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| Acmlm's Board - I2 Archive - Game Creation Center - RPG Maker 2000/2003 Graphical Pallette Problem |
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Starrodkirby86 Goomba Level: 8 Posts: 21/23 EXP: 1553 For next: 634 Since: 04-18-05 From: Somewhere Since last post: 27 days Last activity: 26 days |
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Hey. I need help when importing graphics in my RPG maker 2000/2003. When I upload my own custom ones (Not the kinds you get from the internet), RPG Maker converts it to 256 color mode and it sucks. But when I view the ones I get from the internet or the RTP, it seemed to be in 16-bit or 24-bit color mode! Is there any sly and sneaky way to pass this color conversion. It's ticking me off bad and that prevents me making resources...![]() So in other words, any tips on how to make graphics that doesn't get color converted when you upload it via Resource Manager? Your help is appreciated. ![]() |
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knuck![]() Hinox Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard... Level: 62 Posts: 1666/1818 EXP: 1894574 For next: 90112 Since: 03-15-04 Since last post: 14 hours Last activity: 9 hours |
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| All the graphics must be 256 colors. | |||
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Jack-Al Blah Blah Blah Level: 28 ![]() Posts: 282/284 EXP: 116984 For next: 14354 Since: 03-15-04 From: Montréal, Québec, Canada Since last post: 10 days Last activity: 2 days |
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| Try lowering the number of colours to 256 with another program before importing the graphics into RPG Maker. This might make the graphics lose less quality. |
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| Acmlm's Board - I2 Archive - Game Creation Center - RPG Maker 2000/2003 Graphical Pallette Problem |
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