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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - A SMB3 Question. | | | |
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luisv Micro-Goomba Level: 4 Posts: 1/12 EXP: 234 For next: 45 Since: 10-01-05 Since last post: 8 days Last activity: 8 days |
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Hello all. This is the first time I've posted here, but I've been coming to this site for a LONG time. Well, I decided to put together a SMB3 Hack, because honestly most SMB3 hacks are really really terrible. (Except for DarkDaiz's of course) My question is: When you are in the Map and go to a tube, you always go to the tube "level". Is there a way to disable the tube "level" and make it like SMW where you immediately on the other end of the tube?? P.S.: I'm still having some trouble with the tubes (world map for SMB3) in general. They don't seem to work to well. Help! |
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beneficii Lakitu Level: 36 Posts: 528/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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Originally posted by luisv I don't think most SMB3 hacks are really really terrible. Why do you think that? From my knowledge of how the overworld works, you'd have to do quite an ASM hack. You see, the overworld has pointers that enter you into stages. The pipes have pointers that go to special pipe stages (which aren't substantially different from other ones) and there's a special sprite that determines what table item to use to determine where in the overworld Mario will emerge. Basically, you'd have to create a special kind of pointer, pointing to a special stage, that your code could intervene in and execute the special code. It'd be interesting to research though. |
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Googie Surarok Level: 39 Posts: 557/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
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Originally posted by luisv Well gee, thanks alot for encouraging me to finish my SMB3 hack. There's alotta SMB3 hacks here that are hot to play, like Schwa's hack, DurfarC' hack, Frank15's hack...etc. I feel despressed now. |
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Jaspile Red Koopa Level: 20 Posts: 124/133 EXP: 37467 For next: 4972 Since: 03-15-04 From: Paris, France Since last post: 20 hours Last activity: 11 hours |
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He said "most", that means "not all" ! I hope mine isn't put in that bag Well, I should release it before (it will come... someday... I promise ) (edited by Jaspile on 10-01-05 03:14 PM) |
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Schwa Green Birdo The Embodyment of Good, infused with the Living Assets "Alpha Psibeam!" (echo effects) Level: 66 Posts: 2130/2214 EXP: 2457091 For next: 4760 Since: 04-25-04 From: Spanaway, WA Since last post: 1 day Last activity: 13 hours |
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Oh, luisv, yoo-hoo! You deserve this. Don't let me catch you saying that again. |
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insectduel Red Cheep-cheep Level: 19 Posts: 122/203 EXP: 30702 For next: 5075 Since: 07-12-05 From: ilex forest Since last post: 17 hours Last activity: 17 hours |
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Originally posted by luisv No I don't think its terrible. What do you think about Marioexpert, MEGABYTE and my own SMB3 hack for SNES of Super Mario Bros. 3 |
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luisv Micro-Goomba Level: 4 Posts: 2/12 EXP: 234 For next: 45 Since: 10-01-05 Since last post: 8 days Last activity: 8 days |
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Wow, awesome response! (and only in one day) ARG! I thought I might* be able to disable the pipe "level" thing through some editor.. *dies* Sorry guys. I did an insane search for SMB3 hacks the other day (I have too many SMW ones) and all I found were amatuerish attempts. Most were boring graphic hacks with no level changes.. But wow, Googie/Schwa those hacks are good. Btw is there a site that hosts GOOD SMB3 hacks? |
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Acmlm's Board - I2 Archive - Rom Hacking - A SMB3 Question. | | | |