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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Technical glitch in SMW | | | |
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Skie The Fox Koopa Level: 16 Posts: 98/114 EXP: 18558 For next: 1698 Since: 03-15-05 From: Hackettstown, NJ Since last post: 3 days Last activity: 6 hours |
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I found the weirdest glitch in SMW while testing out my hack. Check these pictures out. It turns out, when the fire from a Sumo Brother's lightning hits other enemy sprites, such as jumping fish and Pokeys, the enemy sprites pause for a couple seconds, and shoot down a couple pixels under the foreground. Weird, eh? And yes, these are pics from my new hack, so don't get all excited or anything. It's not finished yet. |
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Forte.EXE Buzzy Beetle Level: 31 Posts: 318/396 EXP: 170237 For next: 15126 Since: 07-23-04 From: DenTech City - Maverick Hunter HQ Since last post: 1 hour Last activity: 1 hour |
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Weird glitch. Looks like Mario shoved a stick of dynamite into the Pokey and it blew up into peices. | |||
Bio Buster Beetle Level: 27 Posts: 369/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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I think It just caused by sprite memory overload, the sumo bros. flame take a lot of memory (edited by Bio on 10-03-05 09:33 PM) |
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mvent2 Paragoomba Level: 14 Posts: 55/73 EXP: 10454 For next: 2617 Since: 01-25-05 From: Brisbane, Australia Since last post: 1 day Last activity: 2 days |
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Thats true. When you use the Super Koopa generator with a Sumo Brother, some Super Koopas partially or fully disappear when the Sumo Brother attacks. If only the Sumo Brother had an SP option in the sprite header, we wouldn't have this problem. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Technical glitch in SMW | | | |