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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW: Super Mario Land 2, 6 Golden Coins | | | Thread closed |
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AsukaFan2K6 Banned Level: 18 Posts: 58/183 EXP: 26587 For next: 3310 Since: 07-10-05 From: Albany, NY Since last post: 52 days Last activity: 5 days |
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Your hack is pretty good, Link. I'll give it a 7/10. |
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Big Al 214 Goomba Level: 8 Posts: 14/28 EXP: 1598 For next: 589 Since: 07-09-05 From: New Jersey, USA Since last post: 2 days Last activity: 2 days |
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Looking great so far! Can't wait to see the full version!! Keep up the awesome work! | |||
insectduel Red Cheep-cheep Level: 19 Posts: 35/203 EXP: 30702 For next: 5075 Since: 07-12-05 From: ilex forest Since last post: 17 hours Last activity: 17 hours |
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If Link2004 is doing SML2 for Marioworld, who's doing SML1 for Marioworld. Recently I had SML1 for the NES version of SMB1 but it is not submitted. (edited by insectduel on 08-25-05 10:54 AM) |
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High Flyin' Ryan Red Koopa Level: 19 Posts: 120/136 EXP: 33467 For next: 2310 Since: 08-14-04 From: Ry-Cave Since last post: 2 days Last activity: 10 hours |
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Link your hack is just so excellent. I love it. I hope you are planning another demo soon . Great work man | |||
Link2004 Bit Level: 25 Posts: 153/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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Originally posted by AsukaFan2K6 Ouch . How come 7/10? |
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fabio Chuck Level: 45 Posts: 893/1479 EXP: 629903 For next: 30261 Since: 07-02-05 From: Somewhere in Texas Since last post: 7 hours Last activity: 7 hours |
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Wow, not only did you make a great hack based off on of my favorite GB games but manage to put the box art on a Super Nintendo box. You continue to amaze me Link2004. | |||
AsukaFan2K6 Banned Level: 18 Posts: 74/183 EXP: 26587 For next: 3310 Since: 07-10-05 From: Albany, NY Since last post: 52 days Last activity: 5 days |
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Originally posted by Link2004Originally posted by AsukaFan2K6 It's not yet done, so maybe the rating will change. But for now, you'll get a 7/10. |
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JaCory Porcupo Level: 29 Posts: 315/323 EXP: 141854 For next: 6031 Since: 03-15-04 Since last post: 69 days Last activity: 17 days |
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Well you did do a good job of ripping the level design, if you ask me you should redo all the gfx. Ripping a few from the original game and then ripping a few from other snes games just doesn't fit and looks too unprofessional to me (Apart from BG's). Also, your stick-ant-figures look a little rediculous on the overworld, as well as the invisable paths in the tree zone. Aside from that everything else looks pretty good assuming your going to continure to rip the enemy gfx and touch up on bunny mario's physics. | |||
Bio Buster Beetle Level: 27 Posts: 218/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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When the bunny mario ASM and graphic will be complete could it be possible to released a bunmario.IPS, a RacMario.IPS and a hammerbros.IPS that don't corrupt Anything (edited by Bio on 08-24-05 05:38 AM) |
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ultimate-koopa Red Goomba Level: 9 Posts: 29/47 EXP: 3070 For next: 92 Since: 08-03-05 From: UK Since last post: 4 days Last activity: 18 hours |
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Originally posted by Link2004 Would these 'small glitches' include things like pipes missing? Anyway, have you got anymore screenshots of other levels you have (if you have) done? Also, I prefer the SMB3 Koopas. They look almost exactly the same as SML2 Koopas. The SMB1 doesn't look as good, and, are you going to replace the red vertical flying Koopas with Paragoombas (GFX only), just like SML2, or replace the GFX of the Cheep Cheeps in Tree Zone 2 with the 'Goatfish' enemy in the original? Well, enough of that. So far, the game's coming on quite well. There's lots of things in SML2 which make me wonder how the hell you're gonna do that, e.g. the pigs that shoot balls, but I expect you'll have an excellent solution. |
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captain Qball Red Paragoomba Level: 13 Posts: 51/57 EXP: 9103 For next: 1164 Since: 08-12-04 From: Canada Since last post: 22 days Last activity: 2 hours |
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The shooting pigs are one of my favorite enemies ever. Hopefully they will have a good replacement. Overall, the demo is very nice and I can't wait to see how you do the rest of the game. On a little downer note: in Tree Zone 2 (the one with the sap), at the end of the level where there is the giant vertical colomn of sap, if you fall down from the top screen beside the far right wall, it counts as a death instead of screen transition. I also couldn't get back up to the top screen from the bottom in that part. |
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Shadow Red Koopa Level: 17 Posts: 108/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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Hey this is coming along great! I really felt I was playing SML2.How you did the spike worm?? It acts exactly like a Kirby's game enemy! I think you should animate the bunny ears when his floating! This is great pal! Keep it up! Hint:To make that Moon levels, just make the level a water level and that's it! | |||
asdf Cukeman Level: 28 Posts: 236/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Originally posted by Shadow Actually, if I remember correctly, the friction of the "water" on Moon Zone 2 was less than the water on the other zones. Moon Zone 1 didn't have the swimming effect, although it had less gravity. There is an anti-gravity block, but BMF said it was an old ASM hack and it may conflict with other things. |
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fabio Chuck Level: 45 Posts: 932/1479 EXP: 629903 For next: 30261 Since: 07-02-05 From: Somewhere in Texas Since last post: 7 hours Last activity: 7 hours |
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Question, after I beat the boss in the tree zone, that's it for the demo right? | |||
insectduel Red Cheep-cheep Level: 19 Posts: 41/203 EXP: 30702 For next: 5075 Since: 07-12-05 From: ilex forest Since last post: 17 hours Last activity: 17 hours |
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I played the Demo yesterday, I like how you come up with the intro about Bowser. Now the storyline changes all over again. Again, good work Link2004. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6552/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by asdfOriginally posted by Shadow The only conflict I know of is with d4s's FastROM patch. Both use the same area, just before the cartridge info, for their code. |
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lags_80 Koopa Level: 15 Posts: 85/102 EXP: 13954 For next: 2430 Since: 05-03-05 From: Mexico Since last post: 9 days Last activity: 5 hours |
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Wow it's amazing your hack, but i found a glitch when small Mario makes the Spin Attack. | |||
Luigi-San Melon Bug Level: 42 Posts: 560/736 EXP: 485962 For next: 35400 Since: 03-20-04 From: Mushroom Kingdom Since last post: 17 hours Last activity: 10 hours |
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Link2004, I found some SML2 ExGFX at the ExGFX Workshop. You should check 'em out. Anyway, nice remake. SML2 is one of my favorite Mario games! Can't wait till it's done, keep it up! |
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ultimate-koopa Red Goomba Level: 9 Posts: 36/47 EXP: 3070 For next: 92 Since: 08-03-05 From: UK Since last post: 4 days Last activity: 18 hours |
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What's going on here? Why hasn't anyone posted in or replied to this topic? Anyway, on-topic, have you made any further process with this hack, and new screens, or have you just completely cancelled the whole thing?! | |||
Link2004 Bit Level: 25 Posts: 175/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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I haven't cancelled anything. I'm still working on some levels and GFX. I'll post more screens later next week. This game is going to take a while to complete (and get right). If you don't get this thread closed because of late replies, I'll Keep posting my progress here, so please be patient |
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Acmlm's Board - I2 Archive - Super Mario World hacking - SMW: Super Mario Land 2, 6 Golden Coins | | | Thread closed |