Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - My Bullet Bill is really messed up | |
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6553/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 08-26-05 05:49 AM Link | Quote
Yeah, LA formats the PC address for some reason.
Originally posted by Bio
Originally posted by Glyph Phoenix
Hey. The tables MarioWorldReconfigurer use do not contain the sprite's code. It contains a pointer to the sprite's code and a couple variables like whether or not Mario can jump on the sprite, but lots of the main code is contained at the space that the sprite points to.

this What I was talking about, Personally, I used It only to find the sprite offset, Its written in the ASM pointer box

Uh, yeah, because that's all it shows. Showing the actual sprite ASM would be nearly impossible.
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - My Bullet Bill is really messed up | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.026 seconds.