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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Question about SMK | |
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Skie The Fox

Koopa
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Since: 03-15-05
From: Hackettstown, NJ

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Posted on 09-16-05 06:02 AM Link | Quote
Okay, guys. I have just started on a hack of Super Mario Kart, and I have a quickie question. you can trash this as soon as the question is answered, I don't care. Okay, here goes. After I am finished changing the track, how do I make it so that the racers actually follow the design of the track? Thanks.
Chaos Force

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Posted on 09-16-05 06:09 AM Link | Quote
Lots and lots of ASM. And as far as I know, know one has yet to do it.
Skie The Fox

Koopa
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Since: 03-15-05
From: Hackettstown, NJ

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Posted on 09-16-05 06:37 AM Link | Quote
Alright, I see where this is going, but how do I ASM hack the rom?
Okay, maybe I should just wait and then get help from one of the pros here...
interdpth

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Posted on 09-16-05 10:30 AM Link | Quote
Don't you just need to find the track coordinates and stuff I think it'd be similar to the level data. o.O
dan

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Posted on 09-16-05 01:22 PM Link | Quote
Yeah, I believe it was in d4s's Super Mario Kart hacking document on how to do it.
FloBo

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Posted on 09-16-05 02:20 PM Link | Quote
exactly. here it is:

AI:

AI pointer table: 0x201cb, 2 byte pointers, bank C6(hirom), 24 pointers
format: XX YY SS, XX = X position on map, Y = position on map, S = speed

note: these are more or less checkpoints wich lead the cpu drivers around the track.
terminated with FF.




didn't check this so far, though
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