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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Screenshots of Super Mario's Quest | | | |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 2/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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I have some pics to show you. Here are they. Say what do you think. (edited by Hidden Mario on 03-15-04 10:53 AM) (edited by Hidden Mario on 03-15-04 10:56 AM) (edited by Hidden Mario on 03-15-04 10:57 AM) |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 3/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Outside shots - incredible. Cave shots - passable. The stony stuff - incredible. Castle shot - gorgeous, fantastic, ... Overworld shots - Not good. To linear / boring. All in all, when you do a better overworld, it won't be to beat. GreetZ Blacky. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 7/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Looks good, but I agree with blackhole. The overworld needs a rounded touch. | |||
ExKay Somebody set up us the bomb! Level: 50 Posts: 4/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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About the Overworld. I will round the 2nd one, because the first looks good for me. |
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Weasel Missionary in Peru Level: 34 Posts: 36/454 EXP: 236444 For next: 17207 Since: 03-15-04 From: Washington Since last post: 467 days Last activity: 339 days |
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The palette on the first overworld screenshot looks horrible. Looks like you got halfway through editing it and lost interest. | |||
Lilmario Hoarder crappy custom title! Level: 31 Posts: 2/367 EXP: 171741 For next: 13622 Since: 03-15-04 From: The land of Leprachauns <3 Since last post: 9 hours Last activity: 8 hours |
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That is looking really good, can't wait to play it! One of the overworld shots looks a bit like The desert place in Super Mario Bros. 3, but a little more simple. Keep up the good work! (edited by Lilmario on 03-15-04 11:26 AM) |
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Geno Red Cheep-cheep Level: 24 Posts: 10/206 EXP: 72268 For next: 5857 Since: 03-15-04 From: Toronto, Ontario, Canada Since last post: 556 days Last activity: 339 days |
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Looks very good, I failed miserably at arranging the YI cave tiles... I might want some help. Rocky BG is kind of repetitive, maybe animate a waterfall there like in SMAS. The castle entrance thing is from Atma's hack, and is indeed VERY nice. Don't overuse the sad face YI castle stones too much, it will look very fishy. (Was it used in YI anyway? ) First overworld palette looks fuzzy, second looks awesome. |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 5/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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Than say, what color should I use for the 1st overworld? And I have updated the Tropical Desert overworld pic, why a few people said to round it. So look at the pics again or go to my site http://www.freewebs.com/hiddenmario |
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Chaos Force Panser Level: 29 Posts: 55/332 EXP: 147860 For next: 25 Since: 03-15-04 Since last post: 21 days Last activity: 4 hours |
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Wow, I'm very impressed. Excellent job on the gfxs. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 55/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Tip of the day: Don't mix Yoshi's Island with Super Mario World. It doesn't work. Even if you adapt the whole YI palette for the foreground and background, you'll have a hellish time editing the enemies so they blend in. Not to mention you'd have to expand the enemy GFX in order to give it the proper look, they wouldn't fit in to the slots they have now. And the castle just isn't anything close to Mario style, it's terrible. Sure, you may have impressed them, but just the same, those people are really, really easy to impress just by editing GFX to ANYTHING. | |||
Darkmatt Red Cheep-cheep Level: 24 Posts: 25/212 EXP: 75447 For next: 2678 Since: 03-15-04 From: Clarkston, WA Since last post: 9 days Last activity: 10 hours |
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Does that apply to Japanese hackers as well? Good levels, OV's not great. Doesn't look appetizing. |
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Geno Red Cheep-cheep Level: 24 Posts: 12/206 EXP: 72268 For next: 5857 Since: 03-15-04 From: Toronto, Ontario, Canada Since last post: 556 days Last activity: 339 days |
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Take a look at DWTLC's Ice World. Editing the enemies can be as simple as giving a detail such as a cute winter hat with only three (four?) colors, and you can custom animate the tiles for a more fluid YI look. Blisseh: The castle is kinda monotone, but it would be really Mario-like if it was more colorful. That's why Nintendo didn't use them. If you used a full tileset with about two or three palettes, it would look wonderful. If you, meant the castle entrance, I'd have to agree it wasn't really Mario-ish, but it doesn't look horrible. It is extremely detailed and is probably better than what you, I, and even the elites (BMF, JJ, etc.) can make. I'm just stating my opinion, which is not really important... HM, if you want any palette help: Make the edges black again, and just add a tiny bit more red and yellow to each of the green shades, as much as you think it should have. That's all, really. Post the results! |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 61/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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didn't use what? Not quite sure what you mean there. | |||
Geno Red Cheep-cheep Level: 24 Posts: 13/206 EXP: 72268 For next: 5857 Since: 03-15-04 From: Toronto, Ontario, Canada Since last post: 556 days Last activity: 339 days |
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Originally posted by Kyouji "Kagami" Craw didn't use what? Not quite sure what you mean there. The sad face block and (I think) the smaller blocks/bricks. The blue ones in the sixth screenshot. |
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Jesper Busy, busy, busy. Level: 69 Posts: 21/2390 EXP: 2856000 For next: 13743 Since: 03-15-04 From: Sweden. Since last post: 176 days Last activity: 79 days |
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... | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 71/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Not to criticize you, Jesper, but how is that anything but spam? | |||
Geno Red Cheep-cheep Level: 24 Posts: 15/206 EXP: 72268 For next: 5857 Since: 03-15-04 From: Toronto, Ontario, Canada Since last post: 556 days Last activity: 339 days |
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Originally posted by Kyouji "Kagami" Craw Not to criticize you, Jesper, but how is that anything but spam? It has a point, it is on topic, and it contributes something meaningful (well, not really) to the discussion. So yeah... |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 74/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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I applaud you on your ability to think positively. | |||
ExKay Somebody set up us the bomb! Level: 50 Posts: 6/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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I have changed the palette and edit the switch palace with the sad stone blocks. They're too much and I had removed some of them. So take a look of the pics above, because they're changed. (edited by Hidden Mario on 03-15-04 01:23 PM) |
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Geno Red Cheep-cheep Level: 24 Posts: 17/206 EXP: 72268 For next: 5857 Since: 03-15-04 From: Toronto, Ontario, Canada Since last post: 556 days Last activity: 339 days |
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Originally posted by Hidden Mario I have changed the palette and edit the switch palacw with the sad stone blocks. They're too much and I had removed some of them. So take a look of the pics above, because they're changed. Very good change. I see some paralellness and flipness there, fix that and you have a really nice-looking castle. Of course, you could touch it up with YI pipes and blue spikes. Blisseh, Let's Positive Thinking! *shot* So you say that you never had any spammy posts before? |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Screenshots of Super Mario's Quest | | | |