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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Screenshots of new GUI for SMW Dev Env | | | |
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HabsoluteFate Red Paratroopa Level: 23 Posts: 170/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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Work is progressing along quicker than I enticipated with the GUI interface for the next version of SMW Dev Env (which will be named version 1.0). I will post new screenshots as progress occurs.... This version will contain at least the current features that the DOS version has. Because i'm using FLTK for the windowing system you should be able to re-compile the code to work under Linux although I haven't tried it... Screenshot #1 The following screenshot shows the main Window with the two options currently in there (Open ROM & Export To Binary). The window on the right is what pops up when you export a file to binary. Please post comments here...if theres enough interest in this thread i'll keep on posting screenshots as progress comes along...I may or may not include a palette editor in this version...that way you can edit Mario & Luigi's palette directly in here which should make it easier for everyone Would someone be kind enough to create an icon for the SMW Dev Environment? Preferably I would want submissions from more than one person and then have people vote over which one to use....thanks |
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Bio Buster Beetle Level: 27 Posts: 345/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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Its just me or SMW Dev Env going to be your long awaited power-up editor? | |||
ExKay Somebody set up us the bomb! Level: 50 Posts: 1045/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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So, will it also have a palette editor where you can pick the color for the Mario's and Luigi's? Or do you have to insert those as SNES colors? | |||
HabsoluteFate Red Paratroopa Level: 23 Posts: 171/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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It will have the power up stuff build in eventually yes... As for the palette question the answer is yes although I'm not 100% sure if its going to make that version...probably will be in that version though |
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Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 1658/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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looking good so far good work with this project. ill probably have to start hacking smw again when this editor gets really good | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7272/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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So this is going to be like an 'all-in-one' editor for all those various little things? If so, you should make a plugin system so people can add features. I'm making one for another program right now, so if you need information, just ask. | |||
TapTap Nipper Plant Level: 24 Posts: 76/405 EXP: 68995 For next: 9130 Since: 08-22-05 From: Yoshi's Island Current Posting Mode: Spree Since last post: 7 hours Last activity: 6 hours |
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Do you have any screens from when you have a ROM loaded? | |||
HabsoluteFate Red Paratroopa Level: 23 Posts: 172/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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I don't think I really need a plug-in system...the project is open source and anyone is open to joining the project and adding features to it...maybe someday but for now i would much prefer having others join in on the project...i would definetely love for others to join in on adding features...and i would be more than happy to explain my code although i'm trying to comment it as much as possible to help people... To answer the other question...there wont really be much to show once a ROM is loaded...a little hard to explain but basically you can load a bunch of little sub windows and have them all appear on the screen at once if you like...for example the palette will be a small editor you can bring up if you select "Edit Palette" or whatever...which is going to be a sub window...then you could have "edit source code" as another sub window that appears automatically... anyone willing to help out with the icon yet? |
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Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 1663/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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what kind of icon did you have in mind? ill try creating one, but if you want it a particular way, then that would help a little. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7278/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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The problem with "It's open source so anyone can add features" is that it's not flexible. Let's say one person adds the ability to edit boss levels, and someone else adds a music editor. Now, unless you know a fair bit about programming and can combine the two versions yourself (which may be difficult if a lot of changes have been made), you need to have two different versions if you want to use both of these features, each of which may nor may not have any number of changes like bug fixes, new bugs, changed features, etc. With plugins, you can just load both and all is well. (edited by HyperHacker on 09-25-05 07:26 PM) |
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Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 1664/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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I would have to agree with HH....a plugin system might get the editor more popular, since then people could release plugins instead of having to get the editor source, then add the feature, and all that stuff...plugins would be more efficient, and easier to use. | |||
HabsoluteFate Red Paratroopa Level: 23 Posts: 173/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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I'll keep it in mind although wont happen right away if it does...i'm too lazy and busy As for what kind of icon...i'm not sure...but i want it to be mario related somehow... a pipe maybe with 0s and 1s all over it??....Mario's "M" is another possibility....? |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1867/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Lookin' sweet! I could make the icon for you if you want. I'm looking forward to being able to use this. | |||
Cellar Dweller Flurry !!! Level: 27 Posts: 259/269 EXP: 107817 For next: 8342 Since: 03-15-04 From: Arkansas Since last post: 16 days Last activity: 34 min. |
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I don't think that it is necessary to have a plugin system to allow development to go smoothly. If some thought is placed into how the program is structured and manages it data, then it should not be difficult to keep features from stepping on each others toes. A few strategies that may help are to use the fewest possible number of global variables, use object oriented techniques, and use a model-view-controller architecture. A good project leader would encourage people to submit good code, and reject bad code from entering the main code base. Also, once the project gains steam, it would be a good idea to use a system, like CVS, that allows every change to the code base to be versioned and logged, allowing faster turnaround without losing control. There are advantages to having the features in the main code base. For example, if a major change is made to the core of the program, all of the features could be in the same place and could be updated along with the core. If a plugin system is used, the interface to the other features would be frozen, and a choice between creating kludges to keep the interfaces stable and dropping support for the plugins would need to be made. (Ugh. This post could be better written, I think.) |
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Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 1667/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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here is something I whipped up in about 5 minutes...if you like it, ill upload the ico file edit: you can see it better on a white BG I chose the blown up mario since it can represent something, I dunno, it just seemed to fit I thought. (edited by Dcahrakos on 09-26-05 11:25 AM) (edited by Dcahrakos on 09-26-05 11:26 AM) (edited by Dcahrakos on 09-26-05 11:28 AM) (edited by Dcahrakos on 09-26-05 11:28 AM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7293/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Here's your white BG. And this post puts me ahead of Alastor the Stylish in post count. |
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Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 1670/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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it wasnt necessary to make the bg white, I was just pointing it out , but anyway, yeah, you can see it better with the white bg. | |||
HabsoluteFate Red Paratroopa Level: 23 Posts: 174/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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Thanks for the icon...what should i put credit-wise? | |||
Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 1671/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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just put Dcahrakos for the credit,...do you need the ico file? or will that png be good? the png I posted should be sufficient since it has the transparency in it, but then you have to convert it, but its up to you, since converting it would be an easy task. | |||
HabsoluteFate Red Paratroopa Level: 23 Posts: 175/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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I wouldn't mind if you could convert it but if you cant no big deal I can always download a program to convert it later... |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Screenshots of new GUI for SMW Dev Env | | | |