Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - OMG my overworld is flashing | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Ghettoyouth

Paragoomba
Level: 13

Posts: 42/73
EXP: 9433
For next: 834

Since: 03-18-05
From: Herford, Germany

Since last post: 17 hours
Last activity: 16 hours
Posted on 09-27-05 07:08 PM Link | Quote
At one event of a level my overworld begins to flash!?
pic:

WTF is wrong with it?
Bio

Buster Beetle
Level: 27

Posts: 353/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-27-05 07:23 PM Link | Quote
did you use goal point question sphere to end level? because goal point question sphere write FF to a certain ram to activate the flash, I will look at my note and I will edit this post to show the offset
Edit:go to offset 897B and look for a 8D 0D DA and replace it with EA EA EA and that should fix the problem, I cannot test because I'm on school computer


(edited by Bio on 09-27-05 10:30 AM)
(edited by Bio on 09-27-05 10:31 AM)
(edited by Bio on 09-27-05 10:36 AM)
(edited by Bio on 09-27-05 10:36 AM)
(edited by Bio on 09-27-05 10:36 AM)
Ghettoyouth

Paragoomba
Level: 13

Posts: 43/73
EXP: 9433
For next: 834

Since: 03-18-05
From: Herford, Germany

Since last post: 17 hours
Last activity: 16 hours
Posted on 09-27-05 07:54 PM Link | Quote
hmm this doesn't work. at 897B this code shows up:

A9 FF 8D 93 14 8D DA 0D A9 0C 8D FB 1D 60

i tried to change 8D DA 0D to EA EA EA but i couldn't see any difference

and no, i didn't use a goal point question sphere.
Bio

Buster Beetle
Level: 27

Posts: 354/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-27-05 08:15 PM Link | Quote
what did you used to end the level?
Ghettoyouth

Paragoomba
Level: 13

Posts: 44/73
EXP: 9433
For next: 834

Since: 03-18-05
From: Herford, Germany

Since last post: 17 hours
Last activity: 16 hours
Posted on 09-27-05 08:36 PM Link | Quote
a goal point sprite, which is set to activate the normal exit.
Bio

Buster Beetle
Level: 27

Posts: 356/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-28-05 01:10 AM Link | Quote
did the event activate a tile destruction? for this go in the layer 1 16x16 editor, click on a castle top and click on the destroyed castle icon and look at the list, If the level event is the same than the level change it
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1876/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 09-28-05 04:51 AM Link | Quote
NO NO NO. Ghettoyouth, in any custom-palette level, make palette index 0, 10, 20, and so forth black. That's what is causing your flashes, since that is what caused mine. It's a color addition thing.
Ghettoyouth

Paragoomba
Level: 13

Posts: 45/73
EXP: 9433
For next: 834

Since: 03-18-05
From: Herford, Germany

Since last post: 17 hours
Last activity: 16 hours
Posted on 09-28-05 02:53 PM Link | Quote
okay, thanks for the help. i'll try it out later when i'm back from school

edit:
it works


(edited by Ghettoyouth on 09-28-05 07:48 AM)
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - OMG my overworld is flashing | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.012 seconds.