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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Mario Land Enemy/Object Data Complete! | | | |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6464/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Yeah, that was it. I knew it was one of the SML games. | |||
VL-Tone Red Cheep-cheep Level: 23 Posts: 160/200 EXP: 64158 For next: 3565 Since: 06-06-04 From: In the Moon! Since last post: 5 days Last activity: 2 hours |
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Originally posted by Keitaro I said that he probably did. Let me tell you why I think so. First, Hirokazu "Hip" Tanaka, for his first job at Nintendo designed the sound hardware (and software) for the original Donkey Kong arcade machine. I would assume he had at least a small role in designing the NES/Famicom sound hardware having previous experience at that. Tanaka was part of R&D1, directed by Gunpei Yokoi (part of R&D1 became intelligent systems http://intsys.co.jp). He did the music for most of the first small NES games like Balloon fight, Gyromite, Duck Hunt and others (Like Metroid!). He also wrote his own tools to generate music and sfx for the NES. The GameBoy was designed by the R&D1 team, and Tanaka was a hardware and software sound engineer so he probably at least co-designed the GameBoy sound hardware. SML really looks like it was the first game designed for the GB, and the game probably evolved as they were designing the HW, so it was best for them to have a sfx and music composer working on the HW. Another thing pointing to an involvement in the GB hardware is that Tanaka in fact designed the GameBoy Camera hardware, and directed the software aspect (I'm betting that he coded the DJ mini-game himself). Anyhow, let's get back to Super Mario Land hacking (sorry for the off-topic post). (edited by VL-Tone on 08-23-05 07:08 PM) |
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Violent J Melon Bug Level: 41 Posts: 549/749 EXP: 479154 For next: 991 Since: 05-05-04 From: Since last post: 8 hours Last activity: 8 hours |
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Meh...Im not finding anything new. Yet...I found some more enemy data but woopdie forking doo! lol. I will post the enemy data spots when I get them all for 1-1. |
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Acmlm's Board - I2 Archive - Rom Hacking - Mario Land Enemy/Object Data Complete! | | | |