Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Join the HDMA Revolution! | |
Pages: 1 2 3 4Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
KawaiiImoto-e

Hammer Brother
Level: 49

Posts: 988/1068
EXP: 852917
For next: 30966

Since: 03-15-04
From: In my own little complicated dreamworld

Since last post: 16 days
Last activity: 4 days
Posted on 09-04-05 05:12 AM Link | Quote
Would it also be possible to use HDMA on the titlescreen?

And how does HDMA support V-Scroll Levels?

Or as allready requested, a Yoshi's Island Dizzy Effect would be really nice.

Would be a nice fog be possible? Suitable for ghosthouses and graveyards and so on?

And for the Scanlinse.. a little flackering, as in the scanlines do not mach the recording devices, as seen on TVs, recorderd and seen on TV or another screen. (a scrolling line trough the screen).
d4s

Panser
Level: 29

Posts: 298/325
EXP: 142151
For next: 5734

Since: 03-23-04

Since last post: 13 days
Last activity: 1 day
Posted on 09-04-05 10:11 PM Link | Quote
Originally posted by Caboose -1
When do you think you might be able to release this? I am just wondering...

Also, will it do HDMA effects for sublevels or just go by the main level number (like will level 35, which goes off of 105 for example, have its own HDMA properties or have to share the effects of 105)?


very soon.
think next week-ish.
it's done and i got rid of all the obvious bugs.


Originally posted by KawaiiImoto-e
Would it also be possible to use HDMA on the titlescreen?


yes

Originally posted by KawaiiImoto-e

And how does HDMA support V-Scroll Levels?



it works in v-scroll and h-scroll levels, it doesnt matter to the hdma effects.

Originally posted by KawaiiImoto-e

Would be a nice fog be possible? Suitable for ghosthouses and graveyards and so on?


that depends on how you'd define a nice fog.

KawaiiImoto-e

Hammer Brother
Level: 49

Posts: 990/1068
EXP: 852917
For next: 30966

Since: 03-15-04
From: In my own little complicated dreamworld

Since last post: 16 days
Last activity: 4 days
Posted on 09-05-05 12:02 AM Link | Quote
Nice fog as in some Game Boy Advance games, also as in DKC2.

d4s

Panser
Level: 29

Posts: 299/325
EXP: 142151
For next: 5734

Since: 03-23-04

Since last post: 13 days
Last activity: 1 day
Posted on 09-05-05 11:35 AM Link | Quote
Originally posted by KawaiiImoto-e
Nice fog as in some Game Boy Advance games, also as in DKC2.




that fog is just an image on bg 3 and has absolutely nothing to do with hdma,
so the answer would be no.




(edited by d4s on 09-05-05 02:35 AM)
Glyph Phoenix

Level: 39

Posts: 539/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-05-05 12:00 PM Link | Quote
XD

Hey, d4s, while you're working on that fog, you might want to use HDMA to play some music.
KawaiiImoto-e

Hammer Brother
Level: 49

Posts: 991/1068
EXP: 852917
For next: 30966

Since: 03-15-04
From: In my own little complicated dreamworld

Since last post: 16 days
Last activity: 4 days
Posted on 09-05-05 03:54 PM Link | Quote
Oh... erm.. gomen? MY Bad.

But how about such a HDMA effect where it looks like the background moves or flows, as used in Mario VS. DK
ExKeeper

Bullet Bill
Level: 31

Posts: 476/512
EXP: 180084
For next: 5279

Since: 03-05-05
From: Riiight ^

Since last post: 1 day
Last activity: 6 hours
Posted on 09-05-05 06:54 PM Link | Quote
I noticed in Ice man's hack, in the level called "aquatic ambience", it has underwater effects, and when you go into the area that isn't underwater, it still has those effects, and I have heard that the HDMA is set for a level number and that the level number doesn't change in the RAM when the level is being played, you can use smallhacker's level-change blocks to change the level number, and thus, changing the HDMA effect called.
mikepjr

Ninji
Level: 26

Posts: 235/242
EXP: 92006
For next: 10269

Since: 03-15-04
From: houston texas

Since last post: 4 days
Last activity: 1 hour
Posted on 09-05-05 07:02 PM Link | Quote
I could be wrong, but I'm sure you can do that.

I'm not sure about his tool though, it may not do that effect exactly.

I will say that the gba is not all that different then the snes, the way it displays more color is that you can use more pallets then on the snes.

The gba is actually more or less based on the tech behind the snes just has more data that can be stored on the cartridge, that also means more pallets more graphics and so on.

The only other difference is the gba has a better CPU and display functions.

Not many people know this, but the sega genesis had a kind of HDMA support for it as well as did the nes they were not as advanced though.

I'm pretty sure that with some work it can do many different HDMA effects.



(edited by mikepjr on 09-05-05 10:04 AM)
Pages: 1 2 3 4Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Join the HDMA Revolution! | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.016 seconds.