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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Solomon's Key Editor UPDATE | |
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King_Killa

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Posted on 09-25-05 11:00 PM Link | Quote
Ok, some of you may remember my solomon's key editor. Some of you might even remember me passing the project on.

Well, I was contacted on MSN recently by someone requesting the source code and any information I had on it. They said they grew up with the game and wanted to add support for different things.

He messaged me again today with a copy of what he has done so far. (He started from scratch on his own editor)


BGNG

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Posted on 09-25-05 11:32 PM Link | Quote
Though it doesn't have much to do with the editor, I really like the look of that window class. Is that an XP style or some self-coded thing?
King_Killa

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Posted on 09-26-05 12:21 AM Link | Quote
XP Style.

ChaNinja

http://www.deviantart.com/deviation/2017230/
Violent J

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Posted on 09-26-05 06:00 AM Link | Quote
I was just thinking of this editor yesterday and I am so glad that it is back into production!
Googie

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Posted on 09-26-05 06:29 AM Link | Quote
Originally posted by Sonicandtails
I am so glad that it is back into production!


Same here. I wanna get down with some solomon's key hacking already. Thanks for letting us know about the editor King Killa, I can't wait to see more...
Violent J

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Posted on 09-26-05 06:56 AM Link | Quote
Its all because of DCah we dont have it...He's always saying he is going to do something he is not.

GFX Yoshis Island Editor...
Solomens Key Editor...

I can think of some other things but YAWN... im tired.
Mega-Dog

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Posted on 09-26-05 11:03 AM Link | Quote
OK...so is this like the 3rd or 4th Solomons Key editor? I know there was 1 for dos, 1 for windows, and 1 done in php...
Sokarhacd

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Posted on 09-26-05 08:02 PM Link | Quote
Originally posted by Violent J
Its all because of DCah we dont have it...He's always saying he is going to do something he is not.

GFX Yoshis Island Editor...
Solomens Key Editor...

I can think of some other things but YAWN... im tired.


everyone acts like im the only one who starts a project then does something else, and then doesnt go back to one for awhile...thats exactly why I dont come in the rom hacking forum much anymore...and the solomons key one was different, I got it from killa, did a couple things, then when trying to do some more things, it kinda made me want to go back the the YI editor, which I did a little more on, and then stopped for awhile again. now im doing other stuff...so yeah, its not like im NOT gonna do it, its just i have to many things to do already.
aioria1981

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Posted on 09-26-05 11:33 PM Link | Quote
Originally posted by King_Killa
Ok, some of you may remember my solomon's key editor. Some of you might even remember me passing the project on.

Well, I was contacted on MSN recently by someone requesting the source code and any information I had on it. They said they grew up with the game and wanted to add support for different things.

He messaged me again today with a copy of what he has done so far. (He started from scratch on his own editor)


Can you make a link to that editor to test it?. I'm also interested in that editor, since i also grew with that game, but in the arcades. I don't mind if it's in nes, even it's better yet, since i can play the hacks in imbnes
Googie

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Posted on 09-27-05 02:41 AM Link | Quote
Originally posted by aioria1981
Originally posted by King_Killa
Ok, some of you may remember my solomon's key editor. Some of you might even remember me passing the project on.

Well, I was contacted on MSN recently by someone requesting the source code and any information I had on it. They said they grew up with the game and wanted to add support for different things.

He messaged me again today with a copy of what he has done so far. (He started from scratch on his own editor)


Can you make a link to that editor to test it?. I'm also interested in that editor, since i also grew with that game, but in the arcades. I don't mind if it's in nes, even it's better yet, since i can play the hacks in imbnes


aioria1981 I uploaded it for anyone who wants to take a look at the editor here.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 09-27-05 06:05 PM Link | Quote
Oi, you mucked up the tables!

...Actually, Kafuka looks kinda cool this way.
Violent J

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Posted on 09-28-05 02:57 AM Link | Quote
Sorry Dcah, I hoped you would see that post so maybe you would remember those in case you forgot them! Well, I guess it's nice that you still ARE working on them, and I guess I seemed to forgot that editors dont always take 2 days...
Setzer

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Posted on 09-28-05 04:59 AM Link | Quote
Originally posted by Mega-Dog
OK...so is this like the 3rd or 4th Solomons Key editor? I know there was 1 for dos, 1 for windows, and 1 done in php...


It must be the new-age bubble bobble
Violent J

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Posted on 09-29-05 03:24 AM Link | Quote
um NO. The php one was by King Killa. If there are other ones, why arent they on ANY sites.
dan

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Posted on 09-29-05 07:37 PM Link | Quote
Yeah, I don't think I have ever seen any apart from the ones by King Killa.
Mega-Dog

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Posted on 09-30-05 04:06 AM Link | Quote
Originally posted by dan
Yeah, I don't think I have ever seen any apart from the ones by King Killa.


I thought someone in DES was doing one for DOS...

Dan, I told you I was even considering doing a Windows version...
aioria1981

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Posted on 09-30-05 04:20 AM Link | Quote
Sorry Googie, but i was talking about the editor that that guy sent to King_Killa. I'm interested in it because i see it supports hidden items (Doen't matter if it's incomplete, i can compliment it with KK's editor )
Violent J

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Posted on 09-30-05 06:52 AM Link | Quote
I really hope this comes out REALLY soon

I have had ideas coming up in my head for a while...
oman

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Posted on 09-30-05 09:31 AM Link | Quote

Ok.. I'm working on the above editor. New screenshots at: http://rubby.ducker.org/~oman/sk/
I would have posted something sooner but the board has been broken and I haven't been able to create a new account!

As you can see I have monsters working. I have two issues to work out before I can finish up the first release.

1) I need to reverse engineer the monster drop patterns from the mirrors. I know how to choose from existing patterns (like making level 3 drop monsters like level 12) but I really want this to be editable.

2) I need to modify my rom hack so that special items only appear the first time you play the level (the normal behaviour)


The level data is stored in a "compressed" format that's basically has a few variable length lists tacked on. Like a list of all the items in the level and where they get placed.. then a list of all the monsters. The problem with this is that there is only a specific amount of space available in the rom so there is a limit to how many items/monsters you can have in the game.

Not being satisfied with this... I've taken the rom and converted it from mapper 3 to mapper 66 to double the amount of program ROM. Then I modified the level load routines to take all of their data out of the new ROM in an uncompressed format. I have this working 100% except for the fact that special items like extra lives and such keep appearing no matter how many times you die. (makes the game easier but isn't correct

Once I have these 2 issues fixed the editor is going to be a piece of cake to finish up.

Interesting things to note:
I have figured out how the Mighty Bombjack secrets in levels 17 and 39 work. These will be editable (although they will only work in 17 and 39)
I've figured out how the Chipmunk/Rabbit bonus tiles work in 20 and 39. These will be editable also (see gamefaqs if you have no clue what I'm talking about
The princess room, Solomon's room, and the space/time page rooms will not be editable. There is special purpose code to handle the weird secrets in here and by changing the level data you're just going to break things. There is a huge multi-level handling routine that covers all the secret stuff for each level that I *could* recode from scratch but it's going to be a bunch of work and hard to make fit (especially if I'm going to add stuff)
I don't think there are any more major secrets to the game (not that I've seen from dumping all this ASM)

I think that's it.... next update probably next week since real life work has me super busy, and thanks to KingKilla for info/cluing me in to the existence of this board.

(Also.. this is the first NES anything I've ever done... if I'm doing anything in a retarded way just let me know

oman
Googie

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Posted on 09-30-05 09:57 AM Link | Quote
Originally posted by oman
if I'm doing anything in a retarded way just let me know


You aren't doing anythig in a retarted way, & I liked those pics you posted on your site & they rock! I'm glad this editor is on it's way soon, there was this thread months ago talking about which editors people'll like to see, I mentioned a Solomon's Key editor. When Killa came out with his, I went crazy. I used to have the original cart. (fuggin ex-girlfriend trashed it) Well, good work on what you did & I can't wait to try out this editor.

Welcome to the board, btw.
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