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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Yoshi coin problem | |
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Lemon de man

Red Goomba
Level: 8

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Since: 10-09-05
From: Castle Koopa

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Posted on 10-10-05 04:47 AM Link | Quote
I want the yoshi coin to stop shimmering how do I do that if it's in the newbie's questions and answers it didn't work.
Bio

Buster Beetle
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Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

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Posted on 10-10-05 05:02 AM Link | Quote
Its because it use a color wich is animated, redraw him on 8x8 editor or change his pallete on 16x16 editor
Lemon de man

Red Goomba
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Since: 10-09-05
From: Castle Koopa

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Posted on 10-10-05 05:31 AM Link | Quote
What I meant was (sorry I should have been more specific) make it shimmer another color like blue.
XxShaynee2xX

Koopa
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Since: 10-03-05
From: San Diego

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Posted on 10-10-05 07:31 AM Link | Quote
you should edit the palette for it... and change it to blue?
Bio

Buster Beetle
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Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

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Posted on 10-10-05 07:50 AM Link | Quote
you will have to use ASM If you want to modify one of the original pallete animation
Lemon de man

Red Goomba
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Since: 10-09-05
From: Castle Koopa

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Posted on 10-10-05 09:19 AM Link | Quote
I suck at Hex editing {well, now} anyways where was I... oh ya... I suck at hex editing now
XxShaynee2xX

Koopa
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Since: 10-03-05
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Posted on 10-11-05 05:34 AM Link | Quote
oh, well i do too. i just kinda sorta guessed.
Lemon de man

Red Goomba
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Since: 10-09-05
From: Castle Koopa

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Posted on 10-12-05 09:07 AM Link | Quote
Besides this is only for one level I used Extended animation window, used palettes, it worked before with the Chucks, even on the game. So I decided to make the yoshi coin shimmer blue it worked in the editor, but not in the game, so that's why I have this problem.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
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Since: 03-15-04
From: Wyoming

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Posted on 10-12-05 09:29 AM Link | Quote
Unfortunately you can't override the palette animation on the coins within Lunar Magic (at least as far as I know). A simple workaround is to recolor the Dragon Coin so it uses different palette entries and animate them, leaving the old animation as it is.
XPeter

Fuzz Ball
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Since: 01-24-05
From: South Ireland

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Posted on 10-12-05 05:21 PM Link | Quote
With a hex editor,

change x262C to EA EA EA, and x2632 to EA EA EA

Then, in Lunar Magic, make a blue palette animation and set the destination to 64 to overwrite the yellow one. That should definitely work.
Shyguy
The Original Femme Fatale!
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Posted on 10-12-05 06:33 PM Link | Quote
http://board.acmlm.org/thread.php?id=10318

First, get a hex editor from Zophar's, then read this thread and I can guarantee you, you'd suck less at hex.
Lemon de man

Red Goomba
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Since: 10-09-05
From: Castle Koopa

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Posted on 10-19-05 01:11 AM Link | Quote
It's suppose to look like this
not this
Smallhacker

Green Birdo

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Since: 03-15-04
From: Söderhamn, Sweden

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Posted on 10-19-05 01:18 AM Link | Quote
Read and do what peter_ac said.
Lemon de man

Red Goomba
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Since: 10-09-05
From: Castle Koopa

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Posted on 10-23-05 08:20 AM Link | Quote
what's the x
Kailieann

Koopa
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Posted on 10-23-05 08:22 AM Link | Quote
It's shorthand used to denote that the following number is hexadecimal as opposed to decimal.
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