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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - How to display text? | | | |
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Kyle20 Newcomer Level: 1 Posts: 1/1 EXP: 4 For next: 7 Since: 10-09-05 Since last post: 24 days Last activity: 22 days |
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I'm making a Super Mario World Fan game with Lunar Magic and I need help. Is there any way to make an animation, cutscene, movie, or text, or ANYTHING that will help me make a story to my game like a intro or cutscene would? | |||
richyawyingtmv Koopa Level: 15 Posts: 83/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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lol...... Unfortunately...the short answer is....N. About an added cutscene or movie, the long answer would be no...unless maybe through ASM. And I dont think you should write the thread title in capital letters just to gain attention over the other threads (edited by richyawyingtmv on 10-08-05 03:55 PM) (edited by richyawyingtmv on 10-08-05 04:50 PM) |
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Rain Man Buzzy Beetle Level: 31 Posts: 368/378 EXP: 175079 For next: 10284 Since: 04-14-04 Since last post: 5 days Last activity: 16 hours |
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TYPING IN ALL CAPS GIVES YOU MORE ATTENTION!!!1111 Only kidding. Oh. what you've said is easy.. Just make graphics that display text saying what you want, and put mario on invisible blocks at the top of the screen. Put vertical scroll to zero, and put the text graphics in your level. Simple. (edited by Rain Man on 10-08-05 04:04 PM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 2154/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Rain Man That's probably the best idea. However, if you need something less complicated, you can always use message boxes to explain the story. Also, in the future, please... 1) ...don't write the thread title in all caps 2) ...use more descriptive thread titles. "NEED HELP MAKING SMW FAN GAME!" doesn't say anything about the problem. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7547/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Let's try a slightly better title. Anyway, that gives me an idea... make a vertical level, and make custom blocks that disable gravity and controls, make Mario invisible, and move him down slowly. Put a line of these blocks at the egde of the screen (one space away, because Mario can't go all the way left), start Mario in them, and use ExGFX to put text in the level. Voila, scrolling text! |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 2156/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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HH: You're not the first one to think of that... I couldn't make Mario fall slow enough, though... | |||
Bio Buster Beetle Level: 27 Posts: 399/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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you could do it with movement block | |||
Glyph Phoenix Level: 39 Posts: 622/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Neither one of you is the first. BMF used this in SMO, and way before this (but after SMO) I had Mario at the top of the screen bouncing off movement boxes hitting message boxes and then flying out a side exit. It didn't work out so well since you could hear Mario's bounce and I was never able to make decent foreground characters for my little cinema. (There was going to be a layer 1 bowser and Iggy, IIRC.) I think it was in PROJECT MALLOW, and I think if you beat Ludwig you should end up in an area where you can find a little movie reel. That's my level. But this does pose quite a problem. I need something exactly like this for when Mario is talking to Morton Sr. in the first level of my new hack. Someone needs to figure out a good way to do this.... not hard-to-set-up bouncy invisible Mario, not limited to the level text boxes, and not scrolling like FG text. Someone who, unlike me, knows what they're doing. (edited by Glyph Phoenix on 10-08-05 06:18 PM) |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 1180/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Uh, you don't have to move Mario to scroll the screen, if you know even a small amount of ASM. Just INC the X/Y scroll using either a custom block or LevelASM, and lock Mario into a box off-screen (though disabling the controls would be much better, since you could hear fireballs or a cape spinning). My cinema scenes use LevelASM, and work like so: 1. Message #1 is triggered immediately upon entry. 2. As soon as message #1 is cleared, message #2 is activated, and background is scrolled 256 pixels to the right (my original intent was to show two different pictures, one on the first background page, and another on the second, though I later decided I didn't want to draw two different scenes for each world). 3. As soon as message #2 is cleared, the overworld exit is activated. Since there are zero frames between each step of the routine, the effect is seamless. Mario (hidden off the top of the screen) never gets a chance to make any sound. |
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Glyph Phoenix Level: 39 Posts: 648/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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I need more than 2 boxes, though. There's no other solution and I've been reduced to using a scrolling layer 1 for text. Ha ha. That was a joke. Ha ha. ...If I have to, though, I really will... |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7579/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Won't the camera jump back to where Mario is though? | |||
Bio Buster Beetle Level: 27 Posts: 408/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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If you disable vertical scrolling , and set the FG/BG position to C0, the camera will never scroll to it | |||
XxShaynee2xX Koopa Level: 11 Posts: 59/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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so it would work? i could use that.... |
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