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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Mario's Disapearing... | | | |
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Toadeeboy Banned for being a flaming jackass, thinking he could get away with it by stating he's only doing it in his last post. Level: 27 Posts: 125/264 EXP: 104840 For next: 11319 Since: 03-15-04 From: Inside Paper Mario Since last post: 502 days Last activity: 339 days |
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When I put a Big Boo or Banzai Bill in a level, Mario seems to just disapear when they're on the screen. I read the help file, and it did not live up to its name. Any help? | |||
Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 575/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
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Mybe you have too many sprites onscreen or something.... | |||
Toadeeboy Banned for being a flaming jackass, thinking he could get away with it by stating he's only doing it in his last post. Level: 27 Posts: 126/264 EXP: 104840 For next: 11319 Since: 03-15-04 From: Inside Paper Mario Since last post: 502 days Last activity: 339 days |
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Originally posted by Clockworkz No, there were no sprites on the screen at all except for Mario himself and the Big Boo/Banzai Bill.. |
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Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 120/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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the big-boo case really annoys me And, at least for the big boo, the disappearing doen't happen because of the number of sprites. In Kario's hack, in the ghost house stage, there's only one sprite in the screen, which is the big-boo himself, and mario disappears when he is in the screen. But it never hapened w/ the Banzai Bill with me |
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Mario Mario Micro-Goomba Level: 7 Posts: 14/14 EXP: 1277 For next: 171 Since: 03-17-04 Since last post: 563 days Last activity: 339 days |
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Try experimenting with the sprite memory settings. I think that is the root of the problem. | |||
asdf Cukeman Level: 28 Posts: 21/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Change the sprite memory to OD or 04 in the case of Banzai Bill and 0B or 05 in the case of Big Boo. | |||
Golden Yoshi Pokey Level: 41 Posts: 43/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Also, to point out, if you're using the Big Boo Boss, use sprite memory 09, or else Mario will be invisible. |
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Atma X Bandit Level: 43 Posts: 131/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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The first number in the Sprite Header tells you how many smaller sprites can be set on the screen at once (it's the number that's after the "=" sign). (And by the screen, I mean the Blue Borders in Lunar Magic, Push F1 in LM to see what I'm talking about, if you just happened to not know that already). The second number tells you which Sprites (it uses the same number for a Sprite that's in the Sprite Editor list, so there should be no confusion about that) will use less memory (these are special properties that you'll only find for Larger Sprites). That's why changing the Sprite Header fixes the problim. |
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