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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Mario Land Remake | | | Thread closed |
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Skyon Red Koopa Level: 14 Posts: 8/125 EXP: 11845 For next: 1226 Since: 08-22-05 Since last post: 32 days Last activity: 16 days |
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Looks good man! I especially like that you made the older graphics more advanced rather than using the same old SMW graphics. |
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Sgraff87 Red Goomba Level: 10 Posts: 16/39 EXP: 3845 For next: 569 Since: 02-26-05 Since last post: 19 days Last activity: 12 hours |
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Okay. I have finished the first level and am working on the second. I should have more screenshots pretty soon. | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 664/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Gah, I got beat to it. ...This is better than I could do, anyway. What will you do about those platforms that took you to the top of the pyramid and the boss, though? |
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Sgraff87 Red Goomba Level: 10 Posts: 17/39 EXP: 3845 For next: 569 Since: 02-26-05 Since last post: 19 days Last activity: 12 hours |
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Level 2. Finished. Here are some shots. One more level, and I will release the demo. |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 666/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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That is pure greatness. My only suggestion is to use different clouds, but it's probably because I never liked those much anyway. Edit: omgah evil postcount (edited by Bloodstar on 09-05-05 08:59 PM) |
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AP Panser Level: 22 Posts: 172/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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Nice HDMA effects there, Sgraff87. I suggest to try to make the clouds look more 16-bit-ish, since it looks a bit 8-bit. Also, try to make the Koopas that come out from their shells look a bit like when they are in their shells, walking. Like Bloodstar said, how are you going to make those platforms in the 3rd level of the 1st world and the boss in that level? Also, I think you should change the Goomba graphics. I think it looks weird. And make the red grass in the last screenshot green like the others. (edited by AP on 09-05-05 09:00 PM) (edited by AP on 09-05-05 09:00 PM) |
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Sgraff87 Red Goomba Level: 10 Posts: 18/39 EXP: 3845 For next: 569 Since: 02-26-05 Since last post: 19 days Last activity: 12 hours |
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Originally posted by AP I was going to change the clouds to resemble the ones from the original gameboy, but updated. The shell-less koopa is also going to be updated. The bosses will be in a different level than the castle. You will go through the door to get to it. That goomba just looks strange in that pic because it is at it's second frame. The first makes sense of it. Also I am keeping a red piece of grass around to keep diversity. So it does not get repititive with the green. |
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AP Panser Level: 22 Posts: 173/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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Originally posted by Sgraff87 In that case, if there is a red piece of grass, then the other pieces of grass in the group in which the red piece of grass is part of should also be red. (edited by AP on 09-05-05 10:39 PM) (edited by AP on 09-05-05 10:40 PM) (edited by AP on 09-05-05 10:41 PM) |
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Link2004 Bit Level: 25 Posts: 206/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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Love the pics. This hack seems to be coming out great. Keep it up. | |||
Bloyburt Micro-Goomba Level: 5 Posts: 7/11 EXP: 319 For next: 210 Since: 08-17-05 Since last post: 54 days Last activity: 4 days |
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WOW! Great Work, Looking FANATASTIC! I Like...ALL OF IT! Brilliant! BTW, SMW Has A World map, So Will The Remake? Again, Great Work. (edited by Bloyburt on 09-10-05 04:51 AM) |
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Glyph Phoenix Level: 39 Posts: 543/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Overworlds are mandatory; all SMW hacks have to have them or the game won't work right. But that does bring up a good point. What do you plan to make your overworld look like? (edited by Glyph Phoenix on 09-06-05 08:00 AM) |
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legoman Paragoomba Level: 12 Posts: 43/75 EXP: 6907 For next: 1014 Since: 07-12-05 From: finland (jokirinteelä) Since last post: 16 hours Last activity: 3 hours |
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good good agin very cool! here mario is |
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XPeter Fuzz Ball Level: 42 Posts: 832/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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I call for a ban on legoman so we don't have to look at his spammy posts anymore. (edited by peter_ac on 09-12-05 11:49 AM) |
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AsukaFan2K6 Banned Level: 18 Posts: 164/183 EXP: 26587 For next: 3310 Since: 07-10-05 From: Albany, NY Since last post: 52 days Last activity: 5 days |
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*gets out a stick of BAN deoderant* We will be needing this soon... because I'm sick of legoman's spam. Anyways, love the screenshots. I think this will be an excellent hack! [HH: Deleted your layout. Death Star-sized smilies are a no-no. (edited by AsukaFan2K6 on 09-06-05 10:27 AM) (edited by HyperHacker on 09-10-05 02:15 AM) |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 983/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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I third the ban. Back on the topic. Really nice screens and I love the palettes. Keep it up. When will you release a demo? Edit: Will you fix the glitch on the pyramid below? (edited by Ice Man on 09-06-05 10:45 AM) |
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XPeter Fuzz Ball Level: 42 Posts: 833/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Er, oops, wrong thread about the zip thing! I guess that's what happens when you have too many windows open. Screenshots look great Sgraff! Lookin forward to that demo. | |||
dan Snap Dragon Level: 43 Posts: 717/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Originally posted by peter_ac You could just ignore them. Calling for bans on members makes you look like a total asshole. Well done. |
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Sgraff87 Red Goomba Level: 10 Posts: 19/39 EXP: 3845 For next: 569 Since: 02-26-05 Since last post: 19 days Last activity: 12 hours |
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Thank you everyone. Yes there will be a overworld map. Each land will be an island like it says in the original gameboy SML manual. Plus I am going to put in a few bonus levels. I am not sure how they will be, but it should be cool. Legoman only posted one post here giving his opinions on my shots. I do not think he needs to be banned. But hey, I have not been here as long as you guys, so I do not know. |
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ultimate-koopa Red Goomba Level: 9 Posts: 39/47 EXP: 3070 For next: 92 Since: 08-03-05 From: UK Since last post: 4 days Last activity: 18 hours |
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Can't wait for the demo. And I can wait even less for the full. So, what overworld map(s) have you made for the Birabuto, Muda, Easton and Chai Kingdoms? | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6892/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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It'll have to. Unless someone (read: me ) finally figures out how to redirect deaths, level exiting, and level completion to another level. [edit] Ack, I didn't notice page 2 when I wrote this... I was replying to the question of if there would be an overworld. (edited by HyperHacker on 09-08-05 10:17 PM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Mario Land Remake | | | Thread closed |