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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - OMG my overworld is flashing | | | |
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Ghettoyouth Paragoomba Level: 13 Posts: 42/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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At one event of a level my overworld begins to flash!? pic: WTF is wrong with it? |
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Bio Buster Beetle Level: 27 Posts: 353/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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did you use goal point question sphere to end level? because goal point question sphere write FF to a certain ram to activate the flash, I will look at my note and I will edit this post to show the offset Edit:go to offset 897B and look for a 8D 0D DA and replace it with EA EA EA and that should fix the problem, I cannot test because I'm on school computer (edited by Bio on 09-27-05 10:30 AM) (edited by Bio on 09-27-05 10:31 AM) (edited by Bio on 09-27-05 10:36 AM) (edited by Bio on 09-27-05 10:36 AM) (edited by Bio on 09-27-05 10:36 AM) |
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Ghettoyouth Paragoomba Level: 13 Posts: 43/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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hmm this doesn't work. at 897B this code shows up: A9 FF 8D 93 14 8D DA 0D A9 0C 8D FB 1D 60 i tried to change 8D DA 0D to EA EA EA but i couldn't see any difference and no, i didn't use a goal point question sphere. |
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Bio Buster Beetle Level: 27 Posts: 354/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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what did you used to end the level? | |||
Ghettoyouth Paragoomba Level: 13 Posts: 44/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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a goal point sprite, which is set to activate the normal exit. | |||
Bio Buster Beetle Level: 27 Posts: 356/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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did the event activate a tile destruction? for this go in the layer 1 16x16 editor, click on a castle top and click on the destroyed castle icon and look at the list, If the level event is the same than the level change it | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1876/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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NO NO NO. Ghettoyouth, in any custom-palette level, make palette index 0, 10, 20, and so forth black. That's what is causing your flashes, since that is what caused mine. It's a color addition thing. | |||
Ghettoyouth Paragoomba Level: 13 Posts: 45/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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okay, thanks for the help. i'll try it out later when i'm back from school edit: it works (edited by Ghettoyouth on 09-28-05 07:48 AM) |
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