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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Technical glitch in SMW | |
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Skie The Fox

Koopa
Level: 16

Posts: 98/114
EXP: 18558
For next: 1698

Since: 03-15-05
From: Hackettstown, NJ

Since last post: 3 days
Last activity: 6 hours
Posted on 10-04-05 05:22 AM Link | Quote
I found the weirdest glitch in SMW while testing out my hack.


Check these pictures out.

It turns out, when the fire from a Sumo Brother's lightning hits other enemy sprites, such as jumping fish and Pokeys, the enemy sprites pause for a couple seconds, and shoot down a couple pixels under the foreground. Weird, eh?
And yes, these are pics from my new hack, so don't get all excited or anything. It's not finished yet.
Forte.EXE

Buzzy Beetle
Level: 31

Posts: 318/396
EXP: 170237
For next: 15126

Since: 07-23-04
From: DenTech City - Maverick Hunter HQ

Since last post: 1 hour
Last activity: 1 hour
Posted on 10-04-05 06:26 AM Link | Quote
Weird glitch. Looks like Mario shoved a stick of dynamite into the Pokey and it blew up into peices.
Bio

Buster Beetle
Level: 27

Posts: 369/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-04-05 06:33 AM Link | Quote
I think It just caused by sprite memory overload, the sumo bros. flame take a lot of memory


(edited by Bio on 10-03-05 09:33 PM)
mvent2

Paragoomba
Level: 14

Posts: 55/73
EXP: 10454
For next: 2617

Since: 01-25-05
From: Brisbane, Australia

Since last post: 1 day
Last activity: 2 days
Posted on 10-04-05 12:54 PM Link | Quote
Thats true. When you use the Super Koopa generator with a Sumo Brother, some Super Koopas partially or fully disappear when the Sumo Brother attacks. If only the Sumo Brother had an SP option in the sprite header, we wouldn't have this problem.
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