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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - A SMB3 Question. | |
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luisv

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Posted on 10-01-05 07:43 PM Link | Quote
Hello all.

This is the first time I've posted here, but I've been coming to this site for a LONG time.

Well, I decided to put together a SMB3 Hack, because honestly most SMB3 hacks are really really terrible. (Except for DarkDaiz's of course)

My question is: When you are in the Map and go to a tube, you always go to the tube "level". Is there a way to disable the tube "level" and make it like SMW where you immediately on the other end of the tube??

P.S.: I'm still having some trouble with the tubes (world map for SMB3) in general. They don't seem to work to well. Help!




beneficii

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Posted on 10-01-05 10:23 PM Link | Quote
Originally posted by luisv
Hello all.

This is the first time I've posted here, but I've been coming to this site for a LONG time.

Well, I decided to put together a SMB3 Hack, because honestly most SMB3 hacks are really really terrible. (Except for DarkDaiz's of course)

My question is: When you are in the Map and go to a tube, you always go to the tube "level". Is there a way to disable the tube "level" and make it like SMW where you immediately on the other end of the tube??

P.S.: I'm still having some trouble with the tubes (world map for SMB3) in general. They don't seem to work to well. Help!




I don't think most SMB3 hacks are really really terrible. Why do you think that?

From my knowledge of how the overworld works, you'd have to do quite an ASM hack. You see, the overworld has pointers that enter you into stages. The pipes have pointers that go to special pipe stages (which aren't substantially different from other ones) and there's a special sprite that determines what table item to use to determine where in the overworld Mario will emerge. Basically, you'd have to create a special kind of pointer, pointing to a special stage, that your code could intervene in and execute the special code. It'd be interesting to research though.
Googie

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Posted on 10-01-05 10:36 PM Link | Quote
Originally posted by luisv
Hello all.

This is the first time I've posted here, but I've been coming to this site for a LONG time.

Well, I decided to put together a SMB3 Hack, because honestly most SMB3 hacks are really really terrible. (Except for DarkDaiz's of course)


Well gee, thanks alot for encouraging me to finish my SMB3 hack. There's alotta SMB3 hacks here that are hot to play, like Schwa's hack, DurfarC' hack, Frank15's hack...etc. I feel despressed now.
Jaspile

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Posted on 10-02-05 12:13 AM Link | Quote
He said "most", that means "not all" ! I hope mine isn't put in that bag
Well, I should release it before
(it will come... someday... I promise )


(edited by Jaspile on 10-01-05 03:14 PM)
Schwa

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Posted on 10-02-05 12:31 AM Link | Quote
Oh, luisv, yoo-hoo!

You deserve this.

Don't let me catch you saying that again.
insectduel

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Posted on 10-02-05 12:38 AM Link | Quote
Originally posted by luisv
Hello all.

This is the first time I've posted here, but I've been coming to this site for a LONG time.

Well, I decided to put together a SMB3 Hack, because honestly most SMB3 hacks are really really terrible. (Except for DarkDaiz's of course)




No I don't think its terrible. What do you think about Marioexpert, MEGABYTE and my own SMB3 hack for SNES of Super Mario Bros. 3
luisv

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Posted on 10-02-05 04:29 AM Link | Quote
Wow, awesome response! (and only in one day)

ARG! I thought I might* be able to disable the pipe "level" thing through some editor.. *dies*


Sorry guys. I did an insane search for SMB3 hacks the other day (I have too many SMW ones) and all I found were amatuerish attempts. Most were boring graphic hacks with no level changes..

But wow, Googie/Schwa those hacks are good. Btw is there a site that hosts GOOD SMB3 hacks?
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