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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Two-player SMW: Worth keeping in? | |
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How useful is two-player mode in SMW hacks?
I never play 2-Player
 
42.9%, 21 votes
I usually won't bother to play 2P with hacks
 
16.3%, 8 votes
I, on occasion, play hacks in 2P
 
34.7%, 17 votes
I play 2-player more than 1-player
 
4.1%, 2 votes
I never play 1-player, only 2
 
2.0%, 1 vote
Multi-voting is disabled.

User Post
Glyph Phoenix

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Posted on 10-11-05 01:04 AM Link | Quote
If nobody uses it, I can just carve out the 2-player support in SMW and put in my own code for this next big hack. But, since it's a rather big hack, it might be fun to play in 2P.

I wouldn't know, my connection is slow. So I come to the forum to decide as a quorum.
fabio

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Posted on 10-11-05 01:11 AM Link | Quote
I rarely play 2-players in hacks unless I want an extra set of lives. It doesn't really matter to me if there's a 2-player option or not.
Glyph Phoenix

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Posted on 10-11-05 01:15 AM Link | Quote
Ha ha, oh yeah. I remember doing that with ol' SMB3. Anyway, my hack doesn't have lives anyway, so...
Tamarin Calanis

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Posted on 10-11-05 01:19 AM Link | Quote
I play SMW 2P with my cousin when he visits, but that isn't very often.
Ragnara

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Posted on 10-11-05 01:44 AM Link | Quote
I wouldn't mind playing hacks of both kinds.
But if you keep 2P in, I would really like to see differences between Mario and Luigi (and I don't mean colors ). Yeah, I know that this takes a fair amount of Asm, but... well, it isn't my problem, is it?
Dylan Yoshi

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Posted on 10-11-05 01:52 AM Link | Quote
Two player isn't used often, but should be kept in. I like to play hacks online, so...
Riku

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Posted on 10-11-05 04:05 AM Link | Quote
2 player. Hmm.... I still play SMW with my brother. So I still use it. ()
XxShaynee2xX

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Posted on 10-11-05 05:23 AM Link | Quote
yeah i usually dont care about 2P
XPeter

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Posted on 10-11-05 12:43 PM Link | Quote
I sometimes play my hacks in 2P with my freinds at college.
Shane -26-

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Posted on 10-11-05 02:32 PM Link | Quote
Originally posted by peter_ac
I sometimes play my hacks in 2P with my freinds at college.

Really???
I never play two player hacks or any roms on two player on my computer for that matter.


(edited by sk26 on 10-11-05 09:19 AM)
Glyph Phoenix

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Posted on 10-11-05 03:03 PM Link | Quote
It looks like there's a bigger following than I thought for 2 player hacks.

All the more reason to scrap my hack; it had crummy 2P support. Here's a lesson for you kids: an asm-hacked 4-power special ability system that rotates with L and R may sound impressive, especially when you build good levels around it, but when it comes down to the overall game it wasn't balanced. Kyouji Craw helped me see that when he tested it.

So, if you want an unlocked copy of a rom with that hack, or want to talk to the person who convinced me it wasn't worth still working on, well, I suppose there's Kyouji.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 10-11-05 09:00 PM Link | Quote
SMW doesn't need to be 2-player, you can just take turns.
Robin

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Posted on 10-11-05 09:15 PM Link | Quote
My friend and I always play the best hacks together on his Xbox. Bliss.
Loads better than playing alone, it really is.
Kailieann

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Posted on 10-12-05 03:11 AM Link | Quote
Just because it's got a following doesn't mean you have to keep it in. It's your hack, after all.

I'm probably going to drop 2P support from mine, assuming I can figure out how.
MathOnNapkins

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Posted on 10-12-05 06:53 PM Link | Quote
I'm curious... how much room could you actually save by axeing the 2P mode? I'm skeptical.
Spade

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Posted on 10-12-05 09:00 PM Link | Quote
I need the 2 Player Mode! Mario sucks, Luigi rules!
But I never really thought about really playing hacks with 2 players... Hmm... interesting...
I mean, there are no walkthroughs or anything in the net so you have to find everything by yourself. 2 players really come in handy there...


(edited by Spade on 10-12-05 12:01 PM)
ZTaimat

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Posted on 10-13-05 12:19 AM Link | Quote
Hmm.... I was thinking, for the 2P neederz, why not make a hack that only allows the selection of 1P on the main menu, but there will be several Mario to Luigi and Luigi to Mario BLKTOOL Blocks in it?

Fun for friends and siblings, or those who like to see both M and L more.
Glyph Phoenix

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Posted on 10-13-05 01:54 AM Link | Quote
ZTiamat, one of the things I wanted to free up was plot by sticking with Mario the whole time. I wanted to put a plot in the game and to tailor to mario, but since my plot kinda sucked anyway, I'm tossing the hack out. Too many problems, not enough balance, just... not good.

Originally posted by MathOnNapkins
I'm curious... how much room could you actually save by axeing the 2P mode? I'm skeptical.


Well, it's just, I'd like to find the little places where 2player mode used RAM and where 2player code executed and change the code and memory entirely without the game messing up when you went 2-player.


(edited by Glyph Phoenix on 10-12-05 04:55 PM)
Dylan Yoshi

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Posted on 10-13-05 03:52 AM Link | Quote
Originally posted by HyperFapper
SMW doesn't need to be 2-player, you can just take turns.


...But then you have to share lives.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 10-13-05 04:22 AM Link | Quote
Originally posted by ZTaimat
Hmm.... I was thinking, for the 2P neederz, why not make a hack that only allows the selection of 1P on the main menu, but there will be several Mario to Luigi and Luigi to Mario BLKTOOL Blocks in it?

Fun for friends and siblings, or those who like to see both M and L more.


A good idea, but hard to implement. If Mario enters the level and Luigi exits (whether by victory or defeat), chaos ensues. You'd need to hack the overworld-loader code to change back to Mario.

As for freeing up RAM, you wouldn't save a whole lot, but there isn't a whole lot available to begin with.
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