Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - The Search For Super Mario World (NSS) | |
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
FuSoYa
Defender of Relm
Level: 26

Posts: 235/255
EXP: 99529
For next: 2746

Since: 03-15-04
From: Moon

Since last post: 7 days
Last activity: 7 hours
Posted on 08-22-05 11:11 PM Link | Quote
Some of the overworld data is in there. Most of the overworld pointers are present. I threw all the banks from the partial dump into an SNES ROM, and LM loaded the overworld normally. I didn't notice any differences (other than the game not working in Zsnes anymore ).

The data included the overworld's layer 1 map and Map16 data. While I suppose Nintendo could of bypassed all the original data or did other non-level/overworld changes, I think the evidence so far points towards this game being pretty much the same.

Oh well...
Proto K

Repent!
Level: 27

Posts: 272/279
EXP: 113908
For next: 2251

Since: 03-15-04
From: New Brunswick, Canada

Since last post: 16 days
Last activity: 8 hours
Posted on 08-23-05 04:06 AM Link | Quote
You're probably right, but what if Nintendo didn't use the overworld at all, and instead used a linear set of levels (ie. beat one level and immediately go to another one, like SMB1).

This would still mean that probably nothing in the game is new, but a linear (and short) SMW would still be a nice novelty to have.
goldangel

Red Paragoomba
Level: 14

Posts: 55/57
EXP: 10277
For next: 2794

Since: 04-11-04
From: mushroom kindom in the toad house

Since last post: 59 days
Last activity: 59 days
Posted on 08-23-05 09:16 AM Link | Quote
Originally posted by HyperHacker
Awesome. Why doesn't it work, though? Does it just crash, or are you missing the 65816/SPC700/NSS plugins?


dunno y i hve the NSS bios but its a Not emulated Mame rom
JaCory

Porcupo
Level: 29

Posts: 303/323
EXP: 141854
For next: 6031

Since: 03-15-04

Since last post: 69 days
Last activity: 17 days
Posted on 08-23-05 09:44 AM Link | Quote
Originally posted by Proto K
You're probably right, but what if Nintendo didn't use the overworld at all, and instead used a linear set of levels (ie. beat one level and immediately go to another one, like SMB1).

This would still mean that probably nothing in the game is new, but a linear (and short) SMW would still be a nice novelty to have.

There are screens of the overworld in the link Keikonium posted.
Proto K

Repent!
Level: 27

Posts: 273/279
EXP: 113908
For next: 2251

Since: 03-15-04
From: New Brunswick, Canada

Since last post: 16 days
Last activity: 8 hours
Posted on 08-23-05 02:51 PM Link | Quote
Those are from the SNES version though, it even says in the page.
JaCory

Porcupo
Level: 29

Posts: 306/323
EXP: 141854
For next: 6031

Since: 03-15-04

Since last post: 69 days
Last activity: 17 days
Posted on 08-23-05 07:59 PM Link | Quote
Originally posted by Proto K
Those are from the SNES version though, it even says in the page.

BAH! Curse these retched eyes. But I really doubt there was no overworld... you would think someone would have remembered somthing like that.
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - The Search For Super Mario World (NSS) | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.043 seconds.