Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Mario Kart | | | |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Ok Impala! Buzzy Beetle Level: 31 Posts: 371/383 EXP: 183070 For next: 2293 Since: 03-16-04 From: The Netherlands Since last post: 4 days Last activity: 23 hours |
| ||
Ok! It's a long way towards completing a hack, surely when you want to change that many things as we like to do. Also, this hack is a big learning process for myself to learn many new things about hacking in general. Therefore I'm thankful to you, D4S for the information you've given to me in the past, the titlescreen questions, come to mind for example. Stifu has some great talent in spriting. It's simply amazing to drive with a really different character in a game I've played so much in the past. It's a privilige for ourselfs only untill the hack is finished. Then we like to share the experience with everyone, share the work done in our spare time. I'm looking forward to playing our hack against other players around the globe. Though before it's that time a lot of work still has to be done. I'll update my website about the project meanwhile from time to time. Though we won't release many new screenshots untill the release I think. |
|||
Stifu Level: 28 Posts: 219/304 EXP: 129458 For next: 1880 Since: 03-16-04 From: Your mom's bed Since last post: 18 hours Last activity: 11 hours |
| ||
Originally posted by d4s You won't be disappointed ! The only thing we may not do but that I'd love to have is original new musics... But we'd need a MOD to SPC converter, I heard someone was working on one... |
|||
Scatterheart Panser Level: 29 Posts: 311/342 EXP: 143409 For next: 4476 Since: 06-06-04 From: Sydney, Australia Since last post: 17 hours Last activity: 4 hours |
| ||
Hmmm... How about that Mario Kart hack with the Kirby sprtie - Mario Kart R? The replacement Ghost House - Bubbly Clouds stages had custom music, but that was the only stage. Any idea on how d4s did it? It didn't sound too bad, either. Almost as if it was done by Nintendo themselves. ...Who knows! Maybe it was made by Nintendo, but just never used, huh? |
|||
Stifu Level: 28 Posts: 220/304 EXP: 129458 For next: 1880 Since: 03-16-04 From: Your mom's bed Since last post: 18 hours Last activity: 11 hours |
| ||
Originally posted by Scatterheart Just so you know, d4s who posted in this thread is the author of this hack. :p Originally posted by Scatterheart LOL... It *was* done by Nintendo, and it *is* used in the game... You can only hear it if you finish the game but aren't on the podium. Just finish 4th all the time and here you go... There was a slight problem with this music in d4s's hack, for some reason... On the last lap, it would only play fast once until it was finished, then it would loop and play at normal speed again... You may have noticed this. |
|||
Ok Impala! Buzzy Beetle Level: 31 Posts: 372/383 EXP: 183070 For next: 2293 Since: 03-16-04 From: The Netherlands Since last post: 4 days Last activity: 23 hours |
| ||
Ok! Also, we can move the music from one track to the other. But creating completely new music is a totally different story. Although I did manage to create some random noises in place of the title screen music. |
|||
d4s Panser Level: 29 Posts: 320/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
| ||
Originally posted by Stifu that track wasnt meant to be played fast, thats the reason. i tried editing the music patterns and replacing some samples using a hexeditor, but it didnt turn out very well in the end, so i didnt include that in the hack. (edited by d4s on 10-04-05 06:32 AM) |
|||
Stifu Level: 28 Posts: 221/304 EXP: 129458 For next: 1880 Since: 03-16-04 From: Your mom's bed Since last post: 18 hours Last activity: 11 hours |
| ||
Originally posted by d4s I guessed so, but the question is... What defines whether a music is meant to be played fast or not ? Maybe there's something that all the original track musics have in common... The main problem is to be able to put your finger on it. If we ever manage to make original musics for the game, it may not loop right when played fast, just like that music you used... Unless the new musics we'd put in place of the original ones would play just right because they'd have the same size and would be located at the same place in the ROM, or something... *shrugs* I have no idea. Chances are we won't be able to have our own musics anyway, but I want to believe. |
|||
d4s Panser Level: 29 Posts: 321/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
| ||
Originally posted by StifuOriginally posted by d4s i assume its just some simple thing like a global speed command at the beginning of the track that resets the speed once it repeats. i know how the music works, where the individual tracks are located and such, but i didnt reverse-engineer all the commands. you can try hooking up with blackhole89, though. he has got a music editor for super mario world in the works and mario kart uses a derivate of that format. |
|||
Stifu Level: 28 Posts: 222/304 EXP: 129458 For next: 1880 Since: 03-16-04 From: Your mom's bed Since last post: 18 hours Last activity: 11 hours |
| ||
Solar Soundtrack, right ? Looking through old posts, I see that's actually the "SPC to MOD" converter I mentioned earlier... I see blackhole89 said a MOD to SPC converter was possible but would be very limited... That's certainly better than nothing, but I wonder how good the musics could possibly sound. I guess I'll just wait and see... When our hack is almost ready, I'll see what's up with this program and consider bugging blackhole a bit. |
|||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7439/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
I'm guessing here, but anyway... the game simply tells the SPC700 to increase the tempo when you hit the last lap. Since the normal tracks are designed for this, they never specify a tempo themselves; the game supplies it at the race beginning. The credits music, however, is not designed for this and thus supplies its own tempo at the beginning of the loop; this means that when it loops, it resets its tempo. A possible workaround might be to tweak its loop command a bit to skip the 'set tempo' command at the beginning. And I made an SMK music hack... I corrupted an SPC file of the starting lights, so that they went wacky. |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Rom Hacking - Mario Kart | | | |