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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Solar Soundtrack ~ approaching the final phase. | | | |
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Mattrizzle Paragoomba Level: 14 Posts: 45/75 EXP: 12123 For next: 948 Since: 11-19-04 From: Louisville, Kentucky, USA Since last post: 3 days Last activity: 5 hours |
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Originally posted by Dark Ludwig I don't kfow exactly what blackhole89 plans to do, but the music import filter will most likely just import from SMW for now, as it varies only slightly from the N-SPC, and the other formats are very different from it. Here's an incomplete list of games which use the N-SPC format: F-Zero The Legend of Zelda: A Link to the Past Mario Paint Stunt Race FX Super Mario All-Stars Super Mario Kart Super Mario World 2: Yoshi's Island Super Metroid Super Scope 6 Yoshi's Safari The Super Nintendo test ROM does as well, although it probably only has two tracks. No Kirby or Donkey Kong Country games seem to use the N-SPC format, sorry. |
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Dark Ludwig Red Paratroopa Level: 21 Posts: 102/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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Originally posted by BigMattrizzleThanks for the list! This will save me eons of trying random SPC's once SS is released.Originally posted by Dark Ludwig Yoshi's Island, Legend of Zelda: A link to the past, and Super Metroid are enough to make me happy. It's a shame that Kirby games (at least to your knowledge) don't use the N-SPC format, I am crazy over that world 4-4 song in Kirby's Dreamland 3. I could try hand-recomposing that song, I did manage to make a (not-too-good sounding but perfectly sequenced) midi out of it, I could use that as a map to recreate it. Thanks again, now I'll just wait for SS to come out. How much longer, BlackHole89, do you think we have to wait? Maybe a few weeks? Certainly not several months, though. |
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Shadow Red Koopa Level: 17 Posts: 120/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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blackhole89 has said that this will be a Music Editor,not a Music Importer.Also you can compose your own music,I wonder if this program would let you save our compostions so we can share them? | |||
Dark Ludwig Red Paratroopa Level: 21 Posts: 103/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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Originally posted by Shadow The Raven Originally posted by blackhole89He's working on an importing filter from N-SPC to SMW's derivate N-SPC system. This is what I'm going to love about SST. Originally posted by Shadow The RavenWith SPC ripping APPs from Zophar's, you could rip your own music from your own game and distribute them as SPC files. (edited by Dark Ludwig on 09-11-05 07:17 PM) (edited by Dark Ludwig on 09-11-05 07:19 PM) (edited by Dark Ludwig on 09-11-05 07:20 PM) |
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Glyph Phoenix Level: 39 Posts: 559/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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"SMW import filter" could simply be so it reads information from the SMW rom. You have to import the data so the editor can read it, yes? Saving it to a file or saving the newly imported data to another rom is another matter entirely.Originally posted by Dark Ludwig And... again... it's "SMW import filter". It will only help read from SMW, unless other games happen to have the exact same engine. As for the N-SPC thing, in that format is the music all located in one bank? Or do you specify the hex location of each song? How does Solar Soundtrack locate the music data? |
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Populous Red Koopa Level: 20 Posts: 126/132 EXP: 37045 For next: 5394 Since: 03-15-04 From: Finland Since last post: 14 days Last activity: 2 days |
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Soooo, when its going to be released? Say a day PLEAEAEAEAESSS! Anyway, looks good. You can import and do your own music with it? |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7023/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Doesn't Kirby Super Star use N-SPC? | |||
Mattrizzle Paragoomba Level: 14 Posts: 47/75 EXP: 12123 For next: 948 Since: 11-19-04 From: Louisville, Kentucky, USA Since last post: 3 days Last activity: 5 hours |
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Originally posted by HyperHacker I searched and searched through that ROM and SPC dumps from it and couldn't find anything resembling N-SPC data, so I think it uses a totally different format. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7051/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Could it be compressed? Kirby games are known for being a little funny. | |||
Mattrizzle Paragoomba Level: 14 Posts: 48/75 EXP: 12123 For next: 948 Since: 11-19-04 From: Louisville, Kentucky, USA Since last post: 3 days Last activity: 5 hours |
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Originally posted by HyperHacker I would say this, but it would be uncompressed when looking at an SPC dump, and there is nothing resembling N-SPC data in any of the SPC dumps I've made of the game. |
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Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 1309/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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Originally posted by BigMattrizzleOriginally posted by Dark Ludwig Um, Kirby Super Star is N-SPC. Thanks, just trust me on this the ONLY difference is a few of the unused byte commands have been designed to do drum-kit related things, as far as I can tell. Also, if you want, add Yoshi's Cookie, Tetris+Dr Mario, Mario Paint, Power Rangers, BS Zelda and Tetris Attack to that list og compatible games (though TA's works...a little differently, I think. I havn't fully figured out that one's workings, the rest, 100%, it's N-SPC) I know a bunch more, I'm just too lazy to go through my mind right now. Can't even remember what I've hacked any more... edit: also, not to get anyone's hopes up, but half the stuff you all want to import (kirby, dk, etc) will sound like shit with SMW's instruments...so, unless you actualy know how to port BRR samples (not even remotely complicated..) or Solar Soundtrack adds such a feature, it'll sound pretty nasty also keep in mind you need SPACE for such things. No expanding the SPC program, the chip will have PMS and barf (edited by Keitaro on 09-18-05 04:38 PM) |
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Shadow Red Koopa Level: 17 Posts: 121/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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I think blackhole89 should release at last a demo or something like that because the wait is gettin boring. (edited by Shadow The Raven on 09-18-05 05:08 PM) |
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richyawyingtmv Koopa Level: 15 Posts: 73/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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I think you should stop pestering him. | |||
Riku Giant Goomba Level: 42 Posts: 922/1239 EXP: 505941 For next: 15421 Since: 06-21-05 From: ....Is this like a custom title? Since last post: 6 hours Last activity: 6 hours |
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When this is released, I will add Super Star Wars, Super Metroid, SMAS, and YI music. | |||
Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 1310/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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This is what I fear about such a porting feature..people just adding random music to their hacks but whatever. so long as even the tiniest remote instance of a midi port is never created, i'll be able to sleep at night (if i hear vgmusic ports into hacks, people will die ) | |||
Riku Giant Goomba Level: 42 Posts: 929/1239 EXP: 505941 For next: 15421 Since: 06-21-05 From: ....Is this like a custom title? Since last post: 6 hours Last activity: 6 hours |
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hmmm....... I just think MIDI's will kill you...... SSW Boss music would be awesome though! |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 1035/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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@BigMattrizzle: AFAIK, all Nintendo Games for the SNES uses the N-SPC format including the DKC Series, Zelda, Super Metroid, StarFox, the Kirby Series + the Mario Series. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7130/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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If you just ported all the instruments and music from another N-SPC game, it'd run, right? Or would that screw up the sound effects? | |||
Glyph Phoenix Level: 39 Posts: 570/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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AFAIK if you ported all the SPC data from one game from another you'd take the SFX with it. Which means that none of the sounds would match; SMW would call for the jump SFX and it'd get something totally different. | |||
Riku Giant Goomba Level: 42 Posts: 935/1239 EXP: 505941 For next: 15421 Since: 06-21-05 From: ....Is this like a custom title? Since last post: 6 hours Last activity: 6 hours |
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Maybe in 5 years, there will be a USF importer. SM64 Final-Bowser would fit right in for Bowser. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Solar Soundtrack ~ approaching the final phase. | | | |