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Acmlm's Board - I2 Archive - General Emulation - Problem With SimEarth On ZSNES | | | |
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beneficii Lakitu Level: 36 Posts: 547/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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On both DOS and Win versions (the latest 1.42 version), SimEarth doesn't seem to work well on ZSNES. Observe: The pane where the world map is supposed to be drawn goes black, rendering it unusable. I noticed this same problem in several versions of ZSNES, and even reported it to the ZSNES authors a few years back, but never got a response. The ROM works fine as far as I can tell on SNES9x; it displays the world map. It doesn't 'go black'. Any feedback on this? (edited by beneficii on 10-11-05 10:45 PM) |
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Lenophis Super Koopa Level: 44 Posts: 799/830 EXP: 584360 For next: 26925 Since: 03-15-04 From: Duluth, MN Since last post: 4 hours Last activity: 3 hours |
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And did you try older versions...? | |||
beneficii Lakitu Level: 36 Posts: 548/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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Originally posted by Lenophis I do remember getting it to work on a very old version of ZSNES, but I did not end up using that version. I don't understand the SNES as well as the NES, so I'm not quite sure why ZSNES is having trouble. Does the game use an obscure graphics drawing method or something, something that ZSNES doesn't quite get? EDIT: BTW, this thread at zsnes.com mentions it, but no details are given: http://board.zsnes.com/phpBB2/viewtopic.php?p=45313&sid=b7ed1f9135e6fc7ceffa05fba8a49bc2 (edited by beneficii on 10-12-05 12:27 AM) |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 11104/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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For some reason, the globe mode works excellent in ZSNES but the regular map is broken. So whenever I play that game I tend to use the globe mode, which isn't as comfortable to use however... | |||
Prier Archangel Administrative Priestess. NUCLEAR SUB WEEEOOOO Level: 119 Posts: 7943/8392 EXP: 18790939 For next: 138352 Since: 03-15-04 From: Nerima Dist. - Tokyo, Japan Since last post: 1 day Last activity: 1 day |
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Yea I remember that bug all the way back to ZSNES .800c when I first started into emulation years ago. Another game that exhibits that issue is Killer Instinct. For some reason, you've got a playable game, but at times you won't have back graphics. Take Combo's stage, for instance, all that is show is a black background until you do an Awesome Victory or an Ultimate and then it comes into view for some reason as the lights dim. It's messed up. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7628/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Sounds like an HDMA issue. You might get some slightly distorted graphics by turning HDMA off. | |||
Shane -26- Ninji Level: 17 Posts: 72/239 EXP: 21382 For next: 3361 Since: 09-30-05 From: The Sunny SouthEast of Éire Since last post: 8 hours Last activity: 7 hours |
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I had the exact same problem except I thought it was a problem with the rom. At least it works on the SNES9x. | |||
Xkeeper The required libraries have not been defined. Level: NAN Posts: 3780/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Originally posted by HyperHackerBecause HDMA is one of those features you can just push a button to turn off and on. I am hating you more and more every day. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7705/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by XkeeperOriginally posted by HyperHackerBecause HDMA is one of those features you can just push a button to turn off and on. I hate you too. Anyway, here is a screenshot of Tetris Attack running in Snes9x. Notice the box with the translucent background and image at the bottom. This is acheieved using HDMA. Now here is that same scene after I, as you said, "just push a button". Specifically, the '0' key. Would you look at that? I turned HDMA off. Oh and don't bother saying "well he said zsnes and ur using snes9x", because you didn't mention ZSnes. It may not have this feature, but it easily could. Despite your belief, HDMA is, in fact, "one of those features you can just push a button to turn off and on." |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: 3781/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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I figured it would be implied given that we already know that a) it works in SNES9x b) it doesn't work in ZSNES c) this thread is dealing with ZSNES's problem excuse me for not explaining myself, I thought the thread had already done that for me. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7723/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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There's a bit of a difference between "HDMA can't be turned on or off at the push of a button" and "ZSnes doesn't have an HDMA toggle feature". | |||
Xkeeper The required libraries have not been defined. Level: NAN Posts: 3782/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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You are failing to realize that it was implied by the whole goddamn thread that I was referring to ZSNES Why is this so hard to understand?! |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7740/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Perhaps if you didn't imply that turning HDMA off was technically impossible. | |||
Prier Archangel Administrative Priestess. NUCLEAR SUB WEEEOOOO Level: 119 Posts: 8002/8392 EXP: 18790939 For next: 138352 Since: 03-15-04 From: Nerima Dist. - Tokyo, Japan Since last post: 1 day Last activity: 1 day |
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I'ma smack both of you for looking like rejects over an emulator. | |||
beneficii Lakitu Level: 36 Posts: 551/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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Hrm, I would imagine that the ZSNES would have HDMA implementation and that by default it would be on. Wouldn't it be something else then? |
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Acmlm's Board - I2 Archive - General Emulation - Problem With SimEarth On ZSNES | | | |