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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Floating Skulls | |
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Spade

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Posted on 08-30-05 03:42 PM Link | Quote
My Floatung Skulls don't float on the lava. I have sprite buyanwhatever (I hate that word) activated (for the jumpin Fireball nemies) but it still doesn't work (in original levels with the skulls it's not acitvated so it doesn't seem to matter...
Whats wrong?

And can I change the colors of the Blocks flying away after a switch palace? I put the red one where the yellow one was but there are yellow blocks flying away after that...
Keikonium
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Posted on 08-30-05 04:26 PM Link | Quote
You have to use the tileset specific lava, not he regular lava. Set the level header graphics to Underground 3. Now go to Extended objects and select the lava in there. Your skulls will work.

As for the blocks, not to sure. I always used the correct palaces and changed the palette to what I needed in the OW editor. Sorry, can't help you with that.
TapTap

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Posted on 08-31-05 12:45 AM Link | Quote
Originally posted by Spade
Can I change the colors of the Blocks flying away after a switch palace? I put the red one where the yellow one was but there are yellow blocks flying away after that...


Go To Overworld - Change Special Message levels, then set "Red Switch Palace" To your Switch palace level's number.
Spade

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Posted on 08-31-05 08:39 PM Link | Quote
OK, now the climbing-net-switch-side-thing doesn't work. It doesn't react on "punching" it. -.-
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 09-01-05 03:40 AM Link | Quote
There's a sprite you need to put above it. The tooltip should say which one.


(edited by HyperHacker on 08-31-05 06:40 PM)
Spade

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Posted on 09-02-05 08:08 PM Link | Quote
I saw that but I don't know what to do with the information "sprite 0x54". Do I have to search all sprites or can I insert that number somewhere to find it?
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Posted on 09-02-05 10:32 PM Link | Quote
Go into Tileset Specific Sprites, and select the sprite named
"Climbing Net Door, use with object 0x4A", It's Sprite ID 54, that's why it's called Sprite 0x54.
Object 0x4A is your Net Door Object.


(edited by Zachio on 09-02-05 01:32 PM)
Spade

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Posted on 09-03-05 02:13 PM Link | Quote
Damn, then I have to take out the door. This Tileset has the net itself but not that required sprite.
Then I have to ask this way:
Is it possible that the Blarrgs come up in front of the net and not behind it?
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