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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - glitchy horribleness | | | |
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Yoshi Master Red Koopa Level: 17 Posts: 102/138 EXP: 23333 For next: 1410 Since: 04-09-05 From: I don't know... Since last post: 2 days Last activity: 3 hours |
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glitchy horribleness I made animation for beta mario and it glitches up the entire level. I tried to fix it, but everything I tried to do does nothing. Please, for the sake of beta mario, help me. |
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Dylan Yoshi Paragoomba Level: 11 Posts: 40/79 EXP: 5598 For next: 387 Since: 08-31-05 Since last post: 13 hours Last activity: 9 hours |
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Hmm, do those accidental water and land tiles work? | |||
SoNotNormal Fuzzy Level: 34 Posts: 384/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Go into Super GFX bypass, check the box, and change the bottom box from DO NOT USE to Skip File. Should work then | |||
Yoshi Master Red Koopa Level: 17 Posts: 103/138 EXP: 23333 For next: 1410 Since: 04-09-05 From: I don't know... Since last post: 2 days Last activity: 3 hours |
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The accidental tiles work and the super gfx bypass already has those settings. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 2086/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Are you using any ExGFX files larger than 4kb? (edited by Smallhacker on 09-12-05 10:08 AM) |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 1137/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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To elaborate on what Smallhacker said, if your ExGFX files are too big (did you mean 4KB? ), they will overwrite parts of the level layout in memory. In this case, the blank space at the end of the offending ExGFX file is zeroing out the low byte of each block (blocks 0x000-0x0FF turn into water [0x000], 0x100-0x1FF turn into ground [0x100], and so on). Just trim all your ExGFX files down to 4096 bytes and reinsert, and the problem should disappear. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 2088/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by BMF54123 Damn. I always write 4mb for some reason. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7027/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Also, don't use bitmaps on the Interweb, they take too much space and load slow. | |||
Yoshi Master Red Koopa Level: 17 Posts: 105/138 EXP: 23333 For next: 1410 Since: 04-09-05 From: I don't know... Since last post: 2 days Last activity: 3 hours |
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Sorry for not being on the board so long. Anyway, doesn't it warn you about those kinds of problems? I've dealed with that before and I tried to do the same with this but it didn't seem to work. Any other suggestions? Edit: I'll try it again (edited by yoshi master on 09-13-05 09:21 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7070/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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LM should warn you if your ExGFX files are too big. |
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