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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Floating Skulls | | | |
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Spade Red Paragoomba Level: 10 Posts: 8/51 EXP: 3215 For next: 1199 Since: 08-16-05 Since last post: 2 days Last activity: 2 days |
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My Floatung Skulls don't float on the lava. I have sprite buyanwhatever (I hate that word) activated (for the jumpin Fireball nemies) but it still doesn't work (in original levels with the skulls it's not acitvated so it doesn't seem to matter... Whats wrong? And can I change the colors of the Blocks flying away after a switch palace? I put the red one where the yellow one was but there are yellow blocks flying away after that... |
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Keikonium Banned Level: NAN Posts: 2457/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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You have to use the tileset specific lava, not he regular lava. Set the level header graphics to Underground 3. Now go to Extended objects and select the lava in there. Your skulls will work. As for the blocks, not to sure. I always used the correct palaces and changed the palette to what I needed in the OW editor. Sorry, can't help you with that. |
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TapTap Nipper Plant Level: 24 Posts: 32/405 EXP: 68995 For next: 9130 Since: 08-22-05 From: Yoshi's Island Current Posting Mode: Spree Since last post: 7 hours Last activity: 6 hours |
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Originally posted by Spade Go To Overworld - Change Special Message levels, then set "Red Switch Palace" To your Switch palace level's number. |
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Spade Red Paragoomba Level: 10 Posts: 9/51 EXP: 3215 For next: 1199 Since: 08-16-05 Since last post: 2 days Last activity: 2 days |
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OK, now the climbing-net-switch-side-thing doesn't work. It doesn't react on "punching" it. -.- | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6738/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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There's a sprite you need to put above it. The tooltip should say which one. (edited by HyperHacker on 08-31-05 06:40 PM) |
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Spade Red Paragoomba Level: 10 Posts: 10/51 EXP: 3215 For next: 1199 Since: 08-16-05 Since last post: 2 days Last activity: 2 days |
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I saw that but I don't know what to do with the information "sprite 0x54". Do I have to search all sprites or can I insert that number somewhere to find it? | |||
TapTap Nipper Plant Level: 24 Posts: 38/405 EXP: 68995 For next: 9130 Since: 08-22-05 From: Yoshi's Island Current Posting Mode: Spree Since last post: 7 hours Last activity: 6 hours |
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Go into Tileset Specific Sprites, and select the sprite named "Climbing Net Door, use with object 0x4A", It's Sprite ID 54, that's why it's called Sprite 0x54. Object 0x4A is your Net Door Object. (edited by Zachio on 09-02-05 01:32 PM) |
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Spade Red Paragoomba Level: 10 Posts: 11/51 EXP: 3215 For next: 1199 Since: 08-16-05 Since last post: 2 days Last activity: 2 days |
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Damn, then I have to take out the door. This Tileset has the net itself but not that required sprite. Then I have to ask this way: Is it possible that the Blarrgs come up in front of the net and not behind it? |
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