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| 1 user currently in Rom Hacking: |
| Acmlm's Board - I2 Archive - Rom Hacking - Question about SMK |
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Skie The Fox Koopa Level: 16 ![]() Posts: 86/114 EXP: 18558 For next: 1698 Since: 03-15-05 From: Hackettstown, NJ Since last post: 3 days Last activity: 6 hours |
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| Okay, guys. I have just started on a hack of Super Mario Kart, and I have a quickie question. you can trash this as soon as the question is answered, I don't care. Okay, here goes. After I am finished changing the track, how do I make it so that the racers actually follow the design of the track? Thanks. | |||
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Chaos Force Panser Level: 29 Posts: 324/332 EXP: 147860 For next: 25 Since: 03-15-04 Since last post: 21 days Last activity: 4 hours |
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| Lots and lots of ASM. And as far as I know, know one has yet to do it. | |||
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Skie The Fox Koopa Level: 16 ![]() Posts: 88/114 EXP: 18558 For next: 1698 Since: 03-15-05 From: Hackettstown, NJ Since last post: 3 days Last activity: 6 hours |
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| Alright, I see where this is going, but how do I ASM hack the rom? Okay, maybe I should just wait and then get help from one of the pros here... |
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interdpth Rex Level: 36 Posts: 517/527 EXP: 294398 For next: 13712 Since: 03-20-04 Since last post: 10 days Last activity: 31 days |
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| Don't you just need to find the track coordinates and stuff I think it'd be similar to the level data. o.O | |||
dan![]() Snap Dragon Level: 43 ![]() Posts: 733/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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| Yeah, I believe it was in d4s's Super Mario Kart hacking document on how to do it. | |||
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FloBo Koopa Level: 17 ![]() Posts: 91/101 EXP: 20723 For next: 4020 Since: 09-11-04 Since last post: 3 days Last activity: 13 hours |
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| exactly. here it is: AI: AI pointer table: 0x201cb, 2 byte pointers, bank C6(hirom), 24 pointers format: XX YY SS, XX = X position on map, Y = position on map, S = speed note: these are more or less checkpoints wich lead the cpu drivers around the track. terminated with FF. didn't check this so far, though ![]() |
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