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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Ahh screw it | |
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kuja killer

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Since: 09-22-05
From: Lake Havasu City, Arizona

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Posted on 09-28-05 03:13 AM Link | Quote
I can't finish a simple little hack for mm3 ...I started all over again from scratch on a clean megaman 3 rom, re-did the maps completely first...didn't ever touch "anything" in any of the other stages in the whole game using megafle 0300 and 0.42 ..didn't touch any sprites either yet ...

Wasted like 3 more hours trying to get the darn random dieing thing after the mid-way point fixed by changing the scroll positions/directions ..never seems to help.
I even matched up the numbers exactly as the original for the sparkman stage on a unchanged rom ...so that in my hack i start mid-point at screen position 9 ..and then boss fight on screen postion 12 or 1C whatever it was...still no luck.

Grr...i quit with this hacking stuff. I'm guessing i'd have to REALLY learn ASM and actually change numbers directly in the coding to get it to work which i'm not quite willing to spend hours figuring out what is what.

I was so excited in doing this stuff too .....oh well.
bye, and sorry



(edited by kuja killer on 09-28-05 03:21 AM)
Rockman

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Posted on 09-28-05 03:56 AM Link | Quote
You are trying to change the restart point for when Megaman beams down after he loses a life? Please clarify this, and if I have the time I'll look into it for you.
Dish

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From: Disch

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Posted on 09-28-05 04:15 AM Link | Quote
Originally posted by kuja killer
i'm not quite willing to spend hours figuring out what is what.


The quote of the day, everbody.

This is exactly what's wrong with rom hackers these days. Nobody's willing to do real, actual work. They expect instant results with minimal effort... then get frustrated quickly after they realize that it actually does take a decent amount of brainpower, time, and busywork to get anything done.

If you don't have hours (as if that were even a significant amount of time) to dedicate to a hack... then yeah... ROM hacking probably isn't (wasn't) for you.

Sorry to sound like an ass about it... but man. It sounds like you gave up before you even started.
AP

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Posted on 09-28-05 05:04 AM Link | Quote
Originally posted by Disch
Originally posted by kuja killer
i'm not quite willing to spend hours figuring out what is what.


The quote of the day, everbody.

This is exactly what's wrong with rom hackers these days. Nobody's willing to do real, actual work. They expect instant results with minimal effort... then get frustrated quickly after they realize that it actually does take a decent amount of brainpower, time, and busywork to get anything done.

If you don't have hours (as if that were even a significant amount of time) to dedicate to a hack... then yeah... ROM hacking probably isn't (wasn't) for you.

Sorry to sound like an ass about it... but man. It sounds like you gave up before you even started.

I agree with Disch. A good (or decent) ROM hack will need the many hours to find out stuff. I think that it would be actually worth it if you do this and find out stuff and even bring great ideas for your hack. You should work hard for a good hack. No offence, but don't be lazy. I agree with NetSplit. There could be exceptions where you wouldn't be even able to fix it by yourself, due to really bad problems caused by bugs from the only editor available and that people who know about the game didn't help him earlier. Some games just currently can't be hacked decently, I guess, considering there are people who aren't willing to help.


(edited by AP on 09-27-05 10:12 PM)
(edited by AP on 09-27-05 10:13 PM)
(edited by AP on 09-27-05 10:14 PM)
(edited by AP on 09-27-05 10:15 PM)
NetSplit

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Posted on 09-28-05 07:01 AM Link | Quote
Originally posted by Disch
Originally posted by kuja killer
i'm not quite willing to spend hours figuring out what is what.


The quote of the day, everbody.

This is exactly what's wrong with rom hackers these days. Nobody's willing to do real, actual work. They expect instant results with minimal effort... then get frustrated quickly after they realize that it actually does take a decent amount of brainpower, time, and busywork to get anything done.

If you don't have hours (as if that were even a significant amount of time) to dedicate to a hack... then yeah... ROM hacking probably isn't (wasn't) for you.

Sorry to sound like an ass about it... but man. It sounds like you gave up before you even started.

Way to go, taking the quote out of context. Although I understand your frustration with so many people giving up because they're unwilling to put forth a fair amount of effort to do some work, give the guy a fucking break.

First of all, the quote of the day was in reference in 6502 ASM. While it would have been more fitting if he had said a longer measurement of time than hours, it's still obvious that he knew that learning ASM (which is what he thought it would take to solve the problem, by the looks of it) to deal with the problems he was having would take a really long time. Hell, tons of hackers around here who aren't new to ROM hacking don't know ASM, and for various reasons. Do you seem to think that when people don't know ASM hit roadblocks that they believe require ASM to pass, they need to drop everything and learn it? What if they have no programming experience and have been using editors to just try to do a neat little remake of a hack to have some fun and let friends play? Granted, chances are he wouldn't have had to have known ASM for this, but since no one who knew anything about MM3 was willing to lend a hand (and I don't believe for a second that all the people here who know stuff about MM3 were completely busy for the entire 4 days (which does include a weekend) that his post for help was on this board), he didn't know that.

What does this really boil down to? The general unwillingness of people here to help those who are starting out. I do extend thanks to Tzepish for helping the guy out as much he could, but no one who knew anything about Mega Man 3 posted early enough (assuming Rockman knows about MM3, that is) to set him in the right direction, give him a little more info, or at least ask for more info so he could be properly helped. Of course, not everyone here is unwilling to help, but many people are and all that does is help stagnate progress because new people get turned away by problems that may or may not be simple; they just don't know how to deal with them.

Furthermore, nobody is willing to do real, actual work? When he ran into the first problem and received no help from people who knew about MM3, he started his hack over and tried to avoid the problem the second time through. That's not a sign of someone unwilling to do work. Someone unwilling to do work would have asked for help and done nothing until he got it or simply quit. This guy did not; he tried to fix it but didn't know how. That definitely shows real unwillingness to work, apparently. I disagree, however.

So yeah. He was using an editor and ran into a problem that the editor apparently couldn't solve, or possibly was caused by the editor, and being a new hacker wasn't really capable enough to fix it himself. He asked for help, got none, still tried to fix it, and when none of that worked, he stopped. Where did he go wrong?

Oh, and I hsould probably mention that I'm not telling people to help whenever they can. I'm asking that people please lend a hand if they have the time and knowledge about the topic. I don't think that's too much to ask.
kuja killer

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Posted on 09-28-05 08:52 AM Link | Quote
Alright I just first want to apoligize if I sounded like I was being lazy. I don't mean to or intend to at all. I do admit that I have been getting kinda fustrated with this though and considering I just started. I did take that one guy's advice how I should start over again on a fresh copy of the megaman 3 rom which I have obviously.

The first time I did this, it took me half a week to do maps or even figure out completely how to use and understand placing sprites on the screen, modifying the Bank0 and Bank1 to make them function properly and such, learned about how sprites need to be ordered correctly, etc. So from my other post I showed a couple screenshots of the couple problems I was experiencing.

I did re-do this all over again. Haven't got everything sorted out though yet. :-/ But it didn't take me very long to re-do the maps and since I copied it over from the corrupted rom image.

I'm going to just list each problem I'm having right now which hopefully I could get more info on.

And Rockman - i'd be more than happy if you were able to help me just a bit. I'll post a few more screenshots soon too.

1) www.alienaa.com/members/108/glitch1.PNG .... Fixed
2) When I'd get all the way to the boss room and go through those doors, ..i'd get stuck in the middle of the two so I couldn't advanced to sparkman - ...fixed ...but now if i die fighting sparkman, and start between the doors...i can't go through at all ...ughhh ...
3) Dieing anytime after the half-way point...starting from there ....eventually as i continue the stage, i'll die when the screen is SUPPOSE to scroll down ...

I'll just get another ips patch up in a little while if someone could test it for me who knows what there doing.

Do I need to actually start doing raw 6502 ASM to correct these problems ? :| ...i used the debugger with the FCE Ultra emulator to see all that stuff, but ...i'm not sure if that's the right thing to use for modifying this ... sorry..
Rockman

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Posted on 09-28-05 04:55 PM Link | Quote
I don't know too much about the MM3 engine, but I do know how to ASM hack. Heck, I'm coding my own homebrew right now! I do think it would be good practice to learn how to do some of the stuff on your own, but I don't think asking for help once in a while is bad. Since when did helping people become a bad thing? kuja, I got your PMs. I will respond to them later.
kuja killer

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Posted on 09-29-05 09:07 PM Link | Quote
Bleh, I'm still trying to figure it out. So now I've used the FCEuxd emulator instead of the regular FCE Ultra.
Opened the rom, then the hex editor, switched to the ROM File viewing mode, learned that the Sparkman offset data starts at 0x00C000 (0xC000) and ends at 0x00DFFF (0xDFFF) ....yea...i knew none of this but I spent a long time to find it out yesterday. And according to this website, http://elazulspad.net/matrixz/romstuff/mmlevfrm.txt ...the screen/scrolling/midpoint/bosspoint stuff is between A00 to probably about AF9 or AFF ... so that would be 0x00CA00 - 0x00CAF9 right ?? ...hmm ...im still not positive though if my problems presist between those a00-af9 ...between the whole entire c000 to dfff ...or somewhere completely different.
http://www.alienaa.com/members/108/MEGAMAN3.zip is what i got so far anyhow.... :-|


(edited by kuja killer on 09-29-05 12:09 PM)
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