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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW Dev Env V0.3 Released Patch To Split Up Mario/Luigi Palettes | |
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HabsoluteFate

Red Paratroopa
Level: 23

Posts: 168/179
EXP: 58525
For next: 9198

Since: 03-15-04
From: Ottawa, Ontario, Canada

Since last post: 10 days
Last activity: 2 days
Posted on 09-20-05 11:15 PM Link | Quote
Version 0.3 of the Super Mario World Development Environment has been released:
https://sourceforge.net/project/showfiles.php?group_id=125248&package_id=148369&release_id=357883
The following new features have been added since version 0.2:
. Mario/Luigi Palette Patch
. Display Mario/Luigi Palette Location Information

Release notes can be found here:
https://sourceforge.net/project/shownotes.php?release_id=357883

You can download the program here:
http://prdownloads.sourceforge.net/smwdev/SMWDevEnv0.3Binary.zip?download

If you want the program with the source code download it here:
http://prdownloads.sourceforge.net/smwdev/SMWDevEnv0.3Src.zip?download

As always...for those downloading the source code yes I realise the code is messy!
You should be able to patch the ROM anytime you want...you could either patch a brand new SMW ROM for example or an existing hack. Make sure you backup first just in case!

What's next? Different graphics for every Mario/Luigis is probably next on the list...

If anyone wants to help (perhaps in designing a website for it) it would be much
much apreciated. Thank you!

The thread for version 0.2 can be found here:
http://board.acmlm.org/thread.php?id=11522

The thread for version 0.1 can be found here:
http://board.acmlm.org/thread.php?id=10999
Sokarhacd

Ball and Chain Trooper
Resistance is Futile
You Will Be Assimilated
Hab SoSlI' Quch
Level: 61

Posts: 1619/1757
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Since: 03-15-04

Since last post: 6 days
Last activity: 4 hours
Posted on 09-21-05 12:17 AM Link | Quote
Nice, I just tried it, and it works flawlessly....

one thing to people who use it on a fresh rom...make sure you open it in Lunar magic first, and move something around, and save it, or else lunar magic wont read it afterwards, or atleast it didnt for me...im guessing its because the asm hacks LM installs.
HabsoluteFate

Red Paratroopa
Level: 23

Posts: 169/179
EXP: 58525
For next: 9198

Since: 03-15-04
From: Ottawa, Ontario, Canada

Since last post: 10 days
Last activity: 2 days
Posted on 09-22-05 06:21 PM Link | Quote
Thanks for the information about Lunar Magic..I will try and make sure it isn't an issue in a later version. I have noticed quite a few downloads so far but not much feedback. Does anyone have any questions or issues, suggestions?

I'm actually working on the next version and that one should be much more user friendly as it will finally use a GUI to pretty things up a bit I guess I would like to be able to edit the palette within the program sometime later on and I need the program to have a graphical interface in order to do that
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