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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Solomon's Key Editor UPDATE | |
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Violent J

Melon Bug
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Since: 05-05-04
From: The Lotus Pod

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Posted on 10-01-05 03:23 AM Link | Quote
Oh those screens look great! I cannot WAIT for this! Speaking of owning the orignal cartridge, has anyone seen a Solomon's Key NES cartridge with a big black blob of paint on it? I seem to have lost mine around Aisle 5

oman

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Posted on 10-04-05 12:04 PM Link | Quote


Update:
Monster editing is almost 100% complete. I figured this would be the hardest part so I tackled it first. I might put out a prelim. release tomorrow if I can finish up a few things.

Check it out at: http://rubby.ducker.org/~oman/sk/sk_edit.png

(warning.. huge png file)

Violent J

Melon Bug
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Posted on 10-05-05 02:48 AM Link | Quote
AWSOME AWSOME AWSOME!!! This is so cool!!!!!! Please release it around maybe 5 ET because I will be home and would love to be one of the first to try it!

*drool...literally...I just got a tooth filled and cant feel my mouth...And im drooling...Alot...
oman

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Posted on 10-05-05 09:31 AM Link | Quote


http://mongo.ducker.org/~oman/SKEdit.zip

It only allows you to edit monsters right now. Load up a rom and click on the [Monsters] button. (the others don't do anything yet Once you do that you should be able to drag the monsters around and change attributes etc.


Things that suck:
Right now you can't load up the files that you have saved. The program isn't smart enough to load up files using the uncompressed data/new mapper.

You need the .net runtime. (oh well)

In other news: Tonight I figured out how the mirror drop patterns work and patched the rom so that each level can have its own drop "script". It's pretty cool when fairies pour out of the mirrors



For fun you can load up the modified rom and check out/modify the uncompressed data.
Level 1 map data is at file offset 0xc010
Level 2 is at 0xc110
Level 3 is at 0xc210 etc.

other metadata is packed in after the level data like starting location, location of the key, door, mirrors, etc.
Violent J

Melon Bug
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Posted on 10-06-05 04:16 AM Link | Quote
Wow this is SO cool! I am going to name my first child after you! I am going to give my right arm for the finished product! I WILL SAVE MONEY ON MY CAR INSURANCE BY SWITCHING TO GIECO!!!!!!

In other words...
Woot!
oman

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Posted on 10-06-05 06:48 AM Link | Quote
Is it working ok? It's in a pretty hacky state and I'm not sure if I got everything I need to fixed.

Also... does anyone know what I should do about patch files? I'd like the editor to save patch files also but I don't know know if .IPS is going to work. If I remember correctly IPS can't change the size of the rom? Am I going to have to develop something from scratch?
Googie

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Posted on 10-06-05 08:35 AM Link | Quote
Well, before I go to bed I gotta try this editor out. Since me being a Solomon's Key fan and all.

Edit - This is indeed a really nice editor. If I can get up early enough in the morning I'll make a test level.


(edited by Googie on 10-05-05 11:58 PM)
Violent J

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Posted on 10-07-05 03:09 AM Link | Quote
Looks fine to me . I cant find anything wrong with it. I just really want to use the Item and Map buttons!!!
oman

Micro-Goomba
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Posted on 10-09-05 01:09 PM Link | Quote

Here's another update. There are still more features to add/finish up but now you can mess with a bunch more stuff.

http://mongo.ducker.org/~oman/SKEdit_2.zip


let me know about any bugs
Googie

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Posted on 10-10-05 07:11 AM Link | Quote
Anotha update? Nice, I'm gonna check what's in store here Oman...I know it's gonna be good anyways.

*Downloads*
Violent J

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Posted on 10-13-05 07:00 AM Link | Quote
I made a test level and man I was almost positive that something would go wrong, but nope! It all went out RIGHT!

This is a really great, solid level editor! I am so amazed!
Here's a screenshot, and I will be DEFINATLY making a level overhaul with this.

http://img438.imageshack.us/img438/1187/solokeylevel9es.png

Thank you so much Oman, you are the greatest!
Googie

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Posted on 10-13-05 08:52 AM Link | Quote
S'up Oman, here's what I found for ya's...

Image hosted by Photobucket.com


When I saved my level and went back later on, that lill menu popped out. And my ROM was 97kb, also the first level went back the default level & Dana was on toppa the screen. It's no biggie for me since I have the level in my head, hopefully this help you out with bugs.
oman

Micro-Goomba
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Since: 09-30-05
From: Austin

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Posted on 10-13-05 11:32 AM Link | Quote
Originally posted by Googie
S'up Oman, here's what I found for ya's...

Image hosted by Photobucket.com


When I saved my level and went back later on, that lill menu popped out. And my ROM was 97kb, also the first level went back the default level & Dana was on toppa the screen. It's no biggie for me since I have the level in my head, hopefully this help you out with bugs.




Are you saying you tried to load the rom that you had saved with the editor? That's not going to work yet because of the way I change the rom to fit in more stuff. This will be fixed soon.
Vurano

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Posted on 10-14-05 04:22 AM Link | Quote
Will I be able to hack language versions of Solomon's Key? I'd like to hack the spanish translation of this game, if it's possible.
oman

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Posted on 10-14-05 07:30 AM Link | Quote
Originally posted by Vurano
Will I be able to hack language versions of Solomon's Key? I'd like to hack the spanish translation of this game, if it's possible.



I'll look into it. Shouldn't be that hard.
Googie

Surarok
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Posted on 10-14-05 08:19 AM Link | Quote
Originally posted by Vurano
Will I be able to hack language versions of Solomon's Key? I'd like to hack the spanish translation of this game, if it's possible.


Well, I tried it just now Vurano, I saved my level and it didn't work. Remember that Solomon no Kagi (J) is the japanese version. The 'spanish' version just changes the text, unless your asking if this editor'll support the japanese rom. The spanish translation was done by Paladin Knights.
oman

Micro-Goomba
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Since: 09-30-05
From: Austin

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Posted on 10-15-05 10:11 AM Link | Quote

Next update is here...

new features:
You can now load up the files that you have saved.
Solomon's seal behaves correctly. You can only put them in levels 9, 13, 17, 19, 21, 29, 46, and 47. , etc.

Major bug fixed for levels 20 and 30.

get it at: http://mongo.ducker.org/~oman/SKEdit_3.zip


I think for the next release I'm just going to give the editor the ability to save and load data as xml files so we can start trading levels.
Violent J

Melon Bug
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Posted on 10-16-05 12:48 AM Link | Quote
Getting ready to try it, but, xml files? Sounds kinda awkward, and I dont think it has been done before, so give it a shot!

*Tests*

EDIT: What is that mostrosity when I click Game Options!?
EDIT2: Yea thats gotta be a bug....It destroys my level
EDIT3: Also Key Covered does not work.


(edited by Violent J on 10-15-05 03:51 PM)
(edited by Violent J on 10-15-05 03:57 PM)
(edited by Violent J on 10-15-05 04:23 PM)
oman

Micro-Goomba
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Since: 09-30-05
From: Austin

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Posted on 10-16-05 02:20 AM Link | Quote
Originally posted by Violent J
Getting ready to try it, but, xml files? Sounds kinda awkward, and I dont think it has been done before, so give it a shot!

*Tests*

EDIT: What is that mostrosity when I click Game Options!?
EDIT2: Yea thats gotta be a bug....It destroys my level
EDIT3: Also Key Covered does not work.




Ok.. the Game Options thing was a debug feature I forgot to take out. (updated the zip file and removed) I don't see any problem with "key covered" tho... seems to work fine here.

Can you describe the problem in more detail? Does it not do anything in the editor? does the change not show up in the game?
Mega-Dog

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Posted on 10-16-05 04:26 AM Link | Quote
Instead of all these bugs you should debug most of it yourself...or even have Beta testers debug...it seems pointless to keep releasing versions and such.
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