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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - WTF is up with that coin? | | | |
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XPeter Fuzz Ball Level: 42 Posts: 750/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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I'm having a really strange and rare problem with the coin in my game. The coin is animated by the original SMW coin frames, and it shows up fine in LM, but when I run the level in an emulator (i've tested it on both Z and 9x), the coin uses 4 different (non-animated) tiles on the bottom line of AllGFX.bin. What's more is that when I hit a blue P-Switch, the used block it turns into looks like the animated coin! The used block works fine in every other scenario. I checked the map16 "act like" entries and the GFX, but everything seems to be fine in Lunar Magic. Anybody know what's wrong? | |||
SoNotNormal Fuzzy Level: 34 Posts: 236/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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I don't really know whats wrong, but I have a few suggestions I doubt will help, but: a) Have you tried deleting the coin and remaking in it a different location? b) Have you went into the Map16 editor, got the coin, and repasted it on a different Map16 tile? These are just possible suggestions, I've never heard of that problem, but you could try those. |
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XPeter Fuzz Ball Level: 42 Posts: 751/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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I tried both of those already, but it didn't work. Thanks anyway. |
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