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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Bros. Deluxe Screenshots | | Thread closed
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Kario

In Possession of a Stolen Shovel

Level: 65

Posts: 2042/2082
EXP: 2321379
For next: 14249

Since: 03-15-04
From: Texas... Yeehaw!

Since last post: 2 days
Last activity: 17 hours
Posted on 08-28-05 01:21 PM Link
Originally posted by ShadowTails
Might I add that the american super mario 2 isn't super mario 2... the real super mario 2 is only in japan, There our mario 2 is known as USA, which itself is a game hack. so basically the "lost Levels" is Super Mario Bros 2 not our version. yet the reason the japan mario 2 wasn't here is because it was deemed "too hard" for american players.


I would be surprised to find out anyone here didnt know that.
XPeter

Fuzz Ball
Level: 42

Posts: 792/963
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Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 08-28-05 01:31 PM Link
Yeah Kario's right. And what does it have to do with this thread anyway?

*repairing SMBDX's glitches...*
Kario

In Possession of a Stolen Shovel

Level: 65

Posts: 2043/2082
EXP: 2321379
For next: 14249

Since: 03-15-04
From: Texas... Yeehaw!

Since last post: 2 days
Last activity: 17 hours
Posted on 08-28-05 10:33 PM Link
I have a suggestion. When you get a vine, that goes up and then warps you to another area, you should have blocks above the screen on both sides of the vine so you cant just jump into the side of the warp block.
fabio

Chuck
Level: 45

Posts: 1023/1479
EXP: 629903
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Since: 07-02-05
From: Somewhere in Texas

Since last post: 7 hours
Last activity: 7 hours
Posted on 08-29-05 01:35 AM Link
Your still planning on releasing this tommorow right? Can you please release it the same time you did on Friday, I want to play it before going to school? Also, are most of the bugs gone yet?
XPeter

Fuzz Ball
Level: 42

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Since: 01-24-05
From: South Ireland

Since last post: 1 hour
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Posted on 08-29-05 01:58 AM Link
Yes all of the glitches will be gone before I release it tomorrow morning at 4am board time.
Riku

Giant Goomba
Level: 42

Posts: 647/1239
EXP: 505941
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Since: 06-21-05
From: ....Is this like a custom title?

Since last post: 6 hours
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Posted on 08-29-05 03:04 AM Link
hmmm........This is going to be locked, right?
Kario

In Possession of a Stolen Shovel

Level: 65

Posts: 2045/2082
EXP: 2321379
For next: 14249

Since: 03-15-04
From: Texas... Yeehaw!

Since last post: 2 days
Last activity: 17 hours
Posted on 08-29-05 03:29 AM Link
Originally posted by MarioMaster
hmmm........This is going to be locked, right?


I dont know how many thousand times he has said this, but it will not be locked. He wants other people to use this hack as a base for their own hack.
Shadow

Red Koopa
Level: 17

Posts: 112/125
EXP: 22852
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Since: 02-08-05
From: Puerto Rico

Since last post: 31 days
Last activity: 1 day
Posted on 08-29-05 04:24 AM Link
Finally the day it's coming! I can't wait to play this! Finally we will have the opportunity to make new hacks with the hammer bros. That's good because those original Hammer bros. make the game more Super Mario Bros. style! Thanks again Peter_ac and I will continue looking foward to all your projects.
XPeter

Fuzz Ball
Level: 42

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Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 08-29-05 05:17 AM Link
...And done. All of the glitches have been fixed, with rare exceptions like Lakitu's cloud. As I said, 4am board time.
Shadow

Red Koopa
Level: 17

Posts: 113/125
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Since: 02-08-05
From: Puerto Rico

Since last post: 31 days
Last activity: 1 day
Posted on 08-29-05 06:16 AM Link
Well done! That's good to know! Now people,stay tune for the release! This will rock for sure! I hope next will be SMB2 or SMB3! Keep up the good work!
fabio

Chuck
Level: 45

Posts: 1039/1479
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Since: 07-02-05
From: Somewhere in Texas

Since last post: 7 hours
Last activity: 7 hours
Posted on 08-29-05 06:20 AM Link
Yes, I'm glad to know that the hack is going to be released tommorow and all the bugs are finished. I just hope it's really worth waking up 5:30 A.M. on a Monday which is a school day and is something that I never do.
AP

Panser
Level: 22

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Since: 08-07-05

Since last post: 6 hours
Last activity: 6 hours
Posted on 08-29-05 06:26 AM Link
Originally posted by peter_ac
...And done. All of the glitches have been fixed, with rare exceptions like Lakitu's cloud. As I said, 4am board time.

In that case, you need to fix Lakitu's cloud fast, because...well, that's a pretty bad glitch there. I hope this is a great hack, peter_ac. I also hope you're trying to fix Lakitu's cloud right now.
Shadow

Red Koopa
Level: 17

Posts: 114/125
EXP: 22852
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Since: 02-08-05
From: Puerto Rico

Since last post: 31 days
Last activity: 1 day
Posted on 08-29-05 07:38 AM Link
Ok if you are talking about the invisible Lakitu's Cloud,for me that doesn't matter,if Step on it,I just jump out of it! And that's it.If you could fix it anyway that would be better,but for me that isn't so bad!
Link2004

Bit
Level: 25

Posts: 157/254
EXP: 85703
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Since: 08-11-04
From: Lost Woods

Since last post: 7 hours
Last activity: 4 hours
Posted on 08-29-05 08:42 AM Link
In that case, you need to fix Lakitu's cloud fast, because...well, that's a pretty bad glitch there. I hope this is a great hack, peter_ac. I also hope you're trying to fix Lakitu's cloud right now.


Why does that matter? It's going to be a great regardless. I don't even think you can fix that (unless you delete Lakitu's cloud alone, no Lakitu) in a hex editor or something.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 08-29-05 11:23 AM Link
Maybe you could use MWR to disable the cloud's interaction with Mario or something along those lines.
asdf

Cukeman
Level: 28

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Since: 03-16-04

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Posted on 08-29-05 12:10 PM Link
Or maybe even set the amount of time the cloud is active for about half a second so that the player has no time to get on it. Still, the fireball and coin could cause problems.
XPeter

Fuzz Ball
Level: 42

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Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 08-29-05 12:33 PM Link
I tried that HH, but it didn't work.

Could a mod lock this thread please? The new one's on the way.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6659/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 08-29-05 01:08 PM Link
Alright, but I'm not re-opening it again.
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Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Bros. Deluxe Screenshots | | Thread closed


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