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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - So, how am I gonna pull this off? | | | |
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asdf Cukeman Level: 28 Posts: 266/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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BACKSTORY: In my hack, World 2 is the Crimson Forest world. Basically, it's a forest world with a red tint and fire-based enemies. One of the types of levels featured here tries to show that you are beneath the forest. But many of my levels will have twists to them. Now, 2-5 is a "beneath the forest" type world. Now, what I had planned for this level is a "turbo boost" jump level. The boost blocks from BlockTool would be used to make long jumps. There are a few problems with this, though. 1. The needs to be precisely set up to make the jump. No problem, though. 2. I'm planning to use vertical boosters exclusively in a later level. 3. Few locations for enemies that are not retarded. 4. No other good ideas. Lava is already taken by another level, and there is already another semi-generic BtF level. Any ideas on how I should do this? Or any ideas for another quirk for the level? |
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Acmlm's Board - I2 Archive - Super Mario World hacking - So, how am I gonna pull this off? | | | |