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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - What controls screen height when entering an area? | |
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AtmaDragonXT

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Posted on 08-18-05 06:41 PM Link | Quote
I'm trying to get as much done as I can with my hack before college kicks in in a few weeks, so I've lately gotten rather impatient and/or reckless with troubleshooting things like this. I've tried a few things without any luck so far...


Scenario
I have Mario in a cave level, and he reaches a dead end area. Using a blue POW, he makes a door appear, and then enters it. When he comes out the secondary entrance on the other end, Mario is already off the bottom of the screen, which scrolls down just in time for me to watch him die from this "pit." I'd rather not move Mario and the ground upward, as going through the door leads to an area identical to where he came from, but with one change that makes it passable...the less change from the original, the better.

Any help would be much appreciated.
SoNotNormal

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From: Canada, eh?

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Posted on 08-18-05 06:46 PM Link | Quote
Go to "Modify Secondary Entrance", go to the entrance # you used, and change BG/FG Initial position to C0 and C0 if you're on the bottom of the screen. It should work now.
AtmaDragonXT

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Posted on 08-19-05 10:53 PM Link | Quote
Indeed, much better. I hate trying to find the right settings in those things

Thanks.
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