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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - In what bank can I find the gfx for the landing site of crateria? | |
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GimpyEd

Red Paragoomba
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Since: 07-26-05

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Posted on 09-28-05 06:32 AM Link | Quote
Im new to this whole hex editing thing but im still trying to figure it out...im working on super metroid hex trying to see what i can do but without specific banks i cant do n e thing exept crash my game every time..so could somebody give me the bank that the graphics to the crteria landing site are in or just the crateria graphics..If some one could help me i'd appreciate it..Thanks
Dude Man

Koopa
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From: Wareham

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Posted on 09-28-05 06:38 AM Link | Quote
Originally posted by GimpyEd
I'm new to this whole hex editing thing but I'm still trying to figure it out...I'm working on super metroid hex trying to see what I can do but without specific banks I cant do anything thing except ruin my ROM..so could somebody give me the bank that the graphics to the crateria landing site are in or just the crateria graphics..If some one could help me I'd appreciate it..By selling my soul to you. Thank You.


Thats a mighty fine offer Gimpy Ed, I could use a soul... Sadly I don't know such information. You should however ask Jathys. He should know how to fix your problem...
DukeNukem007

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Since: 07-08-05
From: Quahog, RI

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Posted on 09-28-05 09:22 AM Link | Quote
Do the following with Lunar Compress to get the basic compressed graphics set that's repeated in all background types (if the file name in your DOS shell is different, of course, change that.)

sniff superm~1.smc 1C8200 1C9000 102 4 0

Open superm~1.bin in a tile editor and make changes

Then

recomp superm~1.bin superm~1.smc 1C8200 102 4

For the Crateria graphics, do the same except replace the 1C8200 with 1D4829 for the first set, 1D7B11 for the 2nd set, and replace the 1C9000 with any arbitrary number less than the ending point of the graphics set (i.e. 1D7000 for the 1st set and 1D9000 for the 2nd set.)

Obviously, make sure you don't recompress to a larger size than it originally was, or maps and graphics will appear scrambled/crash the ROM.

Also, these are headered offsets on "Super Metroid (JU) [!].smc"--subtract 200 if for some reason you don't have a headered rom.


(edited by DukeNukem007 on 09-28-05 12:25 AM)
Jathys

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Since: 12-21-04

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Posted on 10-03-05 06:22 PM Link | Quote
Is it possible that my on-line available SMILE is so outdated that I don't even have the graphic extractor in that version??? Can't be. Wow.
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