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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Trouble with a tile and those damn red paths | |
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leonardompd

Micro-Goomba
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Posted on 08-28-05 10:11 AM Link | Quote
Oh, how it sucks to have to make a thread asking for help... it makes people think you're a n00b...
Anyway, here are my problems. Firstly, I don't know where the hell did this tile came from. I seem to have chnged all Peach sprites already, but there's this gray thing that appears there, where it was originally Peach's hand...
I try to find the tile but I coudn't. Can anyone say where it is?

Oh, I changed the brown/gold do gray in my hack.

And secondly and worse, for some reason my door doesn't want to work. Here are the options I set for the exit tiles:

I made the door open like in the Overworld Tutorial that is in some of the sticky threads. But when I enter it, Mario appears in front of it, walks a bit to the north, and stops! For some reason, when I change the Mario sprite to begin inside the submap, I can leave it and go back tho the Overworld like it was supposed to be!
How weird!

Any help on these will be really apreciated. And, err... well, I don't really know how to end my post
Link2004

Bit
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Posted on 08-28-05 07:05 PM Link | Quote
For your enterences, I suggest you use a pipe instead. Those exit tiles (in my opinion) are very tricky to use.

For the Peach sprite I know I had this problem too, except that piece was yellow instead of grey. All I can say is try expirementing with erasing small things around the peach and Bowser Sprites untill you find it.Trust me, you'll get it.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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From: *Shrug*

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Posted on 08-28-05 09:51 PM Link | Quote
When you're working on your exit tile, in game, and before you take the tile, where it mario on his path? For some unknown reason, the mario sprite sometimes gets set incorrectly, and makes mario start slightly off where he should be, affecting only exit tiles.
leonardompd

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Posted on 08-29-05 01:33 AM Link | Quote
Well, here's World 1. The paths are all OK, but when he enters the door, he leaves in the middle of the mountain. And there aren't any paths in the mountain!
Link2004

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Posted on 08-29-05 07:54 PM Link | Quote
Try this. Erase the pipe graphics,insert it into your game, and place the invisble pipe where your door is so it seems like he about to enter the door. I hope you understand what I mean.
Sukasa

Boomboom
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Posted on 08-29-05 09:29 PM Link | Quote
I see your problem. Change the path to the door so that when you take it, mario's path is straight vertical in the center. You don't have the correct tile there, if you've placed your layer 1 tiles like the layer 2 tiles. you need to place layer 1 tile 0x0F below the door, and redo your paths to connect to the bottom of that tile. Problem solved.
leonardompd

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Posted on 09-12-05 01:50 AM Link | Quote
Originally posted by Sukasa
I see your problem. Change the path to the door so that when you take it, mario's path is straight vertical in the center. You don't have the correct tile there, if you've placed your layer 1 tiles like the layer 2 tiles. you need to place layer 1 tile 0x0F below the door, and redo your paths to connect to the bottom of that tile. Problem solved.

Actually, no. I did what you said, and it still doesn't work. However, if I make Mario begin inside Vanilla Dome, and I exit it, he goes normally to the castle. Then I beat the castle level and he enters normally inside Vanilla Dome.
P.S.: The problem with peach's tile has been solved.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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LOL FAD

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Posted on 09-12-05 10:35 PM Link | Quote
Well how did you fix it? Other people might want to know.
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