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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Problem with ExGFX | |
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SMT

Micro-Goomba
Level: 5

Posts: 11/14
EXP: 411
For next: 118

Since: 09-01-05
From: Switzerland

Since last post: 4 days
Last activity: 12 hours
Posted on 10-02-05 02:59 AM Link | Quote
Hi there!

I have a Problem to use other ExGFX. I followed the Instruction on the first page. But it shows my only crap like this:




I also dont really understand Point 14:

14) You are now ready to build! Open up the Background Objects selector, and go to "Direct Access Map16" and open your page. If the GFX look funky, and you haven't hacked the pallettes, then you need to insert a pallette. Check the Lunar Magic help file for any additional info on Lunar Magic.

Can anybody explain this point a bit more exactly? (Or in German?)

Greetings
SMT









Tatrion

Red Cheep-cheep
Level: 18

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Since: 08-20-05

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Posted on 10-02-05 03:18 AM Link | Quote
Open the "add objects" window and click on the [V] button next to where it says standard objects. Choose direct map16 access from that menu. Then use page down to find your blocks you made. You can directly choose the blocks you want to insert by clicking on them, then pasting them in the main window.
Dark Ludwig

Red Paratroopa
Level: 21

Posts: 119/172
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Since: 09-17-04
From: Georgia

Since last post: 9 days
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Posted on 10-02-05 04:14 AM Link | Quote
If this is a background that you're trying to make, you obviously pointed one of the FG graphic files for your ExGFX. Use BG1. Also, if you are trying to actually insert the background, open Lunar Magic's 16x16 map editor. It is signified by a "?" block. Use the up and down arrow keys to change pages, then find the page with the tiles you want. Left click the tile you want to insert into the background, and then open the background editor window, signified by a green leaf. Make sure nothing is selected in the BG editor window, if there is, then left click again on the tile you want in the 16x16 editor. After you have done that, right click inside the BG editor window to paste that tile. As for palettes, under level, check "Use Custom palette". Then, open the palette editor, signified by a rainbow star, and edit the colors to your liking. If you don't know how to edit the map16 pages if a tile you want is not in there already, then please read the stickies and some back pages in this forum, I have already told a few how to do that, and others have too.
FPI Productions

Goomba
Level: 11

Posts: 8/33
EXP: 4629
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Since: 03-16-04
From: Germany

Since last post: 9 days
Last activity: 12 hours
Posted on 10-02-05 10:38 AM Link | Quote
Originally posted by SMT


Can anybody explain this point a bit more exactly? (Or in German?)



Yeah, maybe I can help you...

Versteh ich das richtig, dass dein Problem ist, dass du die ExGFX Files geladen hast, aber dennoch die Objekte wie der Boden oder andere Platformen nur so dargestellt werden wie auf dem Bild? Wenn ja, ganz einfach. Das liegt daran, dass du zwar jetzt neue Grafiken geladen hast, das Game weiß dadurch aber noch lange nicht an welcher HEX-Adresse sich die neuen Grafiken befinden, da musste dir im 16x16 Tile editor erst was zu sammen basteln. Durch das Laden von ExGFX-Files werden (meistens) die ganzen Standartobjekte unbrauchbar, da sich kaum einer die Mühe macht, die Grafiken, die sich in der ExGFX-File befinden, dort so anzuordnen, dass sie mit den normalen Grafik-positionen übereinstimmen. Das ist aber schwer zu erklären. Da kann man aber ab Hilfe schaffen und zwar mit Hilfe des 16x16-Tile editors und des 8x8-Tile Editors. Such dir im 16x16-Tile editor Platz, der noch nicht belegt ist. Im 8x8-Tile editor siehst du, an welchen Adressen sich die Grafiken befinden, die du für den Level brauchst. Diese gibst du dann im 16x16 Tile editor ein, über den Button "Edit 16x16 Attributes".

Du musst den jewieligen 16x16-Tiles auch Eigenschaften zuordnen. Auf dem Beispielbild ist es "130", die Adresse des Zementblocks. Wie das ganze im 16x16 Tile editor letztendlich funktioniert, ist auch ganz gut in der Hilfe-datei von Lunar Magic beschrieben, obwohl die in Englisch ist. Es ist auf jeden Fall nicht so schwer, wie es auf dem ersten Blick erscheinen mag.
insectduel

Red Cheep-cheep
Level: 19

Posts: 127/203
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Since: 07-12-05
From: ilex forest

Since last post: 17 hours
Last activity: 17 hours
Posted on 10-02-05 11:53 PM Link | Quote
I can't do the ExGFX but my brother can, but I can't really explain how the ExGFX works either. My brother won't give his permission.
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