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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Megaman 5 is *so* my bitch. | |
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Setzer

Popo
Level: 36

Posts: 415/532
EXP: 290182
For next: 17928

Since: 04-22-04
From: Not Florida. because I'm going to sink it.

Since last post: 5 hours
Last activity: 48 min.
Posted on 08-20-05 01:18 AM Link | Quote
indeed. here's some interesting data.

MEGAMAN 5

RAM
--
0x000016 - Input Byte
0x000030 - Event Byte
$00 - normal, nothing special
$01 - in air
$02 - sliding
$03 - on a ladder
$04 - water bike, move left only
$05 - freeze
$06 - scroll back, get hit
$07 - die
$08 - Ready, enter
$09 - fall through, enter on top
$0A - screen flash, enter on top
$0B - scroll left
$0D - run & jump right
$0E - run right
$0F - kill a boss
$10 - get weapon screen
$13 - refill health, blow shit up
$16 - die
$17 - refill health, teleport
$18 - kill a boss
$19 - charge man/boss enters
$1D - final boss sequence?
$20 - armstrong
$21 - destroy screen
$22 - run straight off screen, no scroll
$23 - go to ending
$31 - disable jumping
$3C - alternate left and right standing

0x000038 - Charged shot
--------
If byte is over $10, medium shot
If byte is over $50, large shot
It maxes at $56
0x000050 - Current Weapon [In Menu]

0x0000EA - Left [Top Half] CHR Bank Number
0x0000EB - Left [Bottom Half] CHR Bank Number
0x0000EC - Right [1st row top half]CHR Bank Number
0x0000ED - Right [2nd row top half] CHR Bank Number
0x0000EE - Right [1st row Bottom half]CHR Bank Number
0x0000EF - Right [2nd row Bottom half] CHR Bank Number
0x0000F6 - PRG Bank 2 [or at least containing $9148]
0x0000F9 - Current Sprite Page
0x0000FA - Vertical Scroll Byte
0x0000FC - Horizontal Scroll Byte
0x0000FE - Tints Pallete

0x0007C2 - 0x3 bytes: pallete


Have fun kiddies. I sure the hell am. Plenty of space in the hardwired bank to set certain events to occur whenever the hell you want them too
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