on 10-24-05 04:44 PM) |
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vbVanguard Micro-Goomba Level: 5 Posts: 13/17 EXP: 372 For next: 157 Since: 10-05-05 Since last post: 5 days Last activity: 1 day |
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Thanks for all the replies. I see there is atleast somewhat of an interest to my editor. To answer some questions, the in-game editor only lets you create your own levels. If you beat the actual tracks and get 1-3rd place, you will go to the next track, which will be exactly like the last track except with new obstacles thrown in. My editor will allow you to edit both. I might add a feature where you can import your custom made tracks into the ROM, but that's unimportant to me at the moment and it would possibly be included in later versions if I ever get to it. And yes, I still use VB. No shame in that. Does the job alright. And even if I start to use C++, I'll still be vbVanguard. Or possibly vbVanguard++... Originally posted by Bit-BladeHey, of course I remember you! I remember all of my old TEK buddies. I've seen you around on the board but I never knew you were MavrikNyne. That's awesome. Thanks for welcoming me back into the "scene". However, I'm not really dedicating a lot of time into ROM Hacking so don't expect me to be that active. (edited by vbVanguard on 10-24-05 05:55 PM) |
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Acmlm's Board - I2 Archive - Rom Hacking - Excite Bike Editor in the works! (screen shots) | | | |