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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Mario's Fireball Pallete | | | |
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Link2004 Bit Level: 25 Posts: 239/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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I seen in the rom address thread how to change Mario's fireball pallete in a hex editor, but what I want to know is what pallette or palletes in Lunar Magic that changes the color of it? I want it to look green ( like Luigi's in Super Smash Brothers), and what other things that i'll mess up if I change this? (edited by Link2004 on 10-07-05 02:00 PM) |
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TapTap Nipper Plant Level: 24 Posts: 189/405 EXP: 68995 For next: 9130 Since: 08-22-05 From: Yoshi's Island Current Posting Mode: Spree Since last post: 7 hours Last activity: 6 hours |
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I believe it may fall under the pallete for the red sprites if I'm right... no guarentees on that, though... FuSoYa did that in his hack. | |||
Mattrizzle Paragoomba Level: 14 Posts: 64/75 EXP: 12123 For next: 948 Since: 11-19-04 From: Louisville, Kentucky, USA Since last post: 3 days Last activity: 5 hours |
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Mario's fireball uses the palette that is used by most yellow sprites, so that would affect Yellow Koopas, Yellow Yoshis, Sumo Brothers, Goombas, and Cheep-Cheeps, as well as most of the other fire sprites. Edit: The Cape Feather and the stars from the spin stomp would also be affected. (edited by Mattrizzle on 10-07-05 03:18 PM) |
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XxShaynee2xX Koopa Level: 11 Posts: 34/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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So the only way would probably be to let the sprites be changed too... |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Mario's Fireball Pallete | | | |