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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Bros. Deluxe Screenshots | | | Thread closed |
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mikepjr Ninji Level: 26 Posts: 230/242 EXP: 92006 For next: 10269 Since: 03-15-04 From: houston texas Since last post: 4 days Last activity: 1 hour |
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All i have to say is, great idea. So far what i have seen is really good. I like verity in graphics and this game has it. Any chance that you may have some desert themed levels? What i mean is like just a desert background and what not. Jungle is good, like i said verity is good. Only other thing i can say hope to play it soon. |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 652/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Originally posted by The Kins Actually... this is one of the few times I've actually LIKED seeing that background... Probably just me, though. And there's a SLIGHT miscoloring on the SB coin... there's a dark spot that should be white. |
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XPeter Fuzz Ball Level: 42 Posts: 764/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Ah, Peach's Castle. You're right there Someguy, I copied the all of the 4-screen-long level from the flash movie, Rise of the Mushroom Kingdom. And I might try to copy Mario's House from Mario's flashback at the start of ROTMK4. @Trasher: although it looks like the Donut Plains 1 background, that BG came from SMB2 w3-3. Only the FG is from SMW. @Cirvante: Yes, of course. I'm leaving this unlocked so that people can use this as a base hack, or to just take stuff for their own hack, just like my SMW GFX Hack (v1.2 coming soon BTW). There WAS a poison mushroom in this hack, but when I found out it was overwriting the flying cheep cheeps, I had it removed. I've asked mikeyk to put it back for me without overwriting an SMB sprite, but he hasn't been around in quite some time... @X-Keeper: What Xs? |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 653/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Originally posted by peter_ac He's probably having trouble viewing them. It's happened to me, too. (As I told you on MSN yesterday. ) |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 964/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Originally posted by peter_ac You should sent the guy who did that movie an ISP of your hack, or the URL to this thread. I wonder how he reacts when he sees his castle design in a actual mario game ^^ |
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The Kirby Red Goomba Level: 12 Posts: 47/48 EXP: 6321 For next: 1600 Since: 11-06-04 From: At My House Since last post: 13 days Last activity: 64 days |
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Looks pretty good. Are you going to release this as a demo or anything? Where does that leave us beta-testers? | |||
Kario In Possession of a Stolen Shovel Level: 65 Posts: 2041/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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This looks pretty frickin sweet. Cant wait for a release. | |||
XPeter Fuzz Ball Level: 42 Posts: 767/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Demo? Hah, this is like 99.999% complete. The Kirby, I want you and Golden Yoshi to test this when it's just about ready for release, so I'll send you two a PM in a few days. | |||
AP Panser Level: 22 Posts: 61/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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Originally posted by peter_ac Sorry if this a bit off-topic, but does this mean you fixed your bullet problem? Maybe that's why it's not 100% complete. (edited by AP on 08-24-05 06:24 PM) (edited by AP on 08-24-05 06:28 PM) |
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Shadow Red Koopa Level: 17 Posts: 107/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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Wow pete! This is really impresive! You have come with a great idea!! It looks awsome! I can't wait to play this! I think this is a great idea because it will be diferent! Keep it up! And release it soon!!! (edited by Shadow on 08-24-05 06:35 PM) |
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XPeter Fuzz Ball Level: 42 Posts: 768/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Exactly, AP. I've asked a few people to look into it for me, so I'll just have to wait and see if they can do anything. In the meantime though, I'm just adding some extra features like large SMB3 bushes and stuff. | |||
Luigi-San Melon Bug Level: 42 Posts: 548/736 EXP: 485962 For next: 35400 Since: 03-20-04 From: Mushroom Kingdom Since last post: 17 hours Last activity: 10 hours |
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Great job as usual, Pete! Can't wait for the release! | |||
Yoshi Master Red Koopa Level: 17 Posts: 75/138 EXP: 23333 For next: 1410 Since: 04-09-05 From: I don't know... Since last post: 2 days Last activity: 3 hours |
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I demand a release date! If not I'm sorry for demanding a release date... Nice work though p_ac man! | |||
The Kins Kodondo Level: 38 Posts: 557/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by yoshi masterI may not be Peter, but from the looks of things the release date is "Excruciatingly soon". |
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XPeter Fuzz Ball Level: 42 Posts: 774/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Exactly Trasher. mikeyk fixed the bullet bill, and added a poison mushroom. I've gone through all the levels tidying them up where necessary and adding some extra GFX from SMB3. I'm testing it right now to find the last remaining glitches, and when I clear those out, it's release time. I don't think I even need to get beta testers again, so I might be able to release it tomorrow or Saturday. | |||
fabio Chuck Level: 45 Posts: 931/1479 EXP: 629903 For next: 30261 Since: 07-02-05 From: Somewhere in Texas Since last post: 7 hours Last activity: 7 hours |
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I hope you release it in the weekend, mainly Friday because I'll play it after school and for the rest of the weekend. | |||
XPeter Fuzz Ball Level: 42 Posts: 775/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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w00t! It's finally complete! I'm releasing it tomorrow at 4am board time. | |||
Cruel Justice XD Level: 55 Posts: 1157/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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98% of the palettes look good. The level design gets a 99%. The ASM gets a 100%. I'd give this hack a 100% but the graphics themselves are cliche. Everything else makes up for it so I'd give it a 97%. Oh yeah, I noticed you made a level based on Randy Solem's ROTMK... (edited by Cruel Justice on 08-25-05 02:12 PM) |
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XPeter Fuzz Ball Level: 42 Posts: 776/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Wahey thanks for the review CJ! Randy Solem, so that's his name. By any chance, have you got his e-mail? As KawaiiImoto-e said, I should let him know about this hack, for the reasons that she already mentioned a few posts up. | |||
Tweaker Red Paragoomba Level: 12 Posts: 46/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
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Concerning the boo race... With a bit of ASM, it should be no problem. You'd set the time that the best time is, then calculate how many frames per second the sprite needs to travel in order to beat the level in time. I'd do it for you, but I'm not at that point yet, sorry. Either that or it'd have to be a pre programmed moving sprite. But one for each level would make my brain explode. XD (edited by Tweaker on 08-25-05 03:22 PM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Bros. Deluxe Screenshots | | | Thread closed |