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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - NEW screenies of my hack :) | | | |
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SoNotNormal Fuzzy Level: 34 Posts: 640/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Well, it's time. Time again for more screenies of my SMW: The Thousand-Year Pipe. This time, I have 6 shiny screenies to show you all, 5 of them being sweet and 1 being OMG sweet. Enjoy. Please post comments too 2-Finale - Boggly Palace - REVAMPED! 3-1: Glitz Blitz 3-2: The Glitz-Boo Temple - Look at the rips in THIS one I ripped this all myself. The ground is from SMB2, the door, log, and spikes are from YI. And they actually work! Better not touch that spike ball, or there will be a bit of trouble Lemme know what you all think of these, ESPECIALLY the last one EDIT: For those who wanted a demo later down in the thread - I guess I'll give you this one. But be warned, you won't actually SEE the Glitzville OW yet. It ends at the level right before Glitzville. Nice, aren't I? Enjoy this. New demo (edited by SoNotNormal on 10-16-05 11:34 AM) |
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fabio Chuck Level: 45 Posts: 1393/1479 EXP: 629903 For next: 30261 Since: 07-02-05 From: Somewhere in Texas Since last post: 7 hours Last activity: 7 hours |
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Finally, I was waiting for some pictures of the Gltz Pic. Great job on all of them, especially for the last one. | |||
Rain Man Buzzy Beetle Level: 31 Posts: 372/378 EXP: 175079 For next: 10284 Since: 04-14-04 Since last post: 5 days Last activity: 16 hours |
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This puzzle seems... easy. Good level design idea, though overused Not much to say here. Ditto. Thugh, this part does look good. Amazing. Simply good work. I'm guessing the spike ball goes around the platform? In conclusion, the screens look good. Good work! (edited by Rain Man on 10-15-05 05:42 PM) |
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Dark Ludwig Red Paratroopa Level: 21 Posts: 143/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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Originally posted by SoNotNormalThose are some sweet rips. Although I dare say that the foreground is so good, that the background doesn't quite fit with it. Rip one more ExGFX file for a background here. All the other screens don't look super good, but more like above average. I think your hack's coming along very nice. Originally posted by SoNotNormalOverall, that's a nice rip in the last one. although the others are a little bland as far as ExGFX goes, that's not what makes a hack great; level design does. And these screenies prove that you need to maneuver yourself through slightly puzzlesome areas, and tight situations. You have level design over average. Could you show some screens of the overworld too? I'd like to see those, too. |
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SoNotNormal Fuzzy Level: 34 Posts: 641/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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No, the spike ball doesn't go around the platform. It kind of just . . sits there. But thank you for the idea- I'm gonna replace the urchin with it - anyone got a link of HH's MWR? fabio: Wait til you see the rest of the last level EDIT: Err, the overworld isn't exactly A+ material - but if you really want to see them . . . The Glitzville one is plain ATM - with more events, it will start to reveal craters, fortresses, etc. So just one sucks, ATM. These two I like. But do you guys? Again, thanks for the ratings, I figured peeps would like the rips And that BG will get changed. Soon as I find a suitable one, that is (edited by SoNotNormal on 10-15-05 05:50 PM) (edited by SoNotNormal on 10-15-05 05:50 PM) |
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Dark Ludwig Red Paratroopa Level: 21 Posts: 144/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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You don't need MWR to change the urchin if you want it to go around the platform; the land-guided one (I'm pretty sure there's one) already does. If not that, then get some exgraphics for Hothead. The only hack I've seen Hothead in is FuSoYa's. Edit: Or even a line-guided buzz saw. (edited by Dark Ludwig on 10-15-05 05:49 PM) |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 783/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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May I suggest the SMB2 Pyramid BG for the Boo Temple...? This hack looks pretty good... However, you might want to rerip the SMB3 ground from the version of the tileset I released... (Yours seems to have lost color.) |
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SoNotNormal Fuzzy Level: 34 Posts: 642/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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The SMB2 pyramid was the one I wanted, since it suits the FG. Problem was, I looked, and I looked hard, but nowhere in the tile editor could I find the BG. I'll find one as close to it as possible though. And yeah, I think I just have the wrong palette, because they ARE kinda pale. And I didn't really understand your post D. Ludwig. |
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Dark Ludwig Red Paratroopa Level: 21 Posts: 145/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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Originally posted by SoNotNormalThe overworlds look great so far. At least there's scenery, unlike a couple other SMW hacks. Heck, at least it's edited! Craters? In Glitzville? This is a grass-based submap..... Edit: You didn't understand my post? Sorry. The (edited by Dark Ludwig on 10-15-05 06:01 PM) |
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SoNotNormal Fuzzy Level: 34 Posts: 643/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Grass based? Glitzville? Glitzville is the black one. And I've already checked the events, it looks pretty good, trust me What were you saying about not needing MWR to make the spike ball rotate? What I meant was, I want the spike ball to have the same characteristics of the urchin, but look like a spike ball |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 788/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Originally posted by SoNotNormal KATW submitted that BG to the ExGFX Workshop, if I remember correctly... |
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SoNotNormal Fuzzy Level: 34 Posts: 644/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Hmm, I didn't use the pyramid BG, I found that the Chain Link Chamber BG worked better. BTW, quick question - how exactly do you change the graphics of sprites? I used MWR, but I didn't see any graphic options in there . . |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 795/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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If you mean the tiles they use... I'm not exactly sure. Otherwise, ExGFX will do perfectly. |
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Chris Boo Level: 46 Posts: 832/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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Looks pretty neat. The ExGFX though need to be enhanced a little. The level design; it's a so-so. Nothing majorly wrong with that part either. Overall, the hack looks pretty decent. | |||
Kirby Mario Goomba Level: 7 Posts: 18/22 EXP: 929 For next: 519 Since: 08-13-05 Since last post: 4 days Last activity: 3 hours |
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When do you think you will release it? | |||
Dark Ludwig Red Paratroopa Level: 21 Posts: 147/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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Unless he releases a demo, it won't be soon. He's still somewhere in the middle of his hack, maybe closer to starting than he is to finishing. | |||
Kirby Mario Goomba Level: 7 Posts: 20/22 EXP: 929 For next: 519 Since: 08-13-05 Since last post: 4 days Last activity: 3 hours |
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Oh...I'll still wait for the demo. Even if it takes 10 years I'll still wait for it.(I hope it doesn't!) | |||
PeterGriffinTheMan Deddorokku Level: 29 Posts: 407/425 EXP: 137018 For next: 10867 Since: 03-02-05 Since last post: 4 hours Last activity: 6 hours |
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I love it another SMW hack. Man you do a damn good job and so of the rest of the hacks that has been done in the past. Excellent work. | |||
Magikoopa Myster Lakitu Level: 34 Posts: 425/553 EXP: 238506 For next: 15145 Since: 12-01-04 From: I'm a Magikoopa! Watch it! Since last post: 9 hours Last activity: 8 hours |
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Pretty good. Not 'wow' but good, I seem to like it. I hate these puzzles. Okay, It's not bad. Neat. One thing, what does any of this have to do with Glitzville? Freakin' sweet. This hack is coming along well. Good work. |
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SoNotNormal Fuzzy Level: 34 Posts: 646/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Ok children, listen up. You will NOT understand anything about these levels unless you play my hack. Sorry, but it's true. If I were to explain the storyline to you, it would take, oh, about 5 paragraphs. And I'm not determined enough to type that. What I'll do for you though, for peeps like Kirby Mario, I'll add the demo up top. Then if you want to see for yourself how it is, be my guest. I admit, I included pretty lame parts of the levels in the screenies. But don't fret - I'll put up the demo, and you can all play it for yourself. Of course, it'll end after Glitz Blitz I'm afraid, so you guys won't get to play the WOOT last screenie. Well, have fun |
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Acmlm's Board - I2 Archive - Super Mario World hacking - NEW screenies of my hack :) | | | |