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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - JAMH: Demo 1 Released! | |
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Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 501/7620
EXP: 16258468
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Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-14-04 08:38 AM Link | Quote
By the way, it says "Ancient Prophecy" in that area, but that actually doesn't make any sense in the context. I think you mean Proverb Sorry I didn't mention it earlier, I forgot =/ And I didn't mean to find the Casino Palace, really, I was running in that direction and didn't stop in time...
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 87/1033
EXP: 811447
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Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 04-14-04 08:40 AM Link | Quote
Shush shush! Palace secret!

And yes, I should've noticed that myself. I also didn't fix the door or the other message box you mentioned. I'm a doofus sometimes. They will be fixed if any more significant problems are brought to my attention.
hhallahh

Bob-Omb
Level: 38

Posts: 79/607
EXP: 365476
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Since: 03-15-04
From: Portland, OR

Since last post: 73 days
Last activity: 60 days
Posted on 04-14-04 10:37 AM Link | Quote
Well, all done. I only have a couple comments that haven't been mentioned yet (I think.)

1. The time limit on the candy maze is pretty harsh. I used save states so I could just load every time I made a wrong turn, and I still beat the level with under 80 timer ticks. It would be frustrating otherwise going your first time through.

2. In Iggy's castle, some spots seemed pretty much impossible to get through without taking a hit. The cheep-cheep pool with the spikes on the top/bottom was too crowded. And also during the spot where the spikes variate between two on the bottom / two on the top, you need to jump in the exact right manner to get past if you're Super Mario. This was also in the first level.. kinda annoying.

3. The secret exit to the switch palace was well-placed. It was actually too easy, if anything, but.. it didn't feel too easy. The room with the key was well-designed. Idunno if there are any other secret exits (there's a pipe in the factory that I never went in, but I doubt it'd lead anywhere, since the normal exit leads nowhere..), but.. yea.

Overall, it was pretty damn good. The graphics are nice.. sometimes they're repetitive (there needs to be more background clutter and the such), but the levels were for the most part well-designed and all. A worthwhile hack.
Kario

In Possession of a Stolen Shovel

Level: 65

Posts: 262/2082
EXP: 2321379
For next: 14249

Since: 03-15-04
From: Texas... Yeehaw!

Since last post: 2 days
Last activity: 17 hours
Posted on 04-14-04 10:39 AM Link | Quote
Why do so many people use savestates in levels? I use ZSNES, so I just rewind if I mess up. Same thing, but quicker...
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 88/1033
EXP: 811447
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Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 04-14-04 08:19 PM Link | Quote
The spike traps, as I like to call them, are indeed very hard, but you will get better with time. And I went out of my way to make sure you at least has a powerup before each one, just in case you haven't mastered it yet. I will definitely consider moving them apart a little bit, though. The cheep cheep pit is also cheap (heh heh), so I will work on fixing it as well.

And I meant to increase the time on the maze, but I forgot. How does an extra 150 seconds sound? Not enough or too little?

About the factory, nope, there isn't a secret exit. There is a secret room, though. Also, there's a POW that I hid that you could use to make certain parts of the level easier if you're having trouble. I've also been thinking about adding some Heart blocks under key jumps to make them easier if you have the switch palace.

One thing that I forgot to mention earlier is that if you really want to challenge yourself (more than you already have, apparently), try to get the Dragon coins in each level. Some are easy, but some are downright impossible to complete unless you know the levels perfectly.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

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Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
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Posted on 04-14-04 08:46 PM Link | Quote
Great and SWEEEET /lamejoke> hack!

A little hard, though.
DisruptiveIdiot

Paratroopa
Level: 21

Posts: 15/147
EXP: 42614
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Since: 04-09-04

Since last post: 4 days
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Posted on 04-14-04 10:01 PM Link | Quote
I love it! The difficulty is kinda insane but I still enjoy it. After you get about 10 game overs you get the hang of it and it's actually possible BTW like the switch palace secret.

Edit : You should also edit the castle entrances and stuff to fit the candy theme, I think there was a thread on it before.

Edit2 : If you're serious about making JAMH easier you HAVE to add midpoint entrances. You should position them after a big obstacle so there's still a challenge and those who make it across won't feel frustrated if they die after the big obstacle.


(edited by DisruptiveIdiot on 04-14-04 01:03 PM)
(edited by DisruptiveIdiot on 04-14-04 01:09 PM)
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 89/1033
EXP: 811447
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Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 04-14-04 10:16 PM Link | Quote
Hmm, midway points isn't a bad idea. I'll work on adding some.
RapTop

Octoballoon
Level: 22

Posts: 80/168
EXP: 53188
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Since: 03-15-04
From: Sweden

Since last post: 255 days
Last activity: 13 hours
Posted on 04-14-04 10:41 PM Link | Quote
This hack was really funny. not to hard and not to easy...
Keep up the good work
Toadeeboy
Banned for being a flaming jackass, thinking he could get away with it by stating he's only doing it in his last post.
Level: 27

Posts: 112/264
EXP: 104840
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Since: 03-15-04
From: Inside Paper Mario

Since last post: 502 days
Last activity: 339 days
Posted on 04-15-04 05:52 AM Link | Quote
Awsome. It's very unique both in storyline and actual levels (as is my hack, which takes place upon an island chain that Mario gets stranded on), although parts can be hard. I especially like the lollipops! I haven't played through the whole thing yet but I've noticed this is very good. So far that I've played the only custom blocks are 1-way blocks, but that doesn't matter as it's too original to...uh...exist.

Everything I just said in two words: Nice Job!
The Great Guy

Octoballoon
Level: 22

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EXP: 53084
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Since: 04-08-04

Since last post: 130 days
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Posted on 04-15-04 06:39 AM Link | Quote
I have one comment on this release:

YAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYY!!!!!
Golden Yoshi

Pokey
Level: 41

Posts: 41/693
EXP: 445575
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Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 04-15-04 08:15 AM Link | Quote

This was an entertaining hack. I didn't find it extremely difficult, just a bit annoying in the Candy Warehouse and the Lollipop Fields, the only problem are a few tricky jumps and whatnot. Very good, definitely one of my favorites if not my favorite hack this year so far. I even ate some Gummy Bears and Swedish Fish while I played.
The Great Guy

Octoballoon
Level: 22

Posts: 60/170
EXP: 53084
For next: 5266

Since: 04-08-04

Since last post: 130 days
Last activity: 73 days
Posted on 04-16-04 12:39 AM Link | Quote
Huh? I beat the candy warehouse but no new path appears. Is this to be added in a later version or does it just lead nowhere?
BookReader

Ninji
Level: 25

Posts: 71/232
EXP: 86317
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Since: 03-15-04
From: Albuquerque, New Mexico (Land of Disenchantment)

Since last post: 22 days
Last activity: 2 days
Posted on 04-16-04 12:51 AM Link | Quote
J.J. This is a very good hack. I don't find it all that difficult, but the level design is especially good (as well as all of the custom GFX). I think this hack will rank up there with DWTLC and the Second Reality Project.



Originally posted by Juggling Joker
Another good catch. Maybe I should ask you to beta test for me next time...

The regular switch blocks look the same when you hit them. Of course, THEY actually display in the same color as the block they temporarily replaced. Easy to fix. Good thing I was making one final check before I released the fixed version. Thanks a bundle, Blisseh.

PS: Please keep the entrance to the switch palace secret.


This is why I always try to get Blisseh a copy of what I
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 90/1033
EXP: 811447
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Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 04-16-04 03:25 AM Link | Quote
Originally posted by The Great Guy
Huh? I beat the candy warehouse but no new path appears. Is this to be added in a later version or does it just lead nowhere?


It lowers the gate above the Chocolate Temple.
The Great Guy

Octoballoon
Level: 22

Posts: 64/170
EXP: 53084
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Since: 04-08-04

Since last post: 130 days
Last activity: 73 days
Posted on 04-16-04 03:27 AM Link | Quote
Originally posted by Juggling Joker
Originally posted by The Great Guy
Huh? I beat the candy warehouse but no new path appears. Is this to be added in a later version or does it just lead nowhere?


It lowers the gate above the Chocolate Temple.


Oh, I just didn't see the gate there in the first place.
Kario

In Possession of a Stolen Shovel

Level: 65

Posts: 275/2082
EXP: 2321379
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Since: 03-15-04
From: Texas... Yeehaw!

Since last post: 2 days
Last activity: 17 hours
Posted on 04-16-04 04:49 AM Link | Quote
Well, dled it and beat it. Pretty fun, the time is insane on that maze level though. Had 21 m-seconds when I beat it. It is cool though, I like it.
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