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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Mario to Luigi Block? | | | |
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Neo Goomba Level: 8 Posts: 14/23 EXP: 1925 For next: 262 Since: 01-01-05 Since last post: 3 days Last activity: 12 hours |
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Does someone know where i can this Block Golden Yoshi has used in his Joke Edition in SMW: The Lost Levels |
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XPeter Fuzz Ball Level: 42 Posts: 823/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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There's one in blktool. | |||
Neo Goomba Level: 8 Posts: 15/23 EXP: 1925 For next: 262 Since: 01-01-05 Since last post: 3 days Last activity: 12 hours |
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Ok, but the Gameplay Properties doesnt Save How can i make that it stays? |
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XPeter Fuzz Ball Level: 42 Posts: 824/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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What gameplay properties? Are you inserting it as a decimal number rather than hex? | |||
Neo Goomba Level: 8 Posts: 16/23 EXP: 1925 For next: 262 Since: 01-01-05 Since last post: 3 days Last activity: 12 hours |
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No, i mean in 16 x 16 attributes There is a Gameplay Properties |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 2052/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Are you asking how to save changes made in the 16x16 editor? If so, open the 16x16 editor, make the changes and press F9. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Mario to Luigi Block? | | | |